Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 12 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by weaver hatchling at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:33 / 37Killed by orb spinner at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:02 Killed by fate weaver at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:43 Killed by orb spinner at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:25 Killed by Weaver Queen at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:58 Killed by fate weaver at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:53 Killed by Gafma the halfling at level 4 on the 16th Dusk 122nd year of Ascendancy at 03:49 Killed by Gafma the halfling at level 4 on the 16th Dusk 122nd year of Ascendancy at 04:06 Killed by skeleton archer at level 5 on the 42nd Dusk 122nd year of Ascendancy at 12:18 Killed by skeleton magus at level 5 on the 42nd Dusk 122nd year of Ascendancy at 13:02 Killed by skeleton warrior at level 5 on the 42nd Dusk 122nd year of Ascendancy at 13:11 Killed by Mayethra the skeleton mage at level 5 on the 42nd Dusk 122nd year of Ascendancy at 23:01 Killed by skeleton magus at level 5 on the 43rd Dusk 122nd year of Ascendancy at 00:46 Killed by skeleton warrior at level 5 on the 43rd Dusk 122nd year of Ascendancy at 01:12 Killed by skeleton magus at level 6 on the 43rd Dusk 122nd year of Ascendancy at 04:17 Killed by degenerated skeleton warrior at level 6 on the 43rd Dusk 122nd year of Ascendancy at 04:29 Killed by skeleton warrior at level 6 on the 43rd Dusk 122nd year of Ascendancy at 06:47 Killed by skeleton warrior at level 6 on the 43rd Dusk 122nd year of Ascendancy at 11:41 Killed by armoured skeleton warrior at level 7 on the 43rd Dusk 122nd year of Ascendancy at 20:44 Killed by skeleton warrior at level 8 on the 44th Dusk 122nd year of Ascendancy at 06:09 Killed by Subject Z at level 8 on the 44th Dusk 122nd year of Ascendancy at 10:45 Killed by Cyrussra the degenerated skeleton warrior at level 9 on the 44th Dusk 122nd year of Ascendancy at 14:23 Killed by skeleton magus at level 9 on the 44th Dusk 122nd year of Ascendancy at 16:31 Killed by ogre sentry at level 9 on the 45th Dusk 122nd year of Ascendancy at 23:15 Killed by ogre guard at level 9 on the 46th Dusk 122nd year of Ascendancy at 00:21 Killed by ogre guard at level 9 on the 46th Dusk 122nd year of Ascendancy at 00:39 Killed by degenerated ogric mass at level 9 on the 46th Dusk 122nd year of Ascendancy at 01:19 Killed by ogric abomination at level 10 on the 46th Dusk 122nd year of Ascendancy at 01:45 Killed by green jelly at level 10 on the 46th Dusk 122nd year of Ascendancy at 02:34 Killed by degenerated ogric mass at level 10 on the 46th Dusk 122nd year of Ascendancy at 02:45 Killed by Aerudhekira the gelatinous cube at level 10 on the 46th Dusk 122nd year of Ascendancy at 07:18 Killed by ogre mauler at level 10 on the 46th Dusk 122nd year of Ascendancy at 09:06 Killed by ogre mauler at level 10 on the 46th Dusk 122nd year of Ascendancy at 09:16 Killed by ogre mauler at level 10 on the 46th Dusk 122nd year of Ascendancy at 09:45 Killed by ogre guard at level 10 on the 46th Dusk 122nd year of Ascendancy at 10:55 Killed by ogre pounder at level 10 on the 46th Dusk 122nd year of Ascendancy at 11:26 Killed by ogre warmaster at level 10 on the 46th Dusk 122nd year of Ascendancy at 13:56 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 22 (base 18) |
| Constitution | 26 (base 18) |
| Magic | 34 (base 27) |
| Willpower | 30 (base 20) |
| Cunning | 14 (base 10) |
Resources
| Life | 257/338 |
| Paradox | 344 |
| Healing Factor | 1.1 |
| Regeneration | 1.375 |
Speed
| Mental | +6.1340430109893% |
| Attack | +6.1340430109893% |
| Movement | +36.804258065936% |
| Spell | +6.1340430109893% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 33 |
| Crit Chance | 10% |
| APR | 7 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 9% |
| Speed | 0.94220475507228 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 9% |
| Speed | 0.94220475507228 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 31 |
| Mental Save | 20 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 149 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
| Quiver | deadly quiver of ash arrows of accuracy (16/16, 25-35 power, 7 apr) deadly quiver of ash arrows of accuracy (16/16, 25-35 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 25.0 - 35.0 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 16 Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (84 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Alumnir the Phoenixrend (0 def, 3 armour) Alumnir the Phoenixrend (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Dex / +3 Cun / +3 Con Changes resistances: -30% light / +18% lightning Changes damage: +3% fire Spell save: +10 (+5 eff.) Life regen: +1.00 A cap made of leather. |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | savage's copper ring of warding savage's copper ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% acid / +10% fire / +10% lightning / +12% cold Spell save: +11 (+6 eff.) Maximum stamina: +12.00 Rings can have magical properties. |
| Around waist | insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% fire / +6% cold Mental save: +6 (+3 eff.) Spellpower: +3 (+2 eff.) A belt that goes around your waist. |
| In main hand | steady elm longbow steady elm longbowRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Accuracy: +5 (+2 eff.) Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
| On hands | umbral rough leather gloves of magic (+2) (0 def, 1 armour) umbral rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 darkness Changes stats: +2 Mag Changes resistances: +5% darkness Changes damage: +4% arcane / +3% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rough leather armour of thunder (1 def, 2 armour) rough leather armour of thunder (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 (+4 eff.) Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +3 Str / +3 Mag / +3 Wil Changes resistances: +11% lightning Spellpower: +10 (+5 eff.) Spell crit. chance: +4% Mindpower: +11 (+6 eff.) Mental crit. chance: +4% A suit of armour made of leather. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +11% cold Amulets can have magical properties. |
Inventory
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Elwin the Shalore Temporal Warden level 10
46th Dusk 122nd year of Ascendancy at 01:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Elwin the Shalore Temporal Warden level 6
43rd Dusk 122nd year of Ascendancy at 08:52 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Elwin the Shalore Temporal Warden level 4
75th Pyre 122nd year of Ascendancy at 18:04 see stats
Log
Space around you starts to dissolve...
You are yanked out of this place!
You gain 2.02 gold from the transmogrification of pouch of iron shots of paradox (17/17, 15-18 power, 1 apr).
You gain 0.02 gold from the transmogrification of brass lantern.
You gain 1.41 gold from the transmogrification of reinforced iron shield of cold resistance (+15%) (4 def, 7 armour, 38.5 block).
You gain 0.25 gold from the transmogrification of iron shield (4 def, 2 armour, 21 block).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 3.07 gold from the transmogrification of Ulutir (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of iron gauntlets (0 def, 1 armour).
You gain 0.96 gold from the transmogrification of cinder iron gauntlets (0 def, 1 armour).
You gain 1.10 gold from the transmogrification of mindwoven linen robe of darkness (+16%) (0 def, 0 armour).
You gain 3.00 gold from the transmogrification of Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.80 gold from the transmogrification of mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 1.95 gold from the transmogrification of acidic iron longsword of projection (11.5-16.1 power, 2 apr).
You gain 1.26 gold from the transmogrification of acidic iron greatmaul of massacre (27.5-41.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of iron dagger (10-13 power, 5 apr).
You gain 2.38 gold from the transmogrification of slime-covered iron battleaxe of projection (16.5-24.75 power, 1 apr).
You gain 1.55 gold from the transmogrification of rogue's copper ring of darkness (+22%).
You gain 1.06 gold from the transmogrification of healing infusion of the duelist (heal 72).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Contingency
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Elwin deactivates Weapon Folding.
Elwin activates Weapon Folding.
Elwin deactivates Contingency.
Elwin deactivates Weapon Folding.
