M - HiSP the level 11 Higher Sun Paladin by thephantom032

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceHigher
ClassSun Paladin
Level / Exp11 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 36)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life171/248
Positive43/80
Stamina132/132
Healing Factor0.83
Regeneration0.2075

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision1

Offense: Mainhand

Damage68
Accuracy29
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)20 (30%)
Defense4.35
Ranged Defense4.35
Fatigue8
Physical Save19.6
Spell Save11.55
Mental Save7.35

Defense: Immunities

Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
3/5
5/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By M - HiSP the Higher Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 13:36
see stats

Log

Talent Gift of the Highborn is ready to use.

M - HiSP uses Gift of the Highborn.

M - HiSP starts regenerating health quickly.

Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Infusion: Heroism is ready to use.
M - HiSP stops regenerating health quickly.

Talent Gift of the Highborn is ready to use.
Rested for 82 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Emumina the naga nereid's light is back.

Saving game...

Saving done.

Saving game...

M - HiSP casts Path of the Sun.

Saving done.

M - HiSP casts Path of the Sun.

Emumina the naga nereid uses Blinding Speed.

Emumina the naga nereid speeds up.

M - HiSP's sun path area effect hits Emumina the naga nereid for
15 light damage.
Emumina the naga nereid uses Perfect Strike.

Emumina the naga nereid aims carefully.

M - HiSP is poisoned!

Emumina the naga nereid hits M - HiSP for 54 physical, 2 nature, 21 light (77 total damage).

Looking around... (direction keys to select interesting things, shift+direction keys to move freely)

Looking around... (direction keys to select interesting things, shift+direction keys to move freely)