HEAL ME DONALD the level 11 Orc Summoner by mrbk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignArena
ModeNormal Adventure
SexMale
RaceOrc
ClassSummoner
Level / Exp11 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 13)
Dexterity15 (base 14)
Constitution16 (base 15)
Magic11 (base 10)
Willpower30 (base 29)
Cunning22 (base 21)

Resources

Life-10/266
Equilibrium49
Healing Factor1.1545771506545
Regeneration1.5586791533836

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage24
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage24
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower11
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+10%
All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue6
Physical Save20
Spell Save19
Mental Save18

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 11%( 70%)
Nature+ 15%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
2/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
5/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Orc1.00
3/5
3/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By HEAL ME DONALD the Orc Summoner level 10
74th Pyre 122nd year of Ascendancy at 23:23
see stats

Log

Gladiator stops regenerating health quickly.
Gladiator uses
Block.

3-headed hydra hits White wolf for 8 physical damage.
Melee retaliation hits 3-headed hydra for
12 cold damage.
Talent Infusion: Regeneration is ready to use.
White wolf hits Turtle for 7 physical damage.
Gladiator misses Turtle.

Turtle is not stunned anymore.

3-headed hydra misses White wolf.
White wolf hits Turtle for 6 physical damage.
Talent Infusion: Healing is ready to use.
Gladiator hits Turtle for 19 physical, 4 cold (23 total damage).

Turtle misses White wolf.
3-headed hydra misses White wolf.
White wolf misses Turtle.
HEAL ME DONALD calms down.

White wolf hits Turtle for 7 physical damage.
Gladiator hits Turtle for 18 physical, 4 cold (22 total damage).

Your summoned turtle disappears.
3-headed hydra misses Gladiator.
Talent War Hound is ready to use.
White wolf hits 3-headed hydra for 12 physical damage.
Gladiator uses
Shield Pummel.
HEAL ME DONALD is stunned!

Gladiator hits HEAL ME DONALD for 42 physical, 7 cold, 46 physical (95 total damage).
HEAL ME DONALD the level 11 orc summoner was torn limb from limb to death by a gladiator on level 10 of The Arena.