Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 20 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Eilineyavea the stone troll at level 5 on the 28th Voratun 122nd year of Ascendancy at 21:21 / 19Killed by patchwork troll at level 7 on the 30th Voratun 122nd year of Ascendancy at 13:27 Killed by patchwork troll at level 7 on the 30th Voratun 122nd year of Ascendancy at 15:02 Killed by patchwork troll at level 8 on the 30th Voratun 122nd year of Ascendancy at 16:59 Killed by patchwork troll at level 8 on the 30th Voratun 122nd year of Ascendancy at 18:03 Killed by patchwork troll at level 8 on the 30th Voratun 122nd year of Ascendancy at 19:20 Killed by patchwork troll at level 8 on the 30th Voratun 122nd year of Ascendancy at 20:47 Killed by orc corruptor at level 12 on the 17th Wealth 122nd year of Ascendancy at 16:05 Killed by patchwork troll at level 12 on the 21st Wealth 122nd year of Ascendancy at 10:06 Killed by patchwork troll at level 12 on the 21st Wealth 122nd year of Ascendancy at 11:36 Killed by gigantic gravity worm at level 16 on the 12nd Loss 122nd year of Ascendancy at 06:46 Killed by Xanimira the black bear at level 17 on the 23rd Shortage 122nd year of Ascendancy at 07:52 Killed by ritch flamespitter at level 18 on the 23rd Shortage 122nd year of Ascendancy at 20:53 Killed by war hound at level 18 on the 23rd Shortage 122nd year of Ascendancy at 21:28 Killed by war hound at level 18 on the 24th Shortage 122nd year of Ascendancy at 20:27 Killed by snow giant boulder thrower at level 18 on the 5th Iron 123rd year of Ascendancy at 14:21 Killed by snow giant boulder thrower at level 18 on the 6th Iron 123rd year of Ascendancy at 14:29 Killed by snow giant boulder thrower at level 18 on the 6th Iron 123rd year of Ascendancy at 15:40 Killed by skeleton magus at level 19 on the 24th Iron 123rd year of Ascendancy at 22:55 |
| Antimagic | Follower |
Primary Stats
| Strength | 55 (base 48) |
| Dexterity | 17 (base 10) |
| Constitution | 23 (base 20) |
| Magic | 8 (base 10) |
| Willpower | 41 (base 34) |
| Cunning | 16 (base 10) |
Resources
| Life | 572/572 |
| Stamina | 234/234 |
| Equilibrium | 15 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | +12.028637809585% |
| Attack | +12.028637809585% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 38 |
| Crit Chance | 25% |
| APR | 11 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 21% |
| Speed | 0.89262890235236 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.4 (74.117647058824%) |
| Defense | 24 |
| Ranged Defense | 26 |
| Fatigue | 22 |
| Physical Save | 25 |
| Spell Save | 20 |
| Mental Save | 30 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 5% |
| Instadeath Resistance | 100% |
| Poison Resistance | 22% |
| Knockback Resistance | 10% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 95 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Wild Growth |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the lost anorithil from death by Zubovea the polar bear. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed honey tree root. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Pitchwire (3 def, 4 armour) Pitchwire (3 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 4 light Changes damage: +12% darkness Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Dimfame' dwarven lantern 'Dimfame'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes damage: +3% acid / +9% darkness Maximum life: +44.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.59 to 97.77 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | Analathabar the elm totem of healing [power 77] (20 cooldown) Analathabar the elm totem of healing [power 77] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +6% lightning / +3% physical It can be used to heal a target within range 7 (based on Willpower) for 77, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist's copper ring of the mountain (+11%) psionicist's copper ring of the mountain (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% physical Changes damage: +11% physical Mental save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | mule's steel ring of pilfering mule's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Defense: +9 (+5 eff.) Fatigue: -5% Maximum encumbrance: +24 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Boltwilder the rough leather belt Boltwilder the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +4 Cun / +4 Dex Changes resistances: +5% arcane Mental crit. chance: +6% A belt that goes around your waist. |
| In main hand | Satyrvault the stralite greatsword (51-81.6 power, 3 apr) Satyrvault the stralite greatsword (51-81.6 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Damage (Melee): +8 nature Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +14 (+5 eff.) Changes stats: +5 Dex Changes resistances penetration: +5% nature Massive two-handed swords. |
| On hands | cinder hardened leather gloves of strength (+3) (0 def, 2 armour) cinder hardened leather gloves of strength (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+4 eff.) Armour: +2 Damage (Melee): 9 fire Changes stats: +3 Str Changes resistances: +5% fire Changes damage: +6% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spiked dwarven-steel plate armour of command (13 def, 16 armour) spiked dwarven-steel plate armour of command (13 def, 16 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +13 (+7 eff.) Fatigue: +24% Damage when hit (Melee): 12 physical Changes stats: +2 Cun Mental save: +13 (+6 eff.) A suit of armour made of metal plates. |
| Cloak | Glorimita the Morningbrace (2 def, 8 armour) Glorimita the Morningbrace (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Damage when hit (Melee): 20 light / 4 fire Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Porita the steel amulet Porita the steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% nature / +12% blight Reduces incoming crit damage: 15.00% Poison immunity: +22% Disease immunity: +22% Confusion immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +10% Amulets can have magical properties. |
Inventory
Emeloda EmelodaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Dex / +2 Cun Changes resistances: +22% fire Changes damage: +11% fire Mindpower: +2 (+1 eff.) Rings can have magical properties. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+6 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
voratun plate armour 'Lightumbra' (19 def, 22 armour) voratun plate armour 'Lightumbra' (19 def, 22 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +12 (+5 eff.) Armour: +22 Defense: +19 (+10 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to blind Changes stats: +4 Cun Changes resistances: +18% acid / +15% nature / +16% blight Reduced damage from: +5% Unnatural Mental save: +20 (+10 eff.) Healing mod.: +5% A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of kinetic psionic shield [power 49] (20 cooldown) steel torque of kinetic psionic shield [power 49] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Kabur the Dwarf Wyrmic level 12
17th Wealth 122nd year of Ascendancy at 17:49 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Kabur the Dwarf Wyrmic level 18
24th Shortage 122nd year of Ascendancy at 20:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kabur the Dwarf Wyrmic level 10
15th Profit 122nd year of Ascendancy at 10:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kabur the Dwarf Wyrmic level 16
10th Loss 122nd year of Ascendancy at 18:51 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Kabur the Dwarf Wyrmic level 14
14th Dearth 122nd year of Ascendancy at 21:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kabur the Dwarf Wyrmic level 10
5th Profit 122nd year of Ascendancy at 23:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kabur the Dwarf Wyrmic level 20
25th Iron 123rd year of Ascendancy at 05:31 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Kabur the Dwarf Wyrmic level 16
43rd Dearth 122nd year of Ascendancy at 18:38 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Kabur the Dwarf Wyrmic level 4
18th Voratun 122nd year of Ascendancy at 23:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kabur the Dwarf Wyrmic level 12
6th Wealth 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kabur the Dwarf Wyrmic level 18
5th Iron 123rd year of Ascendancy at 09:53 see stats
Log
Sold: shielding rune of the wizard (absorb 256 for 4 turns) for 2.20 gold.
Sold: teleportation rune of the wizard (range 46) for 1.06 gold.
Sold: teleportation rune of the wizard (range 28) for 1.03 gold.
Sold: steel dagger of amnesia (12.5-16.25 power, 6 apr) for 1.25 gold.
Sold: warbringer's steel dagger of massacre (17-22.1 power, 6 apr) for 4.47 gold.
Sold: Chargesting the steel greatsword (27-43.2 power, 2 apr) for 6.52 gold.
Sold: Spectral Blade (24-38.4 power, 25 apr) for 20.00 gold.
Sold: insidious steel greatsword of purging (26.5-42.4 power, 2 apr) for 4.00 gold.
Sold: steel greatsword of purging (22-35.2 power, 2 apr) for 1.75 gold.
Sold: ash longbow of true flight for 3.34 gold.
Sold: Ereluneg (15.5-21.7 power, 3 apr) for 5.49 gold.
Sold: Ragadezor for 7.02 gold.
Sold: cured leather sling 'Elenifast' for 7.45 gold.
Sold: cured leather sling 'Grinychak' for 5.68 gold.
Sold: Crystal Shard (16-19.2 power, 4 apr, physical element) for 10.00 gold.
Sold: cruel yew magestaff of channeling (20-24 power, 4 apr, arcane element) for 7.00 gold.
Sold: lifebinding yew magestaff of blasting (20-24 power, 4 apr, lightning element) for 7.30 gold.
Sold: steel waraxe of amnesia (12.5-17.5 power, 3 apr) for 1.25 gold.
Sold: cured leather armour of command (10 def, 8 armour) for 3.39 gold.
Sold: Charswift the steel plate armour (4 def, 9 armour) for 7.77 gold.
Sold: Hornet Stingers (20/20, 18-25.2 power, 10 apr) for 5.00 gold.
Sold: hateful pouch of steel shots of accuracy (19/19, 20-24 power, 2 apr) for 2.11 gold.
Sold: steel torque of clear mind [power 2] (10 cooldown) for 0.10 gold.
Sold: 2 opal for 16.00 gold.
Sold: amethyst for 8.00 gold.
There is an exit to the worldmap here (press '' or right click to use).
Kabur deactivates Wild Growth.
