Vyss the level 9 Cornac Cultist of Entropy by louthelou

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassCultist of Entropy
Level / Exp9 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution14 (base 14)
Magic42 (base 32)
Willpower20 (base 12)
Cunning22 (base 15)

Resources

Life185/185
Insanity0/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage16
Accuracy6
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Offense: Damage Bonus

Physical+6%
Darkness+13%
Fire+16%
All0%

Defense: Base

Armour (hardiness)21.531851257735 (30%)
Defense7
Ranged Defense7
Fatigue4
Physical Save23
Spell Save23
Mental Save25

Defense: Resistances

Light+ 3%( 70%)
Fire+ 37%( 70%)
Physical+ 15%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.30
1/5
1/5
0/5
0/5
Demented / Entropy1.30
1/5
1/5
0/5
0/5
Demented / Nether1.30
3/5
1/5
1/5
0/5
Demented / Timethief1.30
1/5
1/5
0/5
0/5
Demented / Void1.30
1/5
1/5
1/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Doom1.30
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
active
done

Equipment

On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You gain 0.53 gold from the transmogrification of teleportation rune (range 20; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 20%; physical; dur 3; cd 10).
There is a way to the next level here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Saving done.

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.