Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 50 / 5087% |
| Size | medium |
| Lifes / Deaths | Killed by Silawe the brittle clear ooze at level 50 on the 4th Regrowth 124th year of Ascendancy at 20:44 / 2Killed by Aeruldatha the devourer at level 50 on the 15th Pyre 124th year of Ascendancy at 16:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 138 (base 63) |
| Dexterity | 124 (base 61) |
| Constitution | 109 (base 34) |
| Magic | 24 (base 8) |
| Willpower | 57 (base 33) |
| Cunning | 63 (base 33) |
Resources
| Life | -5353/1607 |
| Stamina | 404/404 |
| Equilibrium | 47 |
| Healing Factor | 1.2254815363351 |
| Regeneration | 40.339387899803 |
Speed
| Mental | -74.054063643736% |
| Attack | -74.054063643736% |
| Movement | +10% |
| Spell | -74.054063643736% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 21 |
| See Stealth | 46 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 234 |
| Accuracy | 100 |
| Crit Chance | 69% |
| APR | 36 |
| Speed | 3.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 40% |
| Speed | 3.8541680911762 |
Offense: Mind
| Mindpower | 45.7 |
| Crit Chance | 59% |
| Speed | 3.8541680911762 |
Offense: Damage Bonus
| Physical | +87% |
| Fire | +17% |
| All | +9% |
Offense: Damage Penetration
| Lightning | +10% |
| Physical | +45% |
Defense: Base
| Armour (hardiness) | 121.8 (100%) |
| Defense | 62.975 |
| Ranged Defense | 67.475 |
| Fatigue | 42 |
| Physical Save | 77.05 |
| Spell Save | 69.025 |
| Mental Save | 65.1875 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 41%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 22%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 38%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 85% |
| Poison Resistance | 0% |
| Blind Resistance | 100% |
| Silence Resistance | 10% |
| Pinning Resistance | 100% |
| Disarm Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 38% for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 9 turns. Also while Heroism is active, you will only die when reaching -936 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 11 turns. Also while Heroism is active, you will only die when reaching -1019 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1339% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 836 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 2.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Wild Growth |
| talent | Antimagic Shield |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 74%. Cripple |
| beneficial effect | The target is recovering 11 life each turn and its healing modifier has been increased by 23%. Recovery |
| beneficial effect | You gain 53% resistance against darkness. Resolve |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4018. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Lightbringer LightbringerCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Defense: +12 Changes stats: +1 Mag Changes resistances: +5% arcane / +6% nature / +6% blight Changes damage: +3% physical Physical save: +19 Spell save: +20 Mental save: +31 Blindness immunity: +100% Confusion immunity: +60% Mindpower: +12 Mental crit. chance: +12% Light radius: +16 See stealth: +46 See invisible: +39 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Flashworth' (0 def, 5 armour) voratun helm 'Flashworth' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Ranged Defense: +6 Fatigue: +5% Changes stats: +5 Str / +19 Dex Damage when the wearer is hit: 10 physical Changes resistances: +3% physical Changes resistances penetration: +5% lightning Physical save: +21 Spell save: +9 Silence immunity: +10% Confusion immunity: +15% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1366.52 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Belerassra the Blazegrit (0 def, 8 armour) Belerassra the Blazegrit (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Physical crit. chance: +20.0% Armour: +8 Changes stats: +5 Dex Damage when the wearer hits(melee): 15 fire Damage when the wearer is hit: 8 arcane Changes resistances: +9% mind / +10% fire Changes resistances penetration: +5% lightning Changes damage: +8% fire Critical mult.: +40.00% Mental save: +10 Maximum life: +62.00 Spell crit. chance: +20% Mental crit. chance: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | warded dwarven-steel torque of psychoportation [power 33] (2/30 cooldown) =port= warded dwarven-steel torque of psychoportation [power 33] (2/30 cooldown) =port=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 33), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Archery excellence +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Finishing moves +0.30 Technique / Unarmed training +0.30 Technique / Dual techniques +0.30 Technique / Shield offense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Deepsgrit the voratun ring Deepsgrit the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 Changes stats: +19 Str / +1 Mag / +10 Wil / +19 Con Damage when the wearer is hit: 8 darkness Critical mult.: +5.00% Spell save: +6 Mental save: +16 Damage Shield penetration: +30% Rings can have magical properties. |
| Around neck | Lelyzilachak the Pitchpain Lelyzilachak the PitchpainInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -9% Changes stats: +9 Dex / +8 Cun / +17 Con Damage when the wearer hits(melee): 8 darkness Changes resistances: +5% arcane / +6% cold Talent mastery: +0.40 Technique / Combat techniques Spell save: +6 Life regen: +1.30 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
| In main hand | voratun longsword 'Arura' (41-57.4 power, 8 apr) voratun longsword 'Arura' (41-57.4 power, 8 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +52 insidious poison When wielded/worn: Accuracy: +30 Physical power: +15 Defense: +14 Changes stats: +7 Str / +7 Con Changes resistances penetration: +25% physical Changes damage: +35% physical Disarm immunity: +33% Stamina when hit: +2.50 Hate when firing a critical mind attack: +3.00 Sharp, long, and deadly. |
| Around waist | Maloyon the drakeskin leather belt Maloyon the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Defense: +20 Changes stats: +5 Cun / +5 Dex Changes resistances penetration: +20% physical Changes damage: +19% physical Stealth bonus: +12 Blindness immunity: +5% Disease immunity: +20% Disarm immunity: +5% Pinning immunity: +25% Mental crit. chance: +7% A belt that goes around your waist. |
| In off hand | voratun shield 'Anotar' (12 def, 26 armour, 63 dam, 398 block) voratun shield 'Anotar' (12 def, 26 armour, 63 dam, 398 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.0 - 75.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +398 When wielded/worn: Armour: +26 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +1 Mag / +3 Cun / +10 Con Damage when the wearer is hit: 8 physical Changes resistances: +30% acid Changes damage: +6% physical Talent granted: +5 Block Physical save: +25 Handheld deflection devices |
| Cloak | Branudor (7 def, 12 armour) Branudor (7 def, 12 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +13 Armour: +12 Defense: +7 Fatigue: -6% Changes stats: +5 Str / +6 Dex / +1 Con Damage when the wearer is hit: 8 mind Changes resistances: +3% lightning / +18% cold Talent mastery: +0.40 Technique / Combat training Critical mult.: +35.00% Stealth bonus: +12 Spell save: -22 Stamina each turn: +1.40 Mana each turn: -0.40 New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate Armor of the King (15 def, 20 armour) Plate Armor of the King (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Inventory
Bregynik the Smeartide Bregynik the SmeartideInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Changes stats: +9 Dex / +8 Wil / +19 Cun / +10 Con Changes resistances: +21% nature Mental save: +13 Confusion immunity: +20% Life regen: +3.40 Stamina each turn: +1.50 Psi when firing a critical mind attack: +2.00 Mindpower: +15 Movement speed: +10% Amulets can have magical properties. |
Demonstrike the voratun amulet Demonstrike the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +9 Changes stats: +5 Con Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 4 darkness Changes resistances: +12% nature / +12% acid Changes resistances cap: +6% all Changes damage: +13% blight / +14% fire Critical mult.: +20.00% Physical save: +26 Spellpower: +14 Amulets can have magical properties. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% Only die when reaching: +0.00 life It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 6.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 647.65 physical damage in a radius 8 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Getygar the gold amulet =phys pen 10= Getygar the gold amulet =phys pen 10=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Str Damage when the wearer hits(melee): 2 acid Changes resistances: +18% darkness / +22% light Changes resistances penetration: +10% physical Physical save: +18 Blindness immunity: +35% Stamina each turn: +0.20 Amulets can have magical properties. |
Ivirin the Voidmalice Ivirin the VoidmaliceCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +2 Str / +1 Cun / +1 Con Damage when the wearer is hit: 8 darkness Life regen: +3.80 Spell crit. chance: +1% Light radius: +3 Amulets can have magical properties. |
Layyta the Nimbuswreath Layyta the NimbuswreathInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +3% lightning Changes resistances penetration: +5% temporal Changes damage: +12% lightning Amulets can have magical properties. |
Magmahunter the steel amulet Magmahunter the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 Changes resistances: +6% temporal Changes damage: +7% physical / +21% fire / +6% mind / +6% temporal Combat speed: +10% Amulets can have magical properties. |
Mayinor the Voidmark Mayinor the VoidmarkInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +9 Fatigue: -9% Changes stats: +10 Dex / +4 Mag / +6 Cun / +10 Con Damage when the wearer hits(melee): 6 darkness Changes resistances: +16% mind Changes resistances cap: +4% all Physical save: +22 Confusion immunity: +50% Life regen: +1.10 Stamina each turn: +1.50 See invisible: +12 Movement speed: +10% Amulets can have magical properties. |
clarifying gold amulet of vision clarifying gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% mind Blindness immunity: +18% Confusion immunity: +31% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
clarifying steel amulet of cunning (+4) clarifying steel amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% mind Confusion immunity: +20% Amulets can have magical properties. |
cleansing stralite amulet of constitution (+2) cleansing stralite amulet of constitution (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +17% nature / +13% blight Poison immunity: +30% Disease immunity: +30% Amulets can have magical properties. |
enraging voratun amulet of constitution (+3) enraging voratun amulet of constitution (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +3 Con Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
gold amulet of strength (+4) gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Amulets can have magical properties. |
grounding gold amulet of seduction grounding gold amulet of seductionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +13% lightning Changes resistances penetration: +4% mind Changes damage: +4% mind Stun/Freeze immunity: +31% Stamina when hit: +0.20 Mana when hit: +1.20 Equilibrium when hit: +1.00 Psi when hit: +0.60 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 8), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
insulating gold amulet of the fish insulating gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% cold / +18% fire Allows you to breathe in: water Amulets can have magical properties. |
mindweaver's steel amulet of cunning (+2) mindweaver's steel amulet of cunning (+2)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun / +2 Wil Mental save: +6 Confusion immunity: +12% Mindpower: +5 Amulets can have magical properties. |
savior's stralite amulet of the fish savior's stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% cold Allows you to breathe in: water Physical save: +21 Spell save: +13 Mental save: +14 Amulets can have magical properties. |
serendipitous stralite amulet of constitution (+6) serendipitous stralite amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 Defense: +9 Changes stats: +6 Lck / +4 Con Amulets can have magical properties. |
stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +23% Knockback immunity: +21% Amulets can have magical properties. |
starlit stralite amulet of mastery (0.27 Wild-gift / Antimagic) starlit stralite amulet of mastery (0.27 Wild-gift / Antimagic)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +16% darkness / +22% light Talent mastery: +0.27 Wild-gift / Antimagic Blindness immunity: +28% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Bogglory' voratun amulet 'Bogglory'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +7 Dex / +9 Wil Damage when the wearer hits(melee): 4 nature Changes resistances: +3% temporal Changes resistances penetration: +5% nature Changes damage: +12% nature Talent mastery: +0.32 Technique / Warcries Teleport immunity: +50% It can be used to teleports you randomly (rad 43), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
voratun amulet 'Crackletouch' voratun amulet 'Crackletouch'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +5 Con Damage when the wearer hits(melee): 6 lightning Damage when the wearer is hit: 12 lightning Changes resistances: +3% lightning Critical mult.: +17.00% Physical save: +29 Spell save: +20 Mental save: +16 Life regen: +3.00 Maximum life: +66.00 Light radius: +1 Amulets can have magical properties. |
wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +3 Cun / +4 Con Life regen: +0.40 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
warmaker's stralite amulet of murder warmaker's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +5 Str / +4 Dex / +4 Wil Critical mult.: +15.00% Amulets can have magical properties. |
warrior's steel amulet of strength (+4) warrior's steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +7% physical Stamina each turn: +0.20 Amulets can have magical properties. |
warrior's stralite amulet of murder warrior's stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 Armour penetration: +6 Physical crit. chance: +5.0% Changes resistances: +8% physical Critical mult.: +14.00% Stamina each turn: +0.30 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Branolathador the Demonbrawn Branolathador the DemonbrawnCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Cun / +6 Con Damage when the wearer hits(melee): 18 gloom / 29 bleed Damage when the wearer is hit: 12 darkness Changes resistances penetration: +20% darkness Changes damage: +9% light Spell save: +18 Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +43% Hate when firing a critical mind attack: +2.00 Maximum life: +42.00 Maximum stamina: +40.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
Delydunayon the voratun ring Delydunayon the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +26 Armour penetration: +34 Armour: +20 Defense: +34 Changes stats: +10 Str Damage when the wearer hits(melee): 2 acid Changes resistances: +5% arcane / +6% fire / +6% cold Grants telepathy: Dragon Mental save: +15 Confusion immunity: +50% Hate when firing a critical mind attack: +1.00 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Falydur the voratun ring Falydur the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Changes stats: +8 Str / +8 Con Changes resistances: +26% nature Changes damage: +13% nature Critical mult.: +10.00% Spell save: +6 Disarm immunity: +50% Pinning immunity: +49% Knockback immunity: +42% Psi each turn: +0.30 Mana when firing critical spell: +3.00 Psi per kill: +3.00 Maximum life: +46.00 Rings can have magical properties. |
Galeburst GaleburstPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil / +8 Mag Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 8 mind Changes resistances: +12% fire / +15% lightning / +3% temporal Changes resistances penetration: +13% physical Disarm immunity: +40% Pinning immunity: +47% Knockback immunity: +43% Maximum life: +40.00 Spellpower: +14 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 66% chance to deal another, similar, blow for 10 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Getalin the steel ring Getalin the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 acid Changes resistances: +3% acid Stun/Freeze immunity: +23% Life regen: +1.20 Rings can have magical properties. |
Glitterblight GlitterblightCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Physical power: +15 Changes stats: +9 Str / +10 Dex / +7 Wil / +27 Cun / +11 Con Damage when the wearer hits(melee): 20 gloom / 34 bleed Changes resistances: +9% nature / +6% light / +6% acid Allows you to breathe in: water Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Mindpower: +13 See invisible: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 34%. Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 28 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Toxinzeal the voratun ring Toxinzeal the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Physical power: +12 Changes stats: +9 Str / +8 Dex / +10 Wil / +10 Cun / +10 Con Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 8 blight Changes resistances: +3% nature Changes damage: +6% mind / +9% blight Mental save: +20 Rings can have magical properties. |
Ulandil UlandilInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Changes stats: +9 Dex / +6 Wil / +16 Cun Damage when the wearer is hit: 16 blight Changes resistances: +36% acid Changes damage: +18% acid Equilibrium when hit: +0.12 Mindpower: +14 Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +5 Rings can have magical properties. |
gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +8 Str / +8 Con Rings can have magical properties. |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
rogue's copper ring of tenacity rogue's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Rings can have magical properties. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
rogue's stralite ring of frost (+28%) rogue's stralite ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +28% cold Changes damage: +14% cold Rings can have magical properties. |
savior's voratun ring of tenacity savior's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +7 Spell save: +14 Mental save: +9 Disarm immunity: +38% Pinning immunity: +30% Knockback immunity: +40% Maximum life: +32.00 Rings can have magical properties. |
solipsist's steel ring of perseverance solipsist's steel ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Wil Stun/Freeze immunity: +27% Life regen: +1.10 Mindpower: +6 Rings can have magical properties. |
stralite ring of pilfering stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 Armour penetration: +11 Defense: +10 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
titan's stralite ring of frost (+30%) titan's stralite ring of frost (+30%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +30% cold Changes damage: +15% cold Physical save: +8 Rings can have magical properties. |
treant's gold ring treant's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +7% nature Physical save: +12 Poison immunity: +12% Disease immunity: +15% Rings can have magical properties. |
treant's stralite ring of life treant's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +7% nature Physical save: +13 Poison immunity: +11% Disease immunity: +11% Life regen: +1.30 Maximum life: +61.00 Healing mod.: +22% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Ivyriavea' voratun ring 'Ivyriavea'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Changes stats: +10 Dex / +10 Cun / +2 Con Changes resistances: +15% mind Changes damage: +14% mind Mental save: +10 Confusion immunity: +48% Rings can have magical properties. |
warrior's steel ring of fire (+20%) warrior's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: Attempt to devour a low HP enemy, striking again and possibly killing instantly. Special effect when this weapon kills: Enter a Rampage(Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20% (Shared 30 turn cooldown) Current Cooldown: 30 "Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took up to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time.". |
Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn arcane When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
elemental voratun longsword of daylight (41-57.4 power, 6 apr) elemental voratun longsword of daylight (41-57.4 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +14 light Damage conversion: 17% fire / 12% cold / 18% lightning / 19% acid Damage against: +27% Undead Sharp, long, and deadly. |
insidious stralite longsword of disruption (33.5-46.9 power, 5 apr) insidious stralite longsword of disruption (33.5-46.9 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +37 insidious poison Damage against: +5% Undead / +15% Construct Sharp, long, and deadly. |
Thunderhash (60.5-84.7 power, 6 apr) Thunderhash (60.5-84.7 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 60.5 - 84.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +17.0% Physical power: +13 Changes resistances: +6% lightning / +3% darkness Changes resistances penetration: +5% lightning Changes damage: +18% lightning Spell save: +18 Blunt and deadly. |
Ureslak's Frozen Femur (52-72.8 power, 5 apr) Ureslak's Frozen Femur (52-72.8 power, 5 apr)Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Ice Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers When wielded/worn: Armour: +15 Changes resistances: +45% cold Changes resistances penetration: +30% cold Changes damage: +30% cold A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
inquisitor's voratun mace of nature (46-64.4 power, 6 apr) inquisitor's voratun mace of nature (46-64.4 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +23 manaburn arcane Damage conversion: 35% nature When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +7% nature Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
elemental stralite waraxe of ruin (31.5-44.1 power, 5 apr) elemental stralite waraxe of ruin (31.5-44.1 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 16% cold / 17% lightning / 10% acid When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Critical mult.: +15.00% One-handed war axes. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 It can be used to destroy magic in a radius 5 cone, costing 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Damage when the wearer hits(melee): 0 % chance to summon an orc spirit Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
bladed hardened leather cap of the bounder (0 def, 3 armour) bladed hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +9 Str / +6 Dex Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1366.52 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
dwarven-steel helm 'Nimbusravager' (0 def, 4 armour) =water= dwarven-steel helm 'Nimbusravager' (0 def, 4 armour) =water=Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Cun / +1 Con Changes resistances: +7% cold / +8% fire Changes damage: +6% lightning Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Plate of the Blackened Mind (15 def, 20 armour) Plate of the Blackened Mind (15 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +17% Changes stats: +6 Wil / +4 Cun / +3 Con Damage when the wearer is hit: 14 gloom Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind Talent mastery: +0.20 Cursed / Gloom Physical save: +15 Mental save: +25 Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2.5 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 37% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Blightstopper (18 def, 12 armour, 52 dam, 240 block) Blightstopper (18 def, 12 armour, 52 dam, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 Ranged Defense: +12 Fatigue: +22% Damage when the wearer is hit: 15 nature Changes resistances: +0% arcane / +15% nature / +35% blight Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Poison immunity: +0% Disease immunity: +60% It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Hettarach (12 def, 21 armour, 65 dam, 443 block) Hettarach (12 def, 21 armour, 65 dam, 443 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +5.0% Block value: +443 When wielded/worn: Armour: +21 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +1 Str / +2 Wil / +10 Con Changes resistances: +16% mind / +3% temporal Changes damage: +3% temporal Talent granted: +5 Block Physical save: +17 See invisible: +12 Handheld deflection devices |
Summertide (17 def, 5 armour, 52 dam, 260 block) Summertide (17 def, 5 armour, 52 dam, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +260 Special effect when this weapon hits: releases a burst of light Damage when this weapon hits: +20 blinding When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +15% darkness / +20% light Changes resistances penetration: +10% mind / +10% fire / +10% light Changes damage: +15% mind / +10% fire / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Vorudatta (dig speed 5 turns) Vorudatta (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +6 Physical crit. chance: +1.0% Changes stats: +3 Str / +3 Wil Changes resistances penetration: +44% physical Changes damage: +3% physical Psi when hit: +0.12 Mental crit. chance: +2% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +31% Confusion immunity: +13% Maximum life: +40.00 Light radius: +7 See stealth: +11 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
35 fire opal =t5= 35 fire opal =t5=0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 115 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
voratun torque of psychoportation [power 46] (2/30 cooldown) voratun torque of psychoportation [power 46] (2/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 46), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Viperslice [power 5] (2/20 cooldown) Viperslice [power 5] (2/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer is hit: 8 nature Changes resistances: +9% nature Changes damage: +6% nature / +3% mind Talent granted: +3 Lay Web It can be used to remove up to 5 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
forceful elven-wood totem of thorny skin [power 60] (2/20 cooldown) forceful elven-wood totem of thorny skin [power 60] (2/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 6 turns increasing armour by 60 and armour hardiness by 60%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of healing [power 307] (2/54 cooldown) overpowered dragonbone totem of healing [power 307] (2/54 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal the target for 307, placing all other charms into a 54 cooldown. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
19 diamond 19 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
21 moonstone 21 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
32 pearl =t5= 32 pearl =t5=0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By N - CoBu the Cornac Bulwark level 34
62nd Regrowth 123rd year of Ascendancy at 12:01 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By N - CoBu the Cornac Bulwark level 50
78th Regrowth 124th year of Ascendancy at 04:20 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By N - CoBu the Cornac Bulwark level 33
56th Regrowth 123rd year of Ascendancy at 16:13 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By N - CoBu the Cornac Bulwark level 42
9th Flare 123rd year of Ascendancy at 21:01 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By N - CoBu the Cornac Bulwark level 38
24th Pyre 123rd year of Ascendancy at 14:58 see stats
Atamathoned! (Roguelike)
Killed the giant golem Atamathon after foolishly reactivating it.By N - CoBu the Cornac Bulwark level 50
38th Regrowth 124th year of Ascendancy at 07:53 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By N - CoBu the Cornac Bulwark level 44
68th Dusk 123rd year of Ascendancy at 05:48 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By N - CoBu the Cornac Bulwark level 37
17th Pyre 123rd year of Ascendancy at 09:21 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By N - CoBu the Cornac Bulwark level 16
49th Dusk 122nd year of Ascendancy at 12:11 see stats
Clone War (Roguelike)
Destroyed your own Shade.By N - CoBu the Cornac Bulwark level 44
74th Dusk 123rd year of Ascendancy at 22:23 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By N - CoBu the Cornac Bulwark level 16
38th Dusk 122nd year of Ascendancy at 00:38 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By N - CoBu the Cornac Bulwark level 50
40th Haze 123rd year of Ascendancy at 13:14 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By N - CoBu the Cornac Bulwark level 47
19th Haze 123rd year of Ascendancy at 04:48 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By N - CoBu the Cornac Bulwark level 36
14th Pyre 123rd year of Ascendancy at 10:52 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By N - CoBu the Cornac Bulwark level 42
12nd Dusk 123rd year of Ascendancy at 11:59 see stats
Don't mind the slimy smell (Roguelike)
Have 400 walls on the sludgenest turn into hostile creatures.By N - CoBu the Cornac Bulwark level 50
2nd Regrowth 124th year of Ascendancy at 20:45 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By N - CoBu the Cornac Bulwark level 50
56th Regrowth 124th year of Ascendancy at 18:53 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By N - CoBu the Cornac Bulwark level 50
2nd Decay 123rd year of Ascendancy at 23:17 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By N - CoBu the Cornac Bulwark level 18
58th Dusk 122nd year of Ascendancy at 22:26 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By N - CoBu the Cornac Bulwark level 43
24th Dusk 123rd year of Ascendancy at 11:56 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By N - CoBu the Cornac Bulwark level 22
18th Haze 122nd year of Ascendancy at 18:03 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By N - CoBu the Cornac Bulwark level 50
70th Haze 123rd year of Ascendancy at 18:44 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By N - CoBu the Cornac Bulwark level 47
19th Haze 123rd year of Ascendancy at 08:48 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By N - CoBu the Cornac Bulwark level 49
37th Haze 123rd year of Ascendancy at 08:12 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By N - CoBu the Cornac Bulwark level 25
23rd Haze 122nd year of Ascendancy at 17:43 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By N - CoBu the Cornac Bulwark level 15
31st Dusk 122nd year of Ascendancy at 04:40 see stats
In the company of slimes (Roguelike)
Have 500 walls on the sludgenest turn into hostile creatures.By N - CoBu the Cornac Bulwark level 50
4th Regrowth 124th year of Ascendancy at 00:51 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By N - CoBu the Cornac Bulwark level 48
28th Haze 123rd year of Ascendancy at 03:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By N - CoBu the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 02:22 see stats
Level 20 (Roguelike)
Got a character to level 20.By N - CoBu the Cornac Bulwark level 20
73rd Dusk 122nd year of Ascendancy at 09:28 see stats
Level 30 (Roguelike)
Got a character to level 30.By N - CoBu the Cornac Bulwark level 30
9th Allure 123rd year of Ascendancy at 08:46 see stats
Level 40 (Roguelike)
Got a character to level 40.By N - CoBu the Cornac Bulwark level 40
59th Pyre 123rd year of Ascendancy at 13:51 see stats
Level 50 (Roguelike)
Got a character to level 50.By N - CoBu the Cornac Bulwark level 50
40th Haze 123rd year of Ascendancy at 07:29 see stats
Mad slime dash (Roguelike)
Have 300 walls on the sludgenest turn into hostile creatures.By N - CoBu the Cornac Bulwark level 50
1st Regrowth 124th year of Ascendancy at 16:16 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By N - CoBu the Cornac Bulwark level 50
70th Haze 123rd year of Ascendancy at 01:38 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By N - CoBu the Cornac Bulwark level 50
10th Allure 124th year of Ascendancy at 21:10 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By N - CoBu the Cornac Bulwark level 43
47th Dusk 123rd year of Ascendancy at 02:11 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By N - CoBu the Cornac Bulwark level 50
51st Haze 123rd year of Ascendancy at 17:55 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By N - CoBu the Cornac Bulwark level 13
21st Dusk 122nd year of Ascendancy at 17:40 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By N - CoBu the Cornac Bulwark level 29
30th Haze 122nd year of Ascendancy at 07:41 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By N - CoBu the Cornac Bulwark level 42
21st Dusk 123rd year of Ascendancy at 10:10 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By N - CoBu the Cornac Bulwark level 20
10th Haze 122nd year of Ascendancy at 16:43 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By N - CoBu the Cornac Bulwark level 37
14th Pyre 123rd year of Ascendancy at 12:37 see stats
Slime killer party (Roguelike)
Have 200 walls on the sludgenest turn into hostile creatures.By N - CoBu the Cornac Bulwark level 50
10th Allure 124th year of Ascendancy at 08:08 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By N - CoBu the Cornac Bulwark level 43
46th Dusk 123rd year of Ascendancy at 17:01 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By N - CoBu the Cornac Bulwark level 50
2nd Decay 123rd year of Ascendancy at 23:16 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By N - CoBu the Cornac Bulwark level 50
78th Regrowth 124th year of Ascendancy at 04:20 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By N - CoBu the Cornac Bulwark level 31
51st Regrowth 123rd year of Ascendancy at 09:34 see stats
The Arena (Roguelike)
Unlocked Arena mode.By N - CoBu the Cornac Bulwark level 10
10th Mirth 122nd year of Ascendancy at 10:53 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By N - CoBu the Cornac Bulwark level 50
68th Haze 123rd year of Ascendancy at 16:02 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By N - CoBu the Cornac Bulwark level 16
50th Dusk 122nd year of Ascendancy at 08:03 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By N - CoBu the Cornac Bulwark level 50
2nd Decay 123rd year of Ascendancy at 23:17 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By N - CoBu the Cornac Bulwark level 45
5th Haze 123rd year of Ascendancy at 05:02 see stats
The secret city (Roguelike)
Discovered the truth about mages.By N - CoBu the Cornac Bulwark level 11
2nd Flare 122nd year of Ascendancy at 23:41 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By N - CoBu the Cornac Bulwark level 39
55th Pyre 123rd year of Ascendancy at 16:14 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers compound.By N - CoBu the Cornac Bulwark level 16
49th Dusk 122nd year of Ascendancy at 15:13 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By N - CoBu the Cornac Bulwark level 32
55th Regrowth 123rd year of Ascendancy at 23:40 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By N - CoBu the Cornac Bulwark level 20
10th Haze 122nd year of Ascendancy at 15:54 see stats
Unstoppable (Roguelike)
Returned from the dead.By N - CoBu the Cornac Bulwark level 50
4th Regrowth 124th year of Ascendancy at 20:44 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By N - CoBu the Cornac Bulwark level 33
56th Regrowth 123rd year of Ascendancy at 11:40 see stats
Well trained (Roguelike)
Deal one million damage to training dummies in a single training session.By N - CoBu the Cornac Bulwark level 30
43rd Regrowth 123rd year of Ascendancy at 00:11 see stats
Log
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
N - CoBu wears(replacing): warded dwarven-steel torque of psychoportation [power 33] (30 cooldown) =port=.
Devourer loses sight!
N - CoBu resists the blinding light!
Devourer loses sight!
N - CoBu attunes to the damage.
N - CoBu is invigorated by the attack!
Something hits Devourer for 3868 light damage.
Something hits Devourer for 3456 light damage.
Something hits N - CoBu for (250 blocked), 0 light (0 total damage).
Something hits Nerywyn the bloated horror for 3269 light damage.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
N - CoBu uses Infusion: Movement.
N - CoBu is moving freely.
N - CoBu prepares for the next kill!.
N - CoBu slows down.
N - CoBu misses Something.
N - CoBu's mind surges with critical power!
N - CoBu is invigorated by the attack!
N - CoBu's mind surges with critical power!
N - CoBu is invigorated by the attack!
N - CoBu is crippled.
N - CoBu hits Something for 15 physical, 9 arcane, 9 darkness, 4 mind (36 total damage).
Something hits N - CoBu for (10 blocked), 0 fire, (257 blocked), 0 darkness (0 total damage).
Talent Block is ready to use.
Nerywyn the bloated horror shrugs off the critical damage!
N - CoBu is recovering from the damage!
Nerywyn the bloated horror is not intimidated!
Saving game...
