Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 12 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 70/191 |
| Mana | 138/138 |
| Stamina | 113/126 |
| Healing Factor | 1.5 |
| Regeneration | 0.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 48 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 48 |
| Crit Chance | 2% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 17.65 (92.952380952381%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 12 |
| Physical Save | 17 |
| Spell Save | 12 |
| Mental Save | 11 |
Defense: Resistances
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 85/100 damage before it crumbles. Damage Shield |
Quests
Equipment
| In off hand | This item will automatically be transmogrified when you leave the level. mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage)mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical save: +2 (+2 eff.) Spell save: +3 (+3 eff.) Mental save: +2 (+2 eff.) Equilibrium when hit: +0.60 Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | This item will automatically be transmogrified when you leave the level. thought-forged iron longsword (13-18.2 power, 2 apr)thought-forged iron longsword (13-18.2 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +5 mind When wielded/worn: Changes stats: +1 Cun / +2 Wil Sharp, long, and deadly. |
Inventory
Achievements
Log
Yant's Channel Staff hits The Shade for 25 light damage.
The Shade casts Freeze.
Yant is encased in ice!
The Shade hits yant for 120 cold damage.
Golem (servant of yant) casts Rune: Shielding.
A shield forms around golem (servant of yant).
Yant resists the mind attack!
Golem (servant of yant) hits yant for (16 to ice), 24 physical, (0 to ice), 1 mind, , (2 to ice), 3 nature (29 total damage).
yant hits Iceblock for 13 physical damage.
Golem (servant of yant) uses Taunt.
Golem (servant of yant) provokes The Shade to attack it.
Golem (servant of yant) provokes yant to attack it.
yant hits Iceblock for 15 physical damage.
The Shade hits yant for (7 to ice), 10 physical (11 total damage).
Yant uses Infusion: Regeneration.
Yant starts regenerating health quickly.
Character control switched to golem (servant of yant).
golem (servant of yant) hits Yant for (18 to ice), 28 physical (28 total damage).
golem (servant of yant) killed Yant!
The Shade resists the mind attack!
golem (servant of yant) hits The Shade for 48 physical, 2 mind, , 5 nature (56 total damage).
The Shade hits golem (servant of yant) for (7 absorbed), 0 physical, (7 absorbed), 0 physical (0 total damage).
The Shade casts Tidal Wave.
A wave of icy water erupts from the ground!
The shield around golem (servant of yant) crumbles.
