Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 21 / 51% |
Size | medium |
Lifes / Deaths | Killed by white crystal at level 21 on the 19th Voratun 122nd year of Ascendancy at 15:00 5 / 1 |
Primary Stats
Strength | 55 (base 48) |
Dexterity | 32 (base 27) |
Constitution | 32 (base 26) |
Magic | 9 (base 11) |
Willpower | 16 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | -8/654 |
Stamina | 51/145 |
Healing Factor | 1.14 |
Regeneration | 12.136613806662 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 98 |
Accuracy | 35 |
Crit Chance | 9% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
All | -20% |
Defense: Base
Armour (hardiness) | 72.477426555649 (93.924050632911%) |
Defense | 33 |
Ranged Defense | 37 |
Fatigue | 23 |
Physical Save | 45 |
Spell Save | 28 |
Mental Save | 12 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 34% |
Instadeath Resistance | 100% |
Knockback Resistance | 34% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 5% feedback damage from all damage done. Empathic Hex |
detrimental effect | The target is on fire, taking 36.40 fire damage per turn. Burning |
detrimental effect | The target is cursed, reducing all damage done by 20%. Curse of Impotence |
beneficial effect | The target is recovering 24 life each turn. Recovery |
detrimental effect | The target has been splashed with acid, reducing armour by 30% (17). Armor Corroded |
beneficial effect | The target's skin turns to stone, granting 14 armour, 17 physical save and 17 spell save. Dwarven Resilience |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target's skin reacts to damage, granting 14 armour. Stoneskin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | traveler's pair of dwarven-steel boots (0 def, 4 armour) traveler's pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Maximum encumbrance: +34 Physical save: +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | dragonslayer's dwarven-steel helm (0 def, 4 armour) dragonslayer's dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% acid / +10% fire / +7% lightning / +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | spellstreaming dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) spellstreaming dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +2 Changes stats: +3 Dex Mana each turn: +0.15 Spellpower: +7 (+5 eff.) Spell crit. chance: +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
On fingers | mule's gold ring of life mule's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +26 Life regen: +1.20 Maximum life: +57.00 Healing mod.: +14% Rings can have magical properties. |
Around neck | wanderer's gold amulet of strength (+3) wanderer's gold amulet of strength (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +4 Dex / +3 Cun / +3 Con Life regen: +0.30 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
In main hand | plaguebringer's stralite waraxe of massacre (41-57.4 power, 5 apr) plaguebringer's stralite waraxe of massacre (41-57.4 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease Damage (Melee): +11 blight When wielded/worn: Disease immunity: +24% One-handed war axes. |
Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
In off hand | acidic dwarven-steel shield of physical resistance (+13%) (8 def, 2 armour, 29-34.8 power, 87 block) acidic dwarven-steel shield of physical resistance (+13%) (8 def, 2 armour, 29-34.8 power, 87 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +87 On weapon hit: * 12% chance to corrode armour When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 7 acid Damage when hit (Melee): 17 acid Changes resistances: +13% physical Talent granted: +3 Block Handheld deflection devices. |
Cloak | cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% darkness / +13% temporal Defense after a teleport: +16 Resist all after a teleport: +12% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron plate armour of cold resistance (3 def, 7 armour) iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes resistances: +16% cold A suit of armour made of metal plates. |
Inventory
quick dwarven-steel waraxe (20.5-28.7 power, 4 apr) quick dwarven-steel waraxe (20.5-28.7 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex One-handed war axes. |
245 alchemist agate 245 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By SmallCunt the Dwarf Bulwark level 15
18th Voratun 122nd year of Ascendancy at 08:41 see stats
By SmallCunt the Dwarf Bulwark level 10
17th Voratun 122nd year of Ascendancy at 11:48 see stats
By SmallCunt the Dwarf Bulwark level 20
19th Voratun 122nd year of Ascendancy at 08:05 see stats
Log
White crystal casts Ice Bolt.
SmallCunt uses Resilience of the Dwarves.
SmallCunt's skin turns to stone.
SmallCunt uses Shield Slam.
Rogue's armor corrodes!
SmallCunt performs a melee critical strike against Rogue!
SmallCunt damages himself through Martyrdom!
SmallCunt hits Rogue for 45 physical, , 9 acid, 48 physical, , 9 acid, 66 physical, , 9 acid (186 total damage).
Rogue hits SmallCunt for (2 blocked), 0 physical, (0 blocked), 0 acid, (3 blocked), 0 physical, (0 blocked), 0 acid, (4 blocked), 0 physical, (0 blocked), 0 acid (0 total damage).
SmallCunt is cursed.
SmallCunt damages himself through Martyrdom!
SmallCunt hits Rogue for 11 acid, 11 acid (23 total damage).
Rogue hits SmallCunt for (3 blocked), 0 physical, , (1 blocked), 0 acid, (2 blocked), 0 physical, , (1 blocked), 0 acid (0 total damage).
Hexer casts Soul Rot.
SmallCunt is no longer cursed.
SmallCunt stops regenerating health quickly.
SmallCunt is no longer cursed.
Burning from Blood mage hits SmallCunt for 39 fire damage.
SmallCunt receives 27 healing.
White crystal's Ice Bolt hits SmallCunt for 86 cold damage.
SmallCunt the level 21 dwarf bulwark was cooled to death by a white crystal on level 31 of The Arena.
White crystal's Ice Bolt killed SmallCunt!
SmallCunt has finished recovering.
SmallCunt's skin returns to normal.
SmallCunt stops burning.
SmallCunt is no longer cursed.
SmallCunt deactivates Shield Wall.
SmallCunt is fully armored again.
SmallCunt is free from the hex.