Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 22 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 48 (base 48) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 487/487 |
| Mana | 184/184 |
| Stamina | 163/163 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 36 |
| Crit Chance | 1% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 16.01 (79.952380952381%) |
| Defense | 8.7 |
| Ranged Defense | 8.7 |
| Fatigue | 14 |
| Physical Save | 16.198228385989 |
| Spell Save | 22.901617434201 |
| Mental Save | 10.239186906421 |
Defense: Resistances
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 87.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 26. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 27. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | Sunvagrant the steel mail armour (2 def, 6 armour) Sunvagrant the steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when hit (Melee): 12 light / 13 physical Changes resistances penetration: +10% fire Light radius: +1 A suit of armour made of mail. |
| In main hand | Furnacemortal the steel mace (14-19.6 power, 3 apr) Furnacemortal the steel mace (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Burst (radius 1) on hit: +5 fire When wielded/worn: Accuracy: +6 Defense: +6 Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% fire / +6% nature / +3% darkness Blunt and deadly. |
Inventory
Blindstone (40.5-60.75 power, 2 apr) Blindstone (40.5-60.75 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 25% chance to remove a magical effect Damage (Melee): +9 mind / +13 nature Burst (radius 1) on hit: +4 light When wielded/worn: Changes resistances: +6% light Light radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
Spellcrusher (32-48 power, 4 apr) Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 This large steel greatmaul has thick vines wrapped around the handle. |
iron greatmaul of massacre (28-42 power, 1 apr) iron greatmaul of massacre (28-42 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
Breezewind (24-38.4 power, 2 apr) Breezewind (24-38.4 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +12 acid / +10 temporal / +10 nature When wielded/worn: Changes damage: +6% acid / +3% nature Massive two-handed swords. |
Duvarachak the steel longsword (13.5-18.9 power, 3 apr) Duvarachak the steel longsword (13.5-18.9 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +6 lightning / +7 acid Burst (radius 1) on hit: +6 fire When wielded/worn: Accuracy: +2 Physical power: +4 Changes resistances: +2% physical Sharp, long, and deadly. |
Ulfebers (5 def, 11 armour) Ulfebers (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +2 Armour penetration: +2 Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +4 Str / +2 Dex / +3 Con Maximum life: +48.00 Maximum stamina: +5.00 A suit of armour made of metal plates. |
spiked steel plate armour (4 def, 9 armour) spiked steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 13 physical A suit of armour made of metal plates. |
bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Achievements
Log
Mikhail casts Channel Staff.
Xeredhetta the skeleton warrior speeds up.
Xeredhetta the skeleton warrior receives 82 healing.
Mikhail's Channel Staff hits Xeredhetta the skeleton warrior for (20 resist armour), 98 lightning (98 total damage).
Xeredhetta the skeleton warrior unleashes a flurry of disrupting kicks.
Xeredhetta the skeleton warrior slows down.
Xeredhetta the skeleton warrior performs a melee critical strike against Something!
Something hits Xeredhetta the skeleton warrior for (20 resist armour), 1 physical, (7 resist armour), 0 acid, (3 resist armour), 0 fire, (10 resist armour), 0 light, (13 resist armour), 0 physical, (10 resist armour), 0 light, (13 resist armour), 0 physical, (10 resist armour), 0 light, (13 resist armour), 0 physical, (10 resist armour), 0 light, (13 resist armour), 0 physical, (10 resist armour), 0 light, (13 resist armour), 0 physical (1 total damage).
Xeredhetta the skeleton warrior hits Something for 13 physical, 8 light, 12 physical, 8 light, 13 physical, 8 light, 18 physical, 8 light, 13 physical, 8 light (106 total damage).
Talent Throw Bomb is ready to use.
Mikhail's Living Lightning hits Xeredhetta the skeleton warrior for (20 resist armour), 9 lightning (9 total damage).
Xeredhetta the skeleton warrior hits Something for 18 physical, 8 light (25 total damage).
Something hits Xeredhetta the skeleton warrior for (10 resist armour), 0 light, (13 resist armour), 0 physical (0 total damage).
Mikhail casts Throw Bomb.
Mikhail hits Xeredhetta the skeleton warrior for (20 resist armour), 298 lightning (298 total damage).
Mikhail killed Xeredhetta the skeleton warrior!
Mikhail picks up (E.): radiant hardened leather gloves of strength (+3) (0 def, 2 armour).
Mikhail picks up (H.): prismatic hardened leather armour of spell shielding (3 def, 6 armour).
Talent Throw Bomb is ready to use.
Talent Supercharge Golem is ready to use.
Resting starts...
Rested for 156 turns (stop reason: all resources and life at maximum).
Character control switched to golem (servant of Mikhail).
