The Ninth the level 11 Cornac Corruptor by wwwsas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCorruptor
Level / Exp11 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution12 (base 12)
Magic38 (base 36)
Willpower23 (base 20)
Cunning17 (base 14)

Resources

Life254/254
Vim90/194
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage13
Accuracy6
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense21
Ranged Defense22
Fatigue0
Physical Save22
Spell Save25
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
4/5
1/5
1/5
0/5
Corruption / Blight1.30
3/5
1/5
4/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Hexes1.30
1/5
1/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
5/5
1/5
2/5
0/5

Effects

talent
talent
talent
talent

Quests

done
failed
active
active
done

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By The Ninth the Cornac Corruptor level 10
8th Mirth 122nd year of Ascendancy at 09:31
see stats

Log

Rested for 37 turns (stop reason: dialog is displayed).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 12.5-17.5 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 13.5-18.9 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 3.50 gold from the transmogrification of
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.15 gold from the transmogrification of
acidic iron waraxe of massacre (17.5-24.5 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32.2 power, 8 apr).
You gain 1.98 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.31 gold from the transmogrification of
rough leather sling of power.
You gain 1.08 gold from the transmogrification of
rough leather sling of cold.
You gain 2.88 gold from the transmogrification of
iron greatmaul of crippling (21-31.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
You gain 1.17 gold from the transmogrification of
clarifying copper amulet.
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.

The Ninth deactivates Dark Ritual.

The Ninth deactivates Chant of Fortress.

The Ninth deactivates Willful Tormenter.

The Ninth deactivates Overkill.