












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 25 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Headless Horseman at level 17 on the 11st Haze 122nd year of Ascendancy at 12:50 0 / 8Killed by Layetira the vampire lord at level 17 on the 49th Haze 122nd year of Ascendancy at 22:45 Killed by corrupted acidic digestor at level 23 on the 4th Allure 123rd year of Ascendancy at 15:22 Killed by Emeluthra the corrupted mastocytic feeder at level 23 on the 4th Allure 123rd year of Ascendancy at 22:47 Killed by elven cultist at level 25 on the 8th Allure 123rd year of Ascendancy at 20:28 Killed by elven corruptor at level 25 on the 9th Allure 123rd year of Ascendancy at 05:00 Killed by Forgery of Haze (Celia) at level 25 on the 4th Regrowth 123rd year of Ascendancy at 06:12 Killed by Celia at level 25 on the 4th Regrowth 123rd year of Ascendancy at 06:38 |
Primary Stats
| Strength | 61 (base 53) |
| Dexterity | 24 (base 10) |
| Constitution | 25 (base 18) |
| Magic | 17 (base 10) |
| Willpower | 69 (base 46) |
| Cunning | 39 (base 10) |
Resources
| Life | -75/584 |
| Hate | 104/104 |
| Psi | 154/159 |
| Vim | 196/196 |
| Healing Factor | 1.2118367049147 |
| Regeneration | 101.22471996152 |
Speed
| Mental | +63.994435304843% |
| Attack | +63.994435304843% |
| Movement | +420.71874303398% |
| Spell | 0% |
| Global | +78.554595443833% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
| See Stealth | 13 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 57 |
| Crit Chance | 25% |
| APR | 22 |
| Speed | 0.61 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 18% |
| Speed | 0.60977678793865 |
Offense: Damage Bonus
| Darkness | +21% |
| Mind | +21% |
| Physical | +41% |
| Cold | +18% |
| All | +12% |
Offense: Damage Penetration
| Physical | +21% |
| Darkness | +20% |
| Mind | +5% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 70.084537089062 (97.241379310345%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 27 |
| Physical Save | 38 |
| Spell Save | 32 |
| Mental Save | 40 |
Defense: Resistances
| Acid | -13%( 70%) |
| Blight | + 12%( 70%) |
| Physical | -16%( 70%) |
| Cold | + 5%( 70%) |
| All | -16%( 70%) |
| Darkness | -13%( 70%) |
| Temporal | + 1%( 70%) |
| Lightning | + 5%( 70%) |
| Mind | + 29%( 70%) |
| Fire | -6%( 70%) |
| Nature | -3%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 27% |
| Fear Resistance | 15% |
| Teleport Resistance | 20% |
| Blind Resistance | 55% |
| Disarm Resistance | 23% |
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 27%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 74.48 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 5. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| detrimental effect | The target takes 25% more damage from necrotic minions. Rigor Mortis |
| beneficial effect | The target is rampaging! (+401% movement speed, +64% attack speed, +64% mind speed, +17% physical damage, +8 physical save, +8 mental save, 51/51 damage shrugged off this turn) Rampaging |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 114. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Winterstalker the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +6% cold Res.pen +8% physical +20% cold Apr +3 ----- def ----- Armour +4 Fatigue -3% Resists +6% blight Phys.save +7 (+3 eff.) ---------- misc Max.enc +30 Blindside: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 53% (at 0 Hate) to 176% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blindstriker of the Blightspawn1.0 T1 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +9% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 0 On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 0 * 23% chance to reduce damage dealt by 0% ----- def ----- Defense +6 (+3 eff.) Phys.save +11 (+4 eff.) Spell.save +11 (+5 eff.) Mind.save +11 (+4 eff.) Blind- +24% Confus- +12% ---------- misc Light +9 See.Stealth +6 See.Invis +7 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Turirak the cashmere wizard hat (Nightmares) (2 def, 0 armour)2.0 T3 head armor [Random Unique] Psionic While equipped: Stats +14 Cun +9 Wil dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +3% acid +12% lightning Mind.save +8 (+3 eff.) Disease- +15% Curse of Nightmares A pointy cloth hat, very wizardly... It was changed by the digestive sack. This object's appearance was changed to iron helm. |
| On hands | Gimina the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 13 mind 13 darkness On Hit (Melee): * 12% chance to reduce all saves and defense by 0 ----- def ----- Armour +1 Resists +6% blight +9% mind +3% darkness Mind.save -13 (-6 eff.) Blind- +10% Teleport- +20% Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 8 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | rogue's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings can have magical properties. |
| On fingers | warrior's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Str dps ---------- Acc +9 (+3 eff.) Apr +7 ----- def ----- Armour +6 Defense +9 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Amylach the Nightfist0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +4 Wil +4 Cun dps ---------- Mind.crit +5% Dmg.mod +9% darkness Res.pen +20% darkness Amulets can have magical properties. |
| In main hand | stralite mace 'Nerudhemina' (Madness) (42.5-59.5 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Con dps ---------- Phys.crit +8.0% Mind.crit +2% Phys.pwr +16 (+4 eff.) Res.pen +5% mind +13% physical Melee Ret 10 mind ----- def ----- Disease- +15% Disarm- +23% ---------- misc Max.hate +4.00 Curse of Madness Blunt and deadly. It was changed by the digestive sack. This object's appearance was changed to dwarven-steel greatmaul. |
| Around waist | Arthuroddarab the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +12 (+4 eff.) Melee Ret 2 acid ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
| In off hand | Gimachik the dwarven-steel shield (Misfortune) (0 def, 21 armour, 29-34.8 power, 80 block)7.0 T3 shield armor [Rare] Nature When used to Attack: Power 29.0 - 34.8 Physical Uses 40% Wil, 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +80 While equipped: dps ---------- Melee+ 10 cold Melee Ret 4 ice ----- def ----- Armour +21 Fatigue +8% Resists +9% temporal Spell.save +3 (+1 eff.) Pinning- +10% ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
| Cloak | Duskspawner of the Blightspawn (Madness) (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex +3 Mag +3 Wil +2 Cun dps ---------- Spell.crit +5% Melee Ret 6 cold On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 0 * 22% chance to reduce damage dealt by 0% ----- def ----- Defense +1 (+0 eff.) Resists +12% blight +18% cold +11% nature HP.reg +2.00 Heal.mod +11% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Vorirawen (Madness) (10 def, 18 armour)17.0 T2 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +22% Resists +9% fire Mind.save +10 (+4 eff.) Die.at -20.00 life HP.reg +6.80 ---------- misc Stam/turn +0.80 Curse of Madness A suit of armour made of metal plates. |
Inventory
Rune of the Rift (426.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 405.55 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wizard's gold ring of arcana (+0.12/turn)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Silence- +22% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
enhanced steel battleaxe (Misfortune) (22.5-33.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Nature Power 22.5 - 33.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +5 Dex +7 Mag +6 Wil +5 Cun +7 Con Curse of Misfortune Massive two-handed battleaxes. |
Staff of Arcane Supremacy (Madness) (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Curse of Madness Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Quasit's Skull (Shrouds) (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Curse of Shrouds Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Rogue Plight (Madness) (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +4 Con +5 Wil ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Curse of Madness No rogue blades shall incapacitate the wearer of this armour. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(125 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin!
Finish the Plumpkin event.By Kerai the Cornac Cursed level 17
11st Haze 122nd year of Ascendancy at 13:35 see stats
Exterminator
Killed 1000 creatures.By Kerai the Cornac Cursed level 20
67th Haze 122nd year of Ascendancy at 08:59 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kerai the Cornac Cursed level 19
63rd Haze 122nd year of Ascendancy at 17:03 see stats
Level 10
Got a character to level 10.By Kerai the Cornac Cursed level 10
3rd Dusk 122nd year of Ascendancy at 19:12 see stats
Level 20
Got a character to level 20.By Kerai the Cornac Cursed level 20
67th Haze 122nd year of Ascendancy at 00:22 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Kerai the Cornac Cursed level 16
44th Dusk 122nd year of Ascendancy at 13:23 see stats
Size matters
Did over 600 damage in one attack.By Kerai the Cornac Cursed level 25
8th Allure 123rd year of Ascendancy at 20:57 see stats
The Arena
Unlocked Arena mode.By Kerai the Cornac Cursed level 7
78th Pyre 122nd year of Ascendancy at 02:36 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Kerai the Cornac Cursed level 21
1st Allure 123rd year of Ascendancy at 15:14 see stats
The secret city
Discovered the truth about mages.By Kerai the Cornac Cursed level 13
21st Dusk 122nd year of Ascendancy at 03:03 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Kerai the Cornac Cursed level 18
60th Haze 122nd year of Ascendancy at 05:46 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kerai the Cornac Cursed level 17
51st Haze 122nd year of Ascendancy at 22:14 see stats
Unstoppable
Returned from the dead.By Kerai the Cornac Cursed level 25
4th Regrowth 123rd year of Ascendancy at 06:12 see stats
Log
Your movements fuel your rampage! (+1 duration)
Isyta the vampire lord casts Phase Door.
Celia's is vulnerable to attacks and effects!
Celia HEALS from darkness damage!
Kerai hits Celia for 191 physical, 12 darkness, 7 healing, 14 mind, 11 cold (228 total damage) [7 healing].
Will o' the wisp misses Kerai.
Celia casts Rigor Mortis.
You fight through the pain! (+7 hate)
Kerai slows down.
Kerai feels death coming!
Celia's Rigor Mortis hits Kerai for 149 darkness damage.
Kerai has shrugged off 51 damage and is ready for more.
Kerai receives 31 healing from Unnatural Body.
Kerai uses Slash.
The demonic soul releases a burst of fire around Celia!
You feel your rampage slowing down. (-1 duration)
Celia HEALS from darkness damage!
Demonic Soul hits Will o' the wisp for 14 fire damage.
Demonic Soul hits Celia for 19 fire damage.
Demonic Soul hits Elder vampire for 21 fire damage.
Kerai hits Celia for 285 physical, 10 darkness, 6 healing, 12 mind, 9 cold, 93 physical, 30 darkness, 18 healing, 37 mind, 28 cold (505 total damage) [23 healing].
Isyta the vampire lord stops surging mana.
Will o' the wisp explodes! Kerai is enveloped in frost.
You fight through the pain! (+12 hate)
Will o' the wisp hits Kerai for 209 cold damage.
Celia casts Invoke Darkness.
Your hatred grows even as your life fades! (+21 hate)
Saving game...
























































































