Molan the level 6 Cornac Archmage by KaiiMolan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic24 (base 24)
Willpower20 (base 20)
Cunning13 (base 13)

Resources

Life-15/126
Mana144/160
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance16%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save25
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Matrix style! (Nightmare (Adventure) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Molan the Cornac Archmage level 5
75th Pyre 122nd year of Ascendancy at 08:30
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Molan the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 07:09
see stats

Log

Resting starts...
Talent Lightning is ready to use.
Talent Infusion: Healing is ready to use.
Talent Chain Lightning is ready to use.
Talent Illuminate is ready to use.
Talent Infusion: Wild is ready to use.
Talent Teleport is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!
Molan casts Teleport.


Resting starts...

Talent Arcane Power is ready to use.
Molan activates Arcane Power.

Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 21 turns (stop reason: hostile spotted to the west (The Shade)).


Molan casts Flame.

The Shade is on fire!

Molan hits The Shade for 75 fire damage.

Burning from Molan hits The Shade for
25 fire damage.
Molan casts Illuminate.

The Shade resists the blinding light!

Molan's spell attains critical power!
Molan hits The Shade for 144 light damage.
The Shade casts Freeze.

Saving game...