Marab the level 2 Yeek Arcane Blade by duckmano

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArcane Blade
Level / Exp2 / 6%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic15 (base 15)
Willpower16 (base 10)
Cunning17 (base 13)

Resources

Life90/90
Mana136/136
Stamina98/98
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage9
Accuracy16
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save6
Spell Save10
Mental Save11

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Log

Rested for 11 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 97 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 97 turns (stop reason: at exit).


Marab wears (replacing
iron greatsword (15-24 power, 1 apr)): iron mace (13-18 power, 2 apr).

Marab wears (replacing
iron mace (13-18 power, 2 apr)): iron waraxe (12-16 power, 2 apr).

Marab wears (replacing
iron waraxe (12-16 power, 2 apr)): iron mace (13-18 power, 2 apr).

Marab wears (replacing
iron mace (13-18 power, 2 apr)): iron waraxe (12-16 power, 2 apr).

Marab wears:
grounding rough leather belt.

You gain 5.25 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (18 cooldown).
You gain 5.25 gold from the transmogrification of
powerful elm wand of lightning storm [power 110] (15 cooldown).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-2 power, 12 apr, nature damage).
There is a ladder to the previous level here (press '' or right click to use).