Xarin the level 4 Ghoul Sun Paladin by Tycho

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceGhoul
ClassSun Paladin
Level / Exp4 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity11 (base 10)
Constitution21 (base 11)
Magic18 (base 18)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life225/225
Positive0/29
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21.5
Crit Chance0%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)11.62 (59.10447761194%)
Defense6.35
Ranged Defense10.35
Fatigue19
Physical Save26.353123055007
Spell Save23.378123055007
Mental Save5.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

Tool
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


You switch your weapons to:
iron greatsword (17.5-28 power, 1 apr).

Xarin wears:
iron battleaxe of massacre (20.5-30.75 power, 1 apr).

You switch your weapons to:
arcing iron longsword of massacre (18-25.2 power, 2 apr) and iron shield (4 def, 2 armour, 7.5 dam, 16.5 block).

You gain 0.92 gold from the transmogrification of
iron plate armour of temporal resistance (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.90 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, physical element).
You gain 2.21 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 1.59 gold from the transmogrification of
iron greatmaul of erosion (18.5-27.75 power, 1 apr).
You gain 1.70 gold from the transmogrification of
iron dagger of daylight (9.5-12.35 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 13%; cure magical).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 11%; cure magical).
You feel very confident walking into this place.