darb the level 9 Cornac Adventurer by Tomaja

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp9 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity22 (base 21)
Constitution12 (base 12)
Magic28 (base 28)
Willpower12 (base 12)
Cunning20 (base 14)

Resources

Life240/240
Mana93/93
Stamina129/129
Paradox300
Healing Factor1.0164835164835
Regeneration2.2870879120879

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage13
Accuracy31
Crit Chance10%
APR7
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower29
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+10%
Lightning+10%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)19.375 (66.391497775581%)
Defense34
Ranged Defense34
Fatigue1.3980848153215
Physical Save9
Spell Save25
Mental Save18

Defense: Resistances

Lightning+ 12%( 70%)
Acid+ 21%( 70%)
Light+ 15%( 70%)
Temporal+ 12%( 70%)
Cold+ 21%( 70%)
Arcane+ 17%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Arcane1.20
3/5
1/5
0/5
0/5
Chronomancy / Timetravel1.20
5/5
1/5
0/5
0/5
Technique / Marksmanship1.00
1/5
1/5
0/5
0/5
Technique / Buckler Training1.00
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
3/5
4/5
1/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 16 turns (stop reason: dialog is displayed).

Darb wears (replacing
insulating pair of rough leather boots (0 def, 1 armour)): Isymira the Hellwind (0 def, 1 armour).

Darb wears (replacing
blurring rough leather belt of carrying): rough leather belt of the mystic.

Darb wears (replacing
pouch of iron shots (17/17, 15-18 power, 1 apr)): high-capacity pouch of iron shots of accuracy (50/50, 17-20.4 power, 1 apr).

Darb wears:
Withering Orbs.

You gain 5.25 gold from the transmogrification of
cleansing elm totem of summon tentacle [power 95] (25 cooldown).
You gain 0.77 gold from the transmogrification of
linen wizard hat of blight (+11%) (1 def, 0 armour).
You gain 4.55 gold from the transmogrification of
pair of iron boots of speed (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of nature (+15%) (0 def, 0 armour).
You gain 3.65 gold from the transmogrification of
thought-forged iron waraxe of paradox (11-15.4 power, 2 apr).
You gain 3.11 gold from the transmogrification of
inquisitor's mossy mindstar of resolve (3-3.3 power, 12 apr, nature damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 449%; cd 16).
You gain 1.11 gold from the transmogrification of
healing infusion of the titan (heal 64; cd 11).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Darb deactivates
Shielding.
Darb activates
Shielding.
Darb deactivates
Arcane Power.
Darb activates
Arcane Power.
Darb deactivates
Shielding.
Darb deactivates
Arcane Power.