Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Cursed |
| Level / Exp | 19 / 82% |
| Size | small |
| Lifes / Deaths | Killed by chitinous ritch at level 1 on the 76th Pyre 122nd year of Ascendancy at 23:51 / 76Killed by ritch flamespitter at level 2 on the 78th Pyre 122nd year of Ascendancy at 07:11 Killed by ritch flamespitter at level 2 on the 78th Pyre 122nd year of Ascendancy at 07:31 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:26 Killed by Lady Nashva the Streambender at level 7 on the 5th Mirth 122nd year of Ascendancy at 16:42 Killed by Lady Nashva the Streambender at level 7 on the 5th Mirth 122nd year of Ascendancy at 18:28 Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 17:01 Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 17:25 Killed by thief at level 8 on the 10th Dusk 122nd year of Ascendancy at 22:54 Killed by Assassin Lord at level 8 on the 11st Dusk 122nd year of Ascendancy at 05:29 Killed by bandit at level 8 on the 11st Dusk 122nd year of Ascendancy at 06:50 Killed by shadowblade at level 9 on the 11st Dusk 122nd year of Ascendancy at 08:22 Killed by Beloldath the red crystal at level 9 on the 29th Dusk 122nd year of Ascendancy at 04:44 Killed by white crystal at level 9 on the 29th Dusk 122nd year of Ascendancy at 04:59 Killed by Spellblaze Crystal at level 9 on the 30th Dusk 122nd year of Ascendancy at 05:00 Killed by Mayudhewe the red crystal at level 9 on the 30th Dusk 122nd year of Ascendancy at 07:15 Killed by spitting spider at level 9 on the 30th Dusk 122nd year of Ascendancy at 07:44 Killed by crimson crystal at level 10 on the 30th Dusk 122nd year of Ascendancy at 10:44 Killed by Spellblaze Crystal at level 10 on the 30th Dusk 122nd year of Ascendancy at 13:08 Killed by Spellblaze Crystal at level 10 on the 30th Dusk 122nd year of Ascendancy at 20:47 Killed by cold drake hatchling at level 10 on the 31st Dusk 122nd year of Ascendancy at 00:40 Killed by cold drake hatchling at level 10 on the 31st Dusk 122nd year of Ascendancy at 00:51 Killed by cold drake hatchling at level 10 on the 31st Dusk 122nd year of Ascendancy at 01:28 Killed by elven tempest at level 10 on the 32nd Dusk 122nd year of Ascendancy at 13:31 Killed by skeleton mage at level 10 on the 33rd Dusk 122nd year of Ascendancy at 11:44 Killed by mean looking elven guard at level 11 on the 33rd Dusk 122nd year of Ascendancy at 22:57 Killed by Cursed the Cursed Cursed at level 11 on the 36th Dusk 122nd year of Ascendancy at 05:42 Killed by Rhaloren Inquisitor at level 11 on the 36th Dusk 122nd year of Ascendancy at 07:56 Killed by ultimate faeros at level 15 on the 4th Haze 122nd year of Ascendancy at 20:50 Killed by Bethisekira the greater gwelgoroth at level 15 on the 5th Haze 122nd year of Ascendancy at 01:48 Killed by greater gwelgoroth at level 15 on the 5th Haze 122nd year of Ascendancy at 07:13 Killed by greater gwelgoroth at level 15 on the 5th Haze 122nd year of Ascendancy at 07:54 Killed by elven mage at level 16 on the 5th Haze 122nd year of Ascendancy at 20:31 Killed by elven tempest at level 16 on the 5th Haze 122nd year of Ascendancy at 21:22 Killed by elven tempest at level 16 on the 6th Haze 122nd year of Ascendancy at 02:12 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 09:29 Killed by elven mage at level 16 on the 6th Haze 122nd year of Ascendancy at 09:58 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 10:36 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 11:07 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 12:23 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 13:16 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 13:43 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 15:18 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 16:05 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 16:40 Killed by Grand Corruptor at level 16 on the 6th Haze 122nd year of Ascendancy at 17:29 Killed by Salulle the shadow claw at level 16 on the 19th Haze 122nd year of Ascendancy at 05:16 Killed by Emelogalemira the shadow claw at level 16 on the 20th Haze 122nd year of Ascendancy at 15:11 Killed by Emelogalemira the shadow claw at level 16 on the 20th Haze 122nd year of Ascendancy at 16:02 Killed by Emelogalemira the shadow claw at level 16 on the 20th Haze 122nd year of Ascendancy at 17:12 Killed by Emelogalemira the shadow claw at level 16 on the 20th Haze 122nd year of Ascendancy at 19:16 Killed by Emelogalemira the shadow claw at level 16 on the 20th Haze 122nd year of Ascendancy at 22:04 Killed by shadow claw at level 16 on the 22nd Haze 122nd year of Ascendancy at 02:58 Killed by corrupted war dog at level 16 on the 22nd Haze 122nd year of Ascendancy at 06:41 Killed by Kyless at level 16 on the 22nd Haze 122nd year of Ascendancy at 10:32 Killed by Kyless at level 16 on the 22nd Haze 122nd year of Ascendancy at 12:09 Killed by Kyless at level 16 on the 22nd Haze 122nd year of Ascendancy at 12:50 Killed by Kyless at level 16 on the 22nd Haze 122nd year of Ascendancy at 13:40 Killed by Kyless at level 16 on the 22nd Haze 122nd year of Ascendancy at 14:24 Killed by Kyless at level 16 on the 22nd Haze 122nd year of Ascendancy at 15:07 Killed by Kyless at level 16 on the 22nd Haze 122nd year of Ascendancy at 15:57 Killed by Berethh at level 17 on the 22nd Haze 122nd year of Ascendancy at 21:17 Killed by Berethh at level 17 on the 22nd Haze 122nd year of Ascendancy at 22:31 Killed by Berethh at level 17 on the 23rd Haze 122nd year of Ascendancy at 00:45 Killed by Berethh at level 17 on the 23rd Haze 122nd year of Ascendancy at 02:00 Killed by Berethh at level 17 on the 23rd Haze 122nd year of Ascendancy at 05:18 Killed by hummerhorn at level 18 on the 25th Haze 122nd year of Ascendancy at 21:04 Killed by Wrathroot at level 18 on the 25th Haze 122nd year of Ascendancy at 21:47 Killed by devourer at level 19 on the 26th Haze 122nd year of Ascendancy at 11:40 Killed by devourer at level 19 on the 26th Haze 122nd year of Ascendancy at 15:01 Killed by Xavena the devourer at level 19 on the 26th Haze 122nd year of Ascendancy at 15:34 Killed by Xavena the devourer at level 19 on the 26th Haze 122nd year of Ascendancy at 16:18 Killed by skeleton warrior at level 19 on the 26th Haze 122nd year of Ascendancy at 16:57 Killed by devourer at level 19 on the 26th Haze 122nd year of Ascendancy at 21:10 Killed by Cursed the Cursed Cursed at level 19 on the 27th Haze 122nd year of Ascendancy at 09:06 Killed by Cursed the Cursed Cursed at level 19 on the 27th Haze 122nd year of Ascendancy at 09:11 |
Primary Stats
| Strength | 43 (base 46) |
| Dexterity | 8 (base 10) |
| Constitution | 7 (base 12) |
| Magic | 12 (base 10) |
| Willpower | 54 (base 35) |
| Cunning | 30 (base 10) |
Resources
| Life | 359/359 |
| Hate | 100/100 |
| Healing Factor | 0.99303668561227 |
| Regeneration | 1.1419921884541 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 18 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 42 |
| Crit Chance | 10% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 17 |
| Ranged Defense | 20 |
| Fatigue | 3 |
| Physical Save | 31 |
| Spell Save | 23 |
| Mental Save | 34 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Confusion Resistance | 72% |
| Fear Resistance | 15% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Stalk |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | wizard's copper ring of perseverance wizard's copper ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Stun/Freeze immunity: +23% Life regen: +0.90 Rings can have magical properties. |
| On fingers | Sunfear SunfearInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +12% acid / +3% fire Changes resistances penetration: +5% fire Mindpower: +10 (+4 eff.) Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 3/20) : Effective talent level: 2.0 Power cost: 20 out of 3/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On feet | Layana (0 def, 4 armour) Layana (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Changes resistances: +5% arcane Changes resistances penetration: +7% physical Physical save: +25 (+11 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Urthyladig UrthyladigInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +4 (+3 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +2% physical / +6% cold Mental save: +5 (+3 eff.) Confusion immunity: +5% Light radius: +3 See stealth: +8 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 7/24) : Effective talent level: 3.0 Power cost: 8 out of 7/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 60.89 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+8 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold / +10% fire Amulets can have magical properties. |
arcing iron greatsword of projection (14-22.4 power, 1 apr) arcing iron greatsword of projection (14-22.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +9 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ranger's ash longbow of acidranger's ash longbow of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +5 acid When wielded/worn: Changes stats: +1 Dex Changes damage: +10% acid Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. shimmering elm vilestaff (10-12 power, 2 apr, blight element)shimmering elm vilestaff (10-12 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +40.00 Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
cleansing hardened leather belt cleansing hardened leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% acid / +7% blight A belt that goes around your waist. |
grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. hardened leather armour of the deep (3 def, 8 armour)hardened leather armour of the deep (3 def, 8 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +6% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
iron plate armour of fire resistance (3 def, 7 armour) iron plate armour of fire resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +15% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield (8 def, 2 armour, 86.5 block)acidic dwarven-steel shield (8 def, 2 armour, 86.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+5 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 7 acid Damage when hit (Melee): 10 acid Talent granted: +3 Block Handheld deflection devices. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (111 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. supercharged steel torque of kinetic psionic shield [power 69] (30 cooldown)supercharged steel torque of kinetic psionic shield [power 69] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 69 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Iron Acorn Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+5 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cursed the Cursed Cursed the Yeek Cursed level 15
77th Dusk 122nd year of Ascendancy at 13:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cursed the Cursed Cursed the Yeek Cursed level 19
26th Haze 122nd year of Ascendancy at 09:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cursed the Cursed Cursed the Yeek Cursed level 19
27th Haze 122nd year of Ascendancy at 01:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cursed the Cursed Cursed the Yeek Cursed level 10
30th Dusk 122nd year of Ascendancy at 09:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Cursed the Cursed Cursed the Yeek Cursed level 9
11st Dusk 122nd year of Ascendancy at 11:01 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Cursed the Cursed Cursed the Yeek Cursed level 19
27th Haze 122nd year of Ascendancy at 07:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Cursed the Cursed Cursed the Yeek Cursed level 12
48th Dusk 122nd year of Ascendancy at 22:33 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Cursed the Cursed Cursed the Yeek Cursed level 19
27th Haze 122nd year of Ascendancy at 07:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cursed the Cursed Cursed the Yeek Cursed level 12
46th Dusk 122nd year of Ascendancy at 00:18 see stats
Log
Cursed the Cursed Cursed has shrugged off 26 damage and is ready for more.
Cursed the Cursed Cursed receives 10 healing.
Cursed the Cursed Cursed hits Cursed the Cursed Cursed for 31 fire damage.
Cursed the Cursed Cursed has shrugged off 26 damage and is ready for more.
Cursed the Cursed Cursed receives 10 healing.
Flamewrought (0 def, 2 armour) is still recharging.
Cursed the Cursed Cursed uses Frenzy.
Your hatred grows even as your life fades! (+20 hate)
An elite foe has fallen to your hate! (+8 hate)
Cursed the Cursed Cursed's armour is damaged!
Cursed the Cursed Cursed is no longer rampaging.
Cursed the Cursed Cursed deactivates Cleave.
Cursed the Cursed Cursed deactivates Gloom.
Cursed the Cursed Cursed deactivates Stalk.
Cursed the Cursed Cursed deactivates Chant of Fortress.
Cursed the Cursed Cursed has finished recovering.
Cursed the Cursed Cursed's armour is more intact.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cursed the Cursed Cursed hits Cursed the Cursed Cursed for 151 physical damage.
Cursed the Cursed Cursed the level 19 yeek cursed was raked to death by himself out of supreme humility on level 1 of Yiilkgur, the Sher'Tul Fortress.
Cursed the Cursed Cursed activates Gloom.
Cursed the Cursed Cursed activates Stalk.
Saving done.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
