Artir the level 3 Drem Necromancer by Artemius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceDrem
ClassNecromancer
Level / Exp3 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic34 (base 24)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-174/129
Mana128/139
Soul1/12
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower36
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%
Light+5%
Blight+10%
Cold+10%
Darkness+20%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save14
Spell Save21
Mental Save8

Defense: Resistances

Darkness+ 34%( 70%)
Physical+ 22%( 70%)
All+ 18%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
4/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
On feet
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

That was close (Madness (Roguelike) difficulty) Killed your target while having only 1 life left.
By Artir the Drem Necromancer level 2
18th Voratun 122nd year of Ascendancy at 06:33
see stats

Log

The shield around Artir crumbles.
Ghoul misses The Spinal Cord.
Dark Whispers from The Spinal Cord hits
Artir for (4 absorbed), 0 darkness (0 total damage).
Insidious Poison from The Spinal Cord hits
Artir for (6 absorbed), 0 nature (0 total damage).
The Spinal Cord casts
Dark Whispers.

Invoke Darkness is still on cooldown for 1 turns.

Artir stops surging mana.

Talent Invoke Darkness is ready to use.
Your summoned ghoul disappears.
Insidious Poison from The Spinal Cord hits
Artir for 8 nature damage.
Dark Whispers from The Spinal Cord hits
Artir for 5 darkness damage.
The Spinal Cord casts
Bone Spear.
The Spinal Cord hits Artir for 55 physical damage.

Insidious Poison from The Spinal Cord hits
Artir for 6 nature damage.
Dark Whispers from The Spinal Cord hits
Artir for 4 darkness damage.
The Spinal Cord casts
Dark Whispers.

Insidious Poison from The Spinal Cord hits
Artir for 15 nature damage.
Dark Whispers from The Spinal Cord hits
Artir for 11 darkness damage.

Insidious Poison from The Spinal Cord hits
Artir for 15 nature damage.
Dark Whispers from The Spinal Cord hits
Artir for 7 darkness damage.

Artir casts
Ghost Walk.
Artir's form becomes intangible!

Insidious Poison from The Spinal Cord hits
Artir for 12 nature damage.
Dark Whispers from The Spinal Cord hits
Artir for 5 darkness damage.
Artir the level 3 drem necromancer was naturalised to death by The Spinal Cord on level 1 of The Maggot.