Crepid the level 7 Skeleton Archer by Gavinn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp7 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 17)
Dexterity53 (base 30)
Constitution11 (base 11)
Magic10 (base 10)
Willpower14 (base 10)
Cunning16 (base 12)

Resources

Life201/201
Stamina128/128
Healing Factor1.0082872928177
Regeneration4.1843922651934

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth6
See Invisible5

Offense: Mainhand

Damage63
Accuracy44
Crit Chance8%
APR5
Speed0.75

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+5%
Cold+11%
Nature+5%

Defense: Base

Armour (hardiness)9 (38.536585365854%)
Defense31
Ranged Defense32
Fatigue1.669446550417
Physical Save15
Spell Save8
Mental Save15

Defense: Resistances

Nature+ 10%( 70%)
Cold+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
done

Equipment

On feet
Quiver
On hands
On head
On fingers
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.85 gold pieces.

You pickup 0.55 gold pieces.


You pickup 0.80 gold pieces.


You pickup 0.80 gold pieces.


Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Space around you starts to dissolve...


You don't see how to get there...


You are yanked out of this place!

Ran for 4 turns (stop reason: dialog is displayed).


You gain 1.57 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.80 gold from the transmogrification of
mossy mindstar of balance (3-3.3 power, 12 apr, nature damage).
You gain 2.16 gold from the transmogrification of
iron mace of paradox (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (13.5-18.9 power, 2 apr).
You gain 2.66 gold from the transmogrification of
flaming iron greatsword of daylight (15.5-24.8 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Saving game...

Saving done.