Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 16 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 41 (base 37) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 15) |
| Magic | 16 (base 16) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 370/370 |
| Mana | 160/160 |
| Stamina | 145/145 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 51 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 28.38 (100%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 20 |
| Physical Save | 22 |
| Spell Save | 11 |
| Mental Save | 9 |
Defense: Resistances
| All | + 15%(100%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | impenetrable iron plate armour of fire resistance (3 def, 12 armour) impenetrable iron plate armour of fire resistance (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +16% fire A suit of armour made of metal plates. |
| In main hand | balanced dwarven-steel battleaxe of massacre (41.5-62.25 power, 2 apr) balanced dwarven-steel battleaxe of massacre (41.5-62.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+8 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
Inventory
Newly picked up infusioninfusion Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 |
Achievements
Log
There is a way to the previous level here (press '' or right click to use).
Golem (servant of Grayharst) casts Eye Beam.
golem (servant of Grayharst) hits Multi-hued drake hatchling for 90 lightning damage.
golem (servant of Grayharst) hits Multi-hued drake hatchling for 90 lightning damage.
golem (servant of Grayharst) hits Multi-hued drake hatchling for 90 lightning damage.
Multi-hued drake hatchling hits golem (servant of Grayharst) for 21 physical damage.
There is a way to the next level here (press '' or right click to use).
Character control switched to Grayharst.
Character control switched to golem (servant of Grayharst).
Saving game...
Saving done.
There is a way to the previous level here (press '' or right click to use).
Character control switched to Grayharst.
Character control switched to golem (servant of Grayharst).
Saving game...
Saving done.
There is a way to the next level here (press '' or right click to use).
Character control switched to Grayharst.
Character control switched to golem (servant of Grayharst).
Saving game...
Resting starts...
Talent Eye Beam is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 103 turns (stop reason: all resources and life at maximum).
Saving done.
There is a way to the previous level here (press '' or right click to use).
