Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.3.0Donators/Buyers bonus! Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 16 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by ancient elven mummy at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:36 / 50Killed by wretchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:50 Killed by ancient elven mummy at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:56 Killed by ancient elven mummy at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:54 Killed by dredgling at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:05 Killed by ancient elven mummy at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:27 Killed by ancient elven mummy at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:32 Killed by lesser vampire at level 4 on the 77th Pyre 122nd year of Ascendancy at 06:45 Killed by broken golem at level 5 on the 1st Mirth 122nd year of Ascendancy at 00:47 Killed by tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:25 Killed by bloated horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 03:37 Killed by luminous horror at level 5 on the 1st Mirth 122nd year of Ascendancy at 05:00 Killed by multi-hued drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:33 Killed by minotaur at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:50 Killed by minotaur at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:13 Killed by elven corruptor at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:09 Killed by elven corruptor at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:26 Killed by snow giant at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:31 Killed by snow giant at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:58 Killed by elven corruptor at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:40 Killed by elven corruptor at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:00 Killed by mean looking elven guard at level 7 on the 1st Mirth 122nd year of Ascendancy at 20:09 Killed by vampire at level 7 on the 1st Mirth 122nd year of Ascendancy at 21:55 Killed by storm drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:35 Killed by storm drake hatchling at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:11 Killed by minotaur at level 8 on the 2nd Mirth 122nd year of Ascendancy at 08:40 Killed by giant acid ant at level 10 on the 1st Summertide 122nd year of Ascendancy at 06:25 Killed by dredge at level 11 on the 1st Summertide 122nd year of Ascendancy at 08:26 Killed by elder vampire at level 11 on the 1st Summertide 122nd year of Ascendancy at 10:01 Killed by fire wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 06:28 Killed by fire wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 08:12 Killed by worm that walks at level 14 on the 6th Flare 122nd year of Ascendancy at 22:46 Killed by venom wyrm at level 14 on the 6th Flare 122nd year of Ascendancy at 23:59 Killed by venom drake at level 14 on the 7th Flare 122nd year of Ascendancy at 01:50 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 03:06 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 05:54 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 07:29 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 10:10 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 11:32 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 13:18 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 15:02 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 16:29 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 21:39 Killed by worm that walks at level 14 on the 7th Flare 122nd year of Ascendancy at 22:59 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 08:00 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 11:51 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 13:34 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 15:07 Killed by multi-hued drake at level 16 on the 5th Dusk 122nd year of Ascendancy at 17:05 Killed by patchwork troll at level 16 on the 5th Dusk 122nd year of Ascendancy at 18:44 |
Primary Stats
| Strength | 53 (base 38) |
| Dexterity | 12 (base 11) |
| Constitution | 39 (base 14) |
| Magic | 34 (base 34) |
| Willpower | 21 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 582/582 |
| Vim | 132/142 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 20 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 20 |
| Crit Chance | 25% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 36.92 (81.030927835052%) |
| Defense | 23 |
| Ranged Defense | 25 |
| Fatigue | 15 |
| Physical Save | 26 |
| Spell Save | 20 |
| Mental Save | 30 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 80% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Willful Tormenter |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | grounding pair of iron boots of uncanny dodging (2 def, 3 armour) grounding pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 185.76 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
| In main hand | Crystalline Iron waraxe (15.625-21.875 power, 2 apr) Crystalline Iron waraxe (15.625-21.875 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 It is part of a set of items. Base power: 15.6 - 21.9 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane / +10% blight Talent mastery: +0.20 Spell / Blight Spellpower: +12 (+6 eff.) It can be used to recover the Crystal Focus (destroys this weapon), costing 1 power out of 1/1. One-handed war axes. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 185, based on Magic) for 10 turns, costing 20 power out of 3/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Acera (33-46.2 power, 4 apr) Acera (33-46.2 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 27 acid damage in a 4 radius ball. This damage will increase by 18% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. This item has been sent to the Item's Vault. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 7 armour) thick cashmere cloak of Iron Throne (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked steel plate armour of fire resistance (4 def, 9 armour) spiked steel plate armour of fire resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 12 physical Changes resistances: +17% fire A suit of armour made of metal plates. |
Inventory
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. This item has been sent to the Item's Vault. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
73 alchemist agate 73 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Ghoul the Ghoul Reaver level 14
9th Flare 122nd year of Ascendancy at 15:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ghoul the Ghoul Reaver level 10
8th Mirth 122nd year of Ascendancy at 20:36 see stats
Log
You gain 0.50 gold from the transmogrification of rough leather armour (1 def, 2 armour).
You gain 25.00 gold from the transmogrification of Eel-skin armour (10 def, 1 armour).
You gain 1.88 gold from the transmogrification of prismatic steel mail armour of cold resistance (2 def, 6 armour).
You gain 1.95 gold from the transmogrification of hardened leather cap of knowledge (0 def, 3 armour).
You gain 1.14 gold from the transmogrification of grounding linen wizard hat of corrosion (+16%) (1 def, 0 armour).
You gain 1.33 gold from the transmogrification of cleansing iron helm of constitution (+3) (0 def, 3 armour).
You gain 2.42 gold from the transmogrification of temporal iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 1.41 gold from the transmogrification of mindwoven woollen robe of lightning (+16%) (5 def, 0 armour).
You gain 2.05 gold from the transmogrification of noble's rough leather belt.
You gain 1.54 gold from the transmogrification of insulating hardened leather belt of carrying.
You gain 2.35 gold from the transmogrification of quick iron waraxe (12-16.8 power, 2 apr).
You gain 4.28 gold from the transmogrification of Hysamas the steel waraxe (10-14 power, 3 apr).
You gain 2.82 gold from the transmogrification of shimmering ash vilestaff (15-18 power, 3 apr, acid element).
You gain 5.38 gold from the transmogrification of cruel yew magestaff of warding (20-24 power, 4 apr, arcane element).
You gain 2.25 gold from the transmogrification of ash magestaff of projection (15-18 power, 3 apr, fire element).
You gain 1.90 gold from the transmogrification of ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 10.00 gold from the transmogrification of Pyretickler (13-18.2 power, 3 apr).
You gain 6.24 gold from the transmogrification of Baluzor the Flarewaker (12.5-17.5 power, 3 apr).
You gain 5.22 gold from the transmogrification of hateful dwarven-steel greatsword of the mystic (37.5-60 power, 2 apr).
You gain 4.96 gold from the transmogrification of balanced iron greatsword of persecution (16-25.6 power, 1 apr).
You gain 1.59 gold from the transmogrification of arcing dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr).
You gain 0.50 gold from the transmogrification of steel battleaxe (20.5-30.75 power, 2 apr).
You gain 0.10 gold from the transmogrification of steel amulet.
You gain 1.53 gold from the transmogrification of insidious poison infusion (12 nature damage, 22% healing reduction).
You feel very confident walking into this place.
You gain 1.40 gold from the transmogrification of resilient linen cloak of the Shaloren (1 def, 0 armour).
You gain 2.09 gold from the transmogrification of rough leather belt of the giants.
Ghoul deactivates Willful Tormenter.
Ghoul deactivates Ruin.
Ghoul deactivates Infestation.
