Karl the level 5 Cornac Arcane Blade by xCervance

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp5 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity15 (base 12)
Constitution10 (base 10)
Magic28 (base 26)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life157/157
Mana124/124
Stamina92/92
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy24
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save8
Spell Save14
Mental Save8

Defense: Resistances

Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
4/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
4/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
On fingers
Main armor
Light source
In main hand

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 15.5-18.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.97 gold from the transmogrification of
hateful iron waraxe of persecution (12-16.8 power, 2 apr).
You gain 0.92 gold from the transmogrification of
acidic iron waraxe (11.5-16.1 power, 2 apr).
You gain 6.12 gold from the transmogrification of
Shimmersun the mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16.5-24.75 power, 1 apr).
You gain 4.54 gold from the transmogrification of
thought-forged iron battleaxe of vileness (14-21 power, 1 apr).
You gain 4.42 gold from the transmogrification of
balanced iron battleaxe of phasing (15-22.5 power, 10 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Karl deactivates Arcane Combat.