









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 32 / 34% |
Size | huge |
Lifes / Deaths | Killed by Abrie the thalore at level 9 on the 9th Dusk 122nd year of Ascendancy at 03:03 / 173Killed by Esta the krog at level 9 on the 34th Dusk 122nd year of Ascendancy at 04:14 Killed by Emowyn the skeleton archer at level 10 on the 67th Dusk 122nd year of Ascendancy at 21:37 Killed by Emowyn the skeleton archer at level 10 on the 67th Dusk 122nd year of Ascendancy at 21:52 Killed by Emowyn the skeleton archer at level 10 on the 67th Dusk 122nd year of Ascendancy at 22:07 Killed by giant lightning ant at level 10 on the 67th Dusk 122nd year of Ascendancy at 22:16 Killed by Emowyn the skeleton archer at level 10 on the 67th Dusk 122nd year of Ascendancy at 22:26 Killed by 12ER at level 10 on the 67th Dusk 122nd year of Ascendancy at 22:40 Killed by Emowyn the skeleton archer at level 10 on the 67th Dusk 122nd year of Ascendancy at 22:53 Killed by Alabrohur the dwarf at level 11 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:34 Killed by enthralled slave at level 11 on the 6th Decay 122nd year of Ascendancy at 18:32 Killed by enthralled slave at level 11 on the 7th Decay 122nd year of Ascendancy at 04:59 Killed by Wrathroot at level 12 on the 27th Regrowth 123rd year of Ascendancy at 13:26 Killed by corrupted protosentient globula at level 13 on the 27th Regrowth 123rd year of Ascendancy at 19:02 Killed by entrenched horror at level 13 on the 31st Regrowth 123rd year of Ascendancy at 02:39 Killed by Weirdling Beast at level 13 on the 32nd Regrowth 123rd year of Ascendancy at 00:36 Killed by Weirdling Beast at level 13 on the 32nd Regrowth 123rd year of Ascendancy at 01:14 Killed by Weirdling Beast at level 13 on the 32nd Regrowth 123rd year of Ascendancy at 02:51 Killed by Micghllo the human at level 15 on the 48th Regrowth 123rd year of Ascendancy at 01:23 Killed by Micghllo the human at level 15 on the 48th Regrowth 123rd year of Ascendancy at 01:41 Killed by snow giant boulder thrower at level 16 on the 12nd Pyre 123rd year of Ascendancy at 12:43 Killed by xorn at level 16 on the 12nd Pyre 123rd year of Ascendancy at 14:01 Killed by snow giant boulder thrower at level 16 on the 13rd Pyre 123rd year of Ascendancy at 14:36 Killed by fire drake hatchling at level 16 on the 13rd Pyre 123rd year of Ascendancy at 15:25 Killed by Varsha the Writhing at level 16 on the 14th Pyre 123rd year of Ascendancy at 08:21 Killed by Varsha the Writhing at level 16 on the 14th Pyre 123rd year of Ascendancy at 08:57 Killed by snow giant boulder thrower at level 17 on the 14th Pyre 123rd year of Ascendancy at 09:57 Killed by Islogama the maulotaur at level 17 on the 14th Pyre 123rd year of Ascendancy at 10:09 Killed by snow giant boulder thrower at level 17 on the 14th Pyre 123rd year of Ascendancy at 10:19 Killed by fire drake at level 17 on the 14th Pyre 123rd year of Ascendancy at 11:18 Killed by flame turret at level 17 on the 30th Pyre 123rd year of Ascendancy at 21:57 Killed by storm drake hatchling at level 18 on the 55th Pyre 123rd year of Ascendancy at 15:02 Killed by Emeluvena the Guardian at level 18 on the 55th Pyre 123rd year of Ascendancy at 18:34 Killed by Eluwe the Guardian at level 18 on the 55th Pyre 123rd year of Ascendancy at 21:19 Killed by Eluwe the Guardian at level 18 on the 55th Pyre 123rd year of Ascendancy at 21:40 Killed by Layyrevena the Guardian at level 18 on the 56th Pyre 123rd year of Ascendancy at 00:56 Killed by Ce'Nelaith the large white snake at level 18 on the 56th Pyre 123rd year of Ascendancy at 09:32 Killed by umbral horror at level 18 on the 57th Pyre 123rd year of Ascendancy at 01:24 Killed by Nerorin the skeleton assassin at level 18 on the 2nd Mirth 123rd year of Ascendancy at 15:52 Killed by Salemina the master vampire at level 18 on the 2nd Mirth 123rd year of Ascendancy at 18:20 Killed by Celia at level 19 on the 2nd Mirth 123rd year of Ascendancy at 20:33 Killed by skeleton master archer at level 19 on the 2nd Mirth 123rd year of Ascendancy at 20:48 Killed by Celia at level 19 on the 2nd Mirth 123rd year of Ascendancy at 21:01 Killed by Celia at level 19 on the 2nd Mirth 123rd year of Ascendancy at 21:16 Killed by skeleton mage at level 19 on the 2nd Mirth 123rd year of Ascendancy at 21:28 Killed by Celia at level 19 on the 2nd Mirth 123rd year of Ascendancy at 21:44 Killed by skeleton warrior at level 19 on the 2nd Mirth 123rd year of Ascendancy at 22:08 Killed by Xumina the bone giant at level 19 on the 2nd Mirth 123rd year of Ascendancy at 22:15 Killed by Celia at level 19 on the 2nd Mirth 123rd year of Ascendancy at 22:23 Killed by steamgun turret at level 19 on the 2nd Mirth 123rd year of Ascendancy at 22:36 Killed by Polawe the vampire at level 19 on the 2nd Mirth 123rd year of Ascendancy at 22:45 Killed by steamgun turret at level 19 on the 2nd Mirth 123rd year of Ascendancy at 23:02 Killed by will o' the wisp at level 19 on the 2nd Mirth 123rd year of Ascendancy at 23:09 Killed by Islyda the skeleton master archer at level 19 on the 2nd Mirth 123rd year of Ascendancy at 23:17 Killed by Cyrymith the skeleton assassin at level 19 on the 2nd Mirth 123rd year of Ascendancy at 23:24 Killed by Emelille the gigantic gravity worm at level 20 on the 34th Dusk 123rd year of Ascendancy at 03:59 Killed by Emelille the gigantic gravity worm at level 20 on the 34th Dusk 123rd year of Ascendancy at 04:22 Killed by skeleton master archer at level 20 on the 36th Dusk 123rd year of Ascendancy at 03:11 Killed by faerlhing at level 21 on the 37th Dusk 123rd year of Ascendancy at 20:00 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 09:34 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 10:05 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 10:20 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 10:43 Killed by elder vampire at level 22 on the 39th Dusk 123rd year of Ascendancy at 11:20 Killed by armoured skeleton warrior at level 22 on the 39th Dusk 123rd year of Ascendancy at 12:03 Killed by will o' the wisp at level 22 on the 39th Dusk 123rd year of Ascendancy at 12:34 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 13:39 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 15:00 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 15:12 Killed by skeleton master archer at level 22 on the 39th Dusk 123rd year of Ascendancy at 15:24 Killed by forest wight at level 22 on the 39th Dusk 123rd year of Ascendancy at 15:38 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 19:42 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 20:00 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 20:22 Killed by The Master at level 22 on the 39th Dusk 123rd year of Ascendancy at 20:38 Killed by steamgun turret at level 24 on the 73rd Dusk 123rd year of Ascendancy at 18:04 Killed by master vampire at level 24 on the 73rd Dusk 123rd year of Ascendancy at 23:35 Killed by Xerenn the green jelly at level 24 on the 74th Dusk 123rd year of Ascendancy at 00:15 Killed by storm wyrm at level 24 on the 74th Dusk 123rd year of Ascendancy at 00:46 Killed by Adebeth the skeleton mage at level 24 on the 79th Dusk 123rd year of Ascendancy at 17:26 Killed by skeleton magus at level 24 on the 79th Dusk 123rd year of Ascendancy at 18:01 Killed by Poruldaba the ghast at level 24 on the 79th Dusk 123rd year of Ascendancy at 18:16 Killed by Poruldaba the ghast at level 24 on the 79th Dusk 123rd year of Ascendancy at 18:37 Killed by Poruldaba the ghast at level 24 on the 79th Dusk 123rd year of Ascendancy at 19:03 Killed by Lashing Tentacle at level 24 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:22 Killed by Elyyalle the ghoulking at level 24 on the 1st Haze 123rd year of Ascendancy at 00:32 Killed by Mayydhenne the armoured skeleton warrior at level 24 on the 1st Haze 123rd year of Ascendancy at 15:44 Killed by 12ER at level 24 on the 1st Haze 123rd year of Ascendancy at 16:01 Killed by armoured skeleton warrior at level 24 on the 1st Haze 123rd year of Ascendancy at 16:09 Killed by skeleton magus at level 25 on the 2nd Haze 123rd year of Ascendancy at 14:35 Killed by Subject Z at level 25 on the 3rd Haze 123rd year of Ascendancy at 04:19 Killed by Subject Z at level 25 on the 3rd Haze 123rd year of Ascendancy at 08:37 Killed by elven corruptor at level 25 on the 10th Haze 123rd year of Ascendancy at 22:38 Killed by elven cultist at level 25 on the 11st Haze 123rd year of Ascendancy at 00:37 Killed by elven mage at level 25 on the 11st Haze 123rd year of Ascendancy at 00:52 Killed by elven cultist at level 25 on the 11st Haze 123rd year of Ascendancy at 01:28 Killed by elven blood mage at level 25 on the 11st Haze 123rd year of Ascendancy at 01:59 Killed by elven blood mage at level 25 on the 11st Haze 123rd year of Ascendancy at 02:13 Killed by Layibrebeth the mean looking elven guard at level 25 on the 11st Haze 123rd year of Ascendancy at 14:02 Killed by Layibrebeth the mean looking elven guard at level 25 on the 11st Haze 123rd year of Ascendancy at 14:34 Killed by mean looking elven guard at level 25 on the 11st Haze 123rd year of Ascendancy at 22:19 Killed by minotaur at level 26 on the 12nd Haze 123rd year of Ascendancy at 01:26 Killed by war hound at level 26 on the 12nd Haze 123rd year of Ascendancy at 01:47 Killed by elven cultist at level 26 on the 12nd Haze 123rd year of Ascendancy at 06:23 Killed by elven cultist at level 26 on the 12nd Haze 123rd year of Ascendancy at 12:34 Killed by elven blood mage at level 26 on the 12nd Haze 123rd year of Ascendancy at 14:15 Killed by Kryl-Feijan at level 26 on the 12nd Haze 123rd year of Ascendancy at 18:48 Killed by Kryl-Feijan at level 26 on the 12nd Haze 123rd year of Ascendancy at 18:59 Killed by Kryl-Feijan at level 26 on the 12nd Haze 123rd year of Ascendancy at 19:17 Killed by elven cultist at level 26 on the 13rd Haze 123rd year of Ascendancy at 00:46 Killed by ogre pounder at level 26 on the 13rd Haze 123rd year of Ascendancy at 01:17 Killed by elven blood mage at level 26 on the 13rd Haze 123rd year of Ascendancy at 01:36 Killed by elven blood mage at level 26 on the 13rd Haze 123rd year of Ascendancy at 02:03 Killed by elven cultist at level 26 on the 13rd Haze 123rd year of Ascendancy at 02:13 Killed by Belywe the ogre pounder at level 26 on the 13rd Haze 123rd year of Ascendancy at 05:35 Killed by elven blood mage at level 26 on the 13rd Haze 123rd year of Ascendancy at 12:19 Killed by elven cultist at level 26 on the 13rd Haze 123rd year of Ascendancy at 14:53 Killed by Ivath the giant black ant at level 26 on the 35th Haze 123rd year of Ascendancy at 08:50 Killed by Yvirida the orc archer at level 26 on the 35th Haze 123rd year of Ascendancy at 11:54 Killed by Ce'Niba the Blightborn at level 27 on the 36th Haze 123rd year of Ascendancy at 11:48 Killed by Emiriarin the corrupted dendritic hemospinner at level 27 on the 36th Haze 123rd year of Ascendancy at 11:59 Killed by Emiriarin the corrupted dendritic hemospinner at level 27 on the 36th Haze 123rd year of Ascendancy at 12:15 Killed by Ce'Niba the Blightborn at level 27 on the 36th Haze 123rd year of Ascendancy at 12:40 Killed by Emiriarin the corrupted dendritic hemospinner at level 27 on the 36th Haze 123rd year of Ascendancy at 12:55 Killed by Emiriarin the corrupted dendritic hemospinner at level 27 on the 36th Haze 123rd year of Ascendancy at 13:07 Killed by Gelle the stone troll at level 27 on the 37th Haze 123rd year of Ascendancy at 12:45 Killed by Golbug the Destroyer at level 28 on the 41st Haze 123rd year of Ascendancy at 02:23 Killed by Golbug the Destroyer at level 28 on the 41st Haze 123rd year of Ascendancy at 02:48 Killed by Golbug the Destroyer at level 28 on the 41st Haze 123rd year of Ascendancy at 03:06 Killed by Silabressra the red ooze at level 28 on the 47th Haze 123rd year of Ascendancy at 14:59 Killed by gigantic corrosive tunneler at level 30 on the 78th Haze 123rd year of Ascendancy at 02:11 Killed by Nerille the snow giant boulder thrower at level 30 on the 78th Haze 123rd year of Ascendancy at 07:14 Killed by forest wight at level 30 on the 78th Haze 123rd year of Ascendancy at 19:21 Killed by Aryra the skeleton archer at level 30 on the 78th Haze 123rd year of Ascendancy at 21:23 Killed by Aryra the skeleton archer at level 30 on the 78th Haze 123rd year of Ascendancy at 21:50 Killed by orc berserker at level 30 on the 2nd Regrowth 124th year of Ascendancy at 17:57 Killed by skeleton mage at level 30 on the 43rd Regrowth 124th year of Ascendancy at 05:28 Killed by orc corruptor at level 30 on the 43rd Regrowth 124th year of Ascendancy at 05:36 Killed by Eilinatha the electric eel at level 30 on the 8th Pyre 124th year of Ascendancy at 12:38 Killed by Ukllmswwik the Wise at level 30 on the 9th Pyre 124th year of Ascendancy at 06:53 Killed by Ukllmswwik the Wise at level 30 on the 9th Pyre 124th year of Ascendancy at 07:20 Killed by venom wyrm at level 31 on the 28th Pyre 124th year of Ascendancy at 10:50 Killed by Xyrimibeth the spitting spider at level 31 on the 28th Pyre 124th year of Ascendancy at 13:59 Killed by faerlhing at level 31 on the 28th Pyre 124th year of Ascendancy at 17:25 Killed by skeleton archer at level 31 on the 29th Pyre 124th year of Ascendancy at 14:07 Killed by orc blood mage at level 31 on the 40th Pyre 124th year of Ascendancy at 22:18 Killed by orc fighter at level 31 on the 47th Pyre 124th year of Ascendancy at 18:18 Killed by orc cryomancer at level 31 on the 47th Pyre 124th year of Ascendancy at 21:01 Killed by icy orc wyrmic at level 31 on the 47th Pyre 124th year of Ascendancy at 21:34 Killed by Warmaster Gnarg at level 31 on the 47th Pyre 124th year of Ascendancy at 22:12 Killed by orc blood mage at level 32 on the 47th Pyre 124th year of Ascendancy at 23:29 Killed by orc blood mage at level 32 on the 47th Pyre 124th year of Ascendancy at 23:43 Killed by overpowered greater multi-hued wyrm at level 32 on the 48th Pyre 124th year of Ascendancy at 01:07 Killed by luminous horror at level 32 on the 48th Pyre 124th year of Ascendancy at 05:33 Killed by nethergate at level 32 on the 48th Pyre 124th year of Ascendancy at 06:00 Killed by ravaging entropic rip at level 32 on the 48th Pyre 124th year of Ascendancy at 06:13 Killed by luminous horror at level 32 on the 48th Pyre 124th year of Ascendancy at 06:31 Killed by luminous horror at level 32 on the 48th Pyre 124th year of Ascendancy at 06:43 Killed by netherworm mass at level 32 on the 48th Pyre 124th year of Ascendancy at 06:52 Killed by ravaging entropic rip at level 32 on the 48th Pyre 124th year of Ascendancy at 07:25 Killed by orc pyromancer at level 32 on the 48th Pyre 124th year of Ascendancy at 09:25 Killed by overpowered greater multi-hued wyrm at level 32 on the 48th Pyre 124th year of Ascendancy at 13:41 Killed by overpowered greater multi-hued wyrm at level 32 on the 48th Pyre 124th year of Ascendancy at 14:05 Killed by orc cryomancer at level 32 on the 4th Mirth 124th year of Ascendancy at 22:09 Killed by orc cryomancer at level 32 on the 3rd Flare 124th year of Ascendancy at 12:50 Killed by orc corruptor at level 32 on the 3rd Flare 124th year of Ascendancy at 13:13 Killed by orc corruptor at level 32 on the 3rd Flare 124th year of Ascendancy at 13:28 Killed by orc blood mage at level 32 on the 3rd Flare 124th year of Ascendancy at 23:12 Killed by orc necromancer at level 32 on the 3rd Flare 124th year of Ascendancy at 23:19 Killed by orc necromancer at level 32 on the 3rd Flare 124th year of Ascendancy at 23:29 Killed by orc blood mage at level 32 on the 3rd Flare 124th year of Ascendancy at 23:49 Killed by orc corruptor at level 32 on the 4th Flare 124th year of Ascendancy at 00:08 Killed by orc corruptor at level 32 on the 4th Flare 124th year of Ascendancy at 00:45 |
Primary Stats
Strength | 117 (base 45) |
Dexterity | 30 (base 15) |
Constitution | 60 (base 47) |
Magic | 41 (base 31) |
Willpower | 29 (base 19) |
Cunning | 37 (base 11) |
Resources
Life | 1074/1074 |
Paradox | 300 |
Stamina | 330/330 |
Vim | 241/241 |
Healing Factor | 1.5260869565216 |
Regeneration | 17.009997887635 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 41.320775843645 |
See Invisible | 53.320775843645 |
Offense: Mainhand
Damage | 218 |
Accuracy | 31 |
Crit Chance | 26% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 9% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Darkness | +20% |
Fire | +21% |
Temporal | +10% |
Mind | +3% |
Arcane | +6% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Arcane | +20% |
Acid | +25% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 28 (57.811550151976%) |
Defense | 45 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 28 |
Mental Save | 28 |
Defense: Resistances
Acid | + 10%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 28%( 70%) |
All | + 4%( 70%) |
Darkness | + 13%( 70%) |
Light | + 10%( 70%) |
Temporal | + 23%( 75%) |
Fire | + 36%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by snow giant. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by large white snake. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 261. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed faerlhing fang. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +23 (+6 eff.) Dmg.mod +6% fire Apr +8 Melee Ret 8 fire ----- def ----- Armour +8 Fatigue +3% Resists +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T3 shot ammo [Ego++] Arcane/Master Power 42.0 - 50.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 16 On Hit: 20% Curse of Death 3 On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 36 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() 2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +6 Str +2 Wil +4 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 399.8 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | ![]() 2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +20% arcane ----- def ----- Resists +9% darkness Create a shield absorbing up to 282 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.30 cold and 12.49 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 54 power out of 60/60 This azure ring seems to be always moist to the touch. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 45 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Res.pen +25% acid +10% fire ----- def ----- Defense +13 (+4 eff.) Resists +6% acid +12% fire Stealth +8 ---------- misc Light +2 See.Invis +12 A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 9 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
On hands | ![]() 1.0 T4 hands armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Melee+ 13 physical Dmg.mod +3% mind +8% physical ----- def ----- Armour +11 Resists +5% arcane +6% light Heal.mod +20% Poison- +20% ---------- misc Psi/ret +0.04 Max.psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cloak | ![]() 2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Defense +9 (+3 eff.) Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 45 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +11.00% Acc +6 (+3 eff.) Apr +11 Amulets can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +3 Con dps ---------- Dmg.mod +15% acid +6% fire Res.pen +10% fire Acc +8 (+4 eff.) Melee Ret 4 fire ----- def ----- Resists +30% acid +9% fire +12% cold Spell.save +16 (+8 eff.) ---------- misc Max.stam +21.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Acc +12 (+6 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() 5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +19 cold On Hit.r1 +12 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +3% mind Res.pen +10% mind +13% physical Acc +21 (+10 eff.) Apr +14 ----- def ----- Resists +6% mind Massive two-handed mauls. |
![]() 3.0 T4 greatsword 2H weapon [Random Unique] Master Power 66.5 - 106.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +4 nature On Crit.r2 +8 nature On Hit: * 20 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +23.0% Phys.pwr +13 (+3 eff.) Melee Ret 4 nature ----- def ----- Resists +6% nature +6% light Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Master Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+3 eff.) Res.pen +13% physical Acc +16 (+8 eff.) Apr +12 Massive two-handed swords. |
![]() 3.0 T4 mace 1H weapon [Ego++] Master Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Res.pen +7% physical Acc +9 (+5 eff.) Apr +10 Blunt and deadly. |
![]() 5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+7 eff.) Dmg.mod +25% physical +25% temporal +25% darkness +25% light ----- def ----- Resists +12% physical +12% temporal +12% darkness +12% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego++] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: dps ---------- Steampwr +11 (+6 eff.) Dmg.mod +22% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +5 draining blight Uses 2.0 Steam While equipped: dps ---------- Res.pen +13% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Mag +1 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% lightning +6% temporal ---------- misc See.Invis +6 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +10 (+5 eff.) Apr +3 ----- def ----- Die.at -60.00 life HP.reg +1.30 Heal.mod +15% A belt that goes around your waist. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +21 (+10 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Max.HP +57.00 ---------- misc Max.stam +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+9 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 45 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() 2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Mov.spd +25% Dmg.mod +6% darkness Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +8% fire +3% darkness +10% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.60 Max.stam +21.00 A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +2 Con dps ---------- Res.pen +10% darkness +11% temporal ----- def ----- Armour +3 Fatigue +2% Resists +12% darkness +11% temporal Phys.save +11 (+4 eff.) Mind.save +10 (+5 eff.) Def/telep +11 Res/telep +11% Dur/telep +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 22 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 340.79 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 acid Dmg.mod +3% acid ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +4 (+2 eff.) Apr +8 On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +8% blight Spell.save +22 (+11 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +2 Cun +3 Con dps ---------- Dmg.mod +18% nature Res.pen +15% fire ----- def ----- Armour +7 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
![]() 3.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% darkness +6% temporal +3% light +6% physical ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
![]() 9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +30% lightning Max.HP +26.00 HP.reg +3.00 Heal.mod +12% ---------- misc Mana/s.crit +1.00 A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego++] Arcane/Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% Melee+ 8 darkness Ranged+ 6 darkness ----- def ----- Armour +6 Defense +14 (+5 eff.) Fatigue +8% Resists +16% darkness +10% temporal Def/telep +10 Res/telep +19% Dur/telep +15% Blink to a nearby random location (rad 7) Puts all charms on 23 cooldown A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% fire ----- def ----- Resists +3% acid +6% temporal +6% darkness +6% fire +9% mind Phys.save +3 (+1 eff.) Max.HP +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T1 shot ammo [Ego] Arcane/Master Power 19.5 - 23.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +8 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 20 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 21.5 - 25.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 40 Ranged+ +7 darkness +9 fire +12 nature Against +7% Living On Hit.r1 +4 nature On Crit.r2 +8 fire On Hit: * 10% chance to slow global speed by 46% While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 12ER the Skeleton Doombringer level 23
42nd Dusk 123rd year of Ascendancy at 13:56 see stats
By 12ER the Skeleton Doombringer level 24
74th Dusk 123rd year of Ascendancy at 20:18 see stats
By 12ER the Skeleton Doombringer level 23
40th Dusk 123rd year of Ascendancy at 21:04 see stats
By 12ER the Skeleton Doombringer level 31
36th Pyre 124th year of Ascendancy at 12:36 see stats
By 12ER the Skeleton Doombringer level 32
48th Pyre 124th year of Ascendancy at 01:05 see stats
By 12ER the Skeleton Doombringer level 30
3rd Pyre 124th year of Ascendancy at 20:50 see stats
By 12ER the Skeleton Doombringer level 16
13rd Pyre 123rd year of Ascendancy at 02:53 see stats
By 12ER the Skeleton Doombringer level 9
48th Dusk 122nd year of Ascendancy at 06:31 see stats
By 12ER the Skeleton Doombringer level 28
41st Haze 123rd year of Ascendancy at 04:22 see stats
By 12ER the Skeleton Doombringer level 16
13rd Pyre 123rd year of Ascendancy at 18:28 see stats
By 12ER the Skeleton Doombringer level 15
39th Regrowth 123rd year of Ascendancy at 16:03 see stats
By 12ER the Skeleton Doombringer level 19
1st Dusk 123rd year of Ascendancy at 18:50 see stats
By 12ER the Skeleton Doombringer level 10
63rd Dusk 122nd year of Ascendancy at 19:27 see stats
By 12ER the Skeleton Doombringer level 20
33rd Dusk 123rd year of Ascendancy at 09:23 see stats
By 12ER the Skeleton Doombringer level 30
77th Haze 123rd year of Ascendancy at 19:47 see stats
By 12ER the Skeleton Doombringer level 11
10th Haze 122nd year of Ascendancy at 18:03 see stats
By 12ER the Skeleton Doombringer level 24
79th Dusk 123rd year of Ascendancy at 17:25 see stats
By 12ER the Skeleton Doombringer level 29
77th Haze 123rd year of Ascendancy at 19:23 see stats
By 12ER the Skeleton Doombringer level 11
7th Decay 122nd year of Ascendancy at 04:52 see stats
By 12ER the Skeleton Doombringer level 12
23rd Regrowth 123rd year of Ascendancy at 10:22 see stats
By 12ER the Skeleton Doombringer level 24
74th Dusk 123rd year of Ascendancy at 20:18 see stats
By 12ER the Skeleton Doombringer level 15
40th Regrowth 123rd year of Ascendancy at 05:40 see stats
By 12ER the Skeleton Doombringer level 11
6th Decay 122nd year of Ascendancy at 17:43 see stats
By 12ER the Skeleton Doombringer level 26
12nd Haze 123rd year of Ascendancy at 06:04 see stats
By 12ER the Skeleton Doombringer level 18
56th Pyre 123rd year of Ascendancy at 11:02 see stats
By 12ER the Skeleton Doombringer level 22
39th Dusk 123rd year of Ascendancy at 20:47 see stats
Log
Orc corruptor activates his torque!
12ER is silenced!
Orc corruptor hits 12ER for 353 mind damage.
12ER performs a melee critical strike against Eternal bone giant!
Eternal bone giant misses 12ER.
12ER steals life from Eternal bone giant!
12ER hits Eternal bone giant for 65 fire, 104 physical, 6 physical, 6 fire (182 total damage).
Giant spider misses 12ER.
12ER receives 3 healing from Devouring flames from 12ER.
Burning from 12ER hits Eternal bone giant for 54 fire damage.
12ER receives 3 healing from Devouring flames from 12ER.
Burning from 12ER hits Giant spider for 26 fire damage.
Orc corruptor casts Soul Rot.
Eternal bone giant misses 12ER.
12ER steals life from Eternal bone giant!
12ER hits Eternal bone giant for 39 fire, 63 physical, 6 physical, 6 fire (114 total damage).
Giant spider misses 12ER.
Orc corruptor roars triumphantly.
Orc corruptor's Soul Rot hits 12ER for 332 blight damage.
12ER the level 32 skeleton doombringer was debilitated by noxious blight before falling to death by an orc corruptor on level 1 of Rak'shor Pride.
12ER is not silenced anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc corruptor's Soul Rot killed 12ER!
Saving game...
Saving done.
Saving game...
Saving done.