Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 42 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Lisibeth the abyssal horror at level 15 on the 39th Dusk 122nd year of Ascendancy at 02:46 / 113Killed by Weirdling Beast at level 15 on the 39th Dusk 122nd year of Ascendancy at 05:05 Killed by Jugso at level 16 on the 49th Dusk 122nd year of Ascendancy at 10:10 Killed by Adudhema the snow giant at level 16 on the 49th Dusk 122nd year of Ascendancy at 12:35 Killed by luminous horror at level 16 on the 50th Dusk 122nd year of Ascendancy at 05:56 Killed by Belidhelle the degenerated skeleton warrior at level 16 on the 50th Dusk 122nd year of Ascendancy at 11:34 Killed by snow giant boulder thrower at level 17 on the 52nd Dusk 122nd year of Ascendancy at 06:59 Killed by snow giant boulder thrower at level 17 on the 52nd Dusk 122nd year of Ascendancy at 08:05 Killed by Beladhenne the snow giant chieftain at level 17 on the 52nd Dusk 122nd year of Ascendancy at 09:02 Killed by snow giant boulder thrower at level 17 on the 52nd Dusk 122nd year of Ascendancy at 10:12 Killed by Beladhenne the snow giant chieftain at level 17 on the 52nd Dusk 122nd year of Ascendancy at 11:27 Killed by snow giant boulder thrower at level 17 on the 52nd Dusk 122nd year of Ascendancy at 18:52 Killed by faeros at level 17 on the 52nd Dusk 122nd year of Ascendancy at 20:20 Killed by Varsha the Writhing at level 17 on the 53rd Dusk 122nd year of Ascendancy at 02:19 Killed by enthralled slave at level 18 on the 65th Dusk 122nd year of Ascendancy at 15:24 Killed by Celia at level 18 on the 73rd Dusk 122nd year of Ascendancy at 02:19 Killed by Celia at level 18 on the 73rd Dusk 122nd year of Ascendancy at 03:29 Killed by Zubawen the lesser vampire at level 18 on the 73rd Dusk 122nd year of Ascendancy at 04:21 Killed by Velorin the elder vampire at level 18 on the 73rd Dusk 122nd year of Ascendancy at 04:58 Killed by Gyna the skeleton warrior at level 18 on the 73rd Dusk 122nd year of Ascendancy at 06:06 Killed by Xitira the skeleton warrior at level 18 on the 73rd Dusk 122nd year of Ascendancy at 06:46 Killed by Isyth the skeleton assassin at level 18 on the 73rd Dusk 122nd year of Ascendancy at 07:17 Killed by Xamina the ghoul at level 18 on the 73rd Dusk 122nd year of Ascendancy at 07:48 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 08:19 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 09:10 Killed by Jugso at level 19 on the 73rd Dusk 122nd year of Ascendancy at 10:40 Killed by Aeryba the vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 11:13 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 11:43 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 12:18 Killed by Xitira the skeleton warrior at level 19 on the 73rd Dusk 122nd year of Ascendancy at 13:15 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 13:46 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 14:30 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 15:45 Killed by Zubawen the lesser vampire at level 19 on the 73rd Dusk 122nd year of Ascendancy at 16:18 Killed by vampire lord at level 21 on the 18th Haze 122nd year of Ascendancy at 21:58 Killed by grave wight at level 22 on the 21st Haze 122nd year of Ascendancy at 10:21 Killed by skeleton warrior at level 22 on the 21st Haze 122nd year of Ascendancy at 15:18 Killed by skeleton mage at level 22 on the 21st Haze 122nd year of Ascendancy at 15:52 Killed by skeleton warrior at level 22 on the 21st Haze 122nd year of Ascendancy at 17:01 Killed by Urkis, the High Tempest at level 23 on the 38th Haze 122nd year of Ascendancy at 19:25 Killed by Jugso at level 25 on the 50th Haze 122nd year of Ascendancy at 18:11 Killed by Arytha the brown bear at level 26 on the 66th Haze 122nd year of Ascendancy at 22:51 Killed by Glorimira the cave bear at level 26 on the 67th Haze 122nd year of Ascendancy at 05:21 Killed by Salewe the brown bear at level 26 on the 67th Haze 122nd year of Ascendancy at 08:28 Killed by Gabeth the brown bear at level 26 on the 68th Haze 122nd year of Ascendancy at 02:18 Killed by Borius, Avatar of Bearness at level 27 on the 68th Haze 122nd year of Ascendancy at 06:47 Killed by Ivesetira the brown bear at level 27 on the 68th Haze 122nd year of Ascendancy at 09:00 Killed by Porith the elven mage at level 27 on the 3rd Decay 122nd year of Ascendancy at 02:16 Killed by Grand Corruptor at level 27 on the 3rd Decay 122nd year of Ascendancy at 20:15 Killed by Grand Corruptor at level 27 on the 3rd Decay 122nd year of Ascendancy at 21:20 Killed by Grand Corruptor at level 27 on the 3rd Decay 122nd year of Ascendancy at 22:29 Killed by Ce'Nybretha the orc grand master assassin at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 01:09 Killed by Polavea the stone troll at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 13:01 Killed by carrion worm mass at level 28 on the 1st Allure 123rd year of Ascendancy at 20:36 Killed by nightshade trap at level 28 on the 3rd Allure 123rd year of Ascendancy at 04:10 Killed by Betymira the mountain troll at level 28 on the 3rd Allure 123rd year of Ascendancy at 08:45 Killed by Golbug the Destroyer at level 29 on the 4th Allure 123rd year of Ascendancy at 23:40 Killed by orc blood mage at level 30 on the 5th Allure 123rd year of Ascendancy at 08:50 Killed by orc pyromancer at level 30 on the 51st Regrowth 123rd year of Ascendancy at 17:50 Killed by orc corruptor at level 30 on the 68th Regrowth 123rd year of Ascendancy at 18:29 Killed by orc corruptor at level 30 on the 68th Regrowth 123rd year of Ascendancy at 19:17 Killed by orc corruptor at level 30 on the 68th Regrowth 123rd year of Ascendancy at 20:28 Killed by orc blood mage at level 31 on the 5th Pyre 123rd year of Ascendancy at 02:57 Killed by Polemivena the orc summoner at level 31 on the 7th Pyre 123rd year of Ascendancy at 10:54 Killed by Lisoldamira the orc master wyrmic at level 31 on the 7th Pyre 123rd year of Ascendancy at 12:19 Killed by venom wyrm at level 31 on the 7th Pyre 123rd year of Ascendancy at 15:18 Killed by multi-hued drake at level 31 on the 7th Pyre 123rd year of Ascendancy at 19:16 Killed by ritch flamespitter at level 32 on the 8th Pyre 123rd year of Ascendancy at 11:54 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 9th Pyre 123rd year of Ascendancy at 03:58 Killed by rimebark at level 32 on the 9th Pyre 123rd year of Ascendancy at 05:01 Killed by Kra'Tor the Gluttonous at level 32 on the 9th Pyre 123rd year of Ascendancy at 11:34 Killed by orc necromancer at level 33 on the 12nd Pyre 123rd year of Ascendancy at 08:30 Killed by skeleton mage at level 33 on the 12nd Pyre 123rd year of Ascendancy at 09:38 Killed by orc corruptor at level 33 on the 12nd Pyre 123rd year of Ascendancy at 10:25 Killed by orc corruptor at level 33 on the 12nd Pyre 123rd year of Ascendancy at 16:20 Killed by orc blood mage at level 33 on the 12nd Pyre 123rd year of Ascendancy at 17:26 Killed by orc corruptor at level 33 on the 12nd Pyre 123rd year of Ascendancy at 19:16 Killed by orc blood mage at level 33 on the 13rd Pyre 123rd year of Ascendancy at 04:37 Killed by orc necromancer at level 33 on the 13rd Pyre 123rd year of Ascendancy at 07:24 Killed by orc master assassin at level 33 on the 13rd Pyre 123rd year of Ascendancy at 22:52 Killed by Rak'shor, Grand Necromancer of the Pride at level 34 on the 15th Pyre 123rd year of Ascendancy at 04:17 Killed by skeleton mage at level 34 on the 25th Pyre 123rd year of Ascendancy at 14:59 Killed by skeleton mage at level 34 on the 25th Pyre 123rd year of Ascendancy at 15:58 Killed by orc corruptor at level 34 on the 27th Pyre 123rd year of Ascendancy at 00:22 Killed by orc pyromancer at level 34 on the 30th Pyre 123rd year of Ascendancy at 06:43 Killed by Velina the orc elite berserker at level 34 on the 37th Pyre 123rd year of Ascendancy at 14:12 Killed by Velina the orc elite berserker at level 34 on the 37th Pyre 123rd year of Ascendancy at 15:23 Killed by Gulraribeth the orc fighter at level 35 on the 38th Pyre 123rd year of Ascendancy at 14:26 Killed by orc elite berserker at level 35 on the 39th Pyre 123rd year of Ascendancy at 10:45 Killed by skeleton mage at level 35 on the 39th Pyre 123rd year of Ascendancy at 20:57 Killed by orc fighter at level 35 on the 39th Pyre 123rd year of Ascendancy at 22:36 Killed by orc fighter at level 35 on the 40th Pyre 123rd year of Ascendancy at 00:23 Killed by orc berserker at level 35 on the 40th Pyre 123rd year of Ascendancy at 02:08 Killed by Elilewen the orc fighter at level 35 on the 40th Pyre 123rd year of Ascendancy at 08:48 Killed by Elilewen the orc fighter at level 35 on the 40th Pyre 123rd year of Ascendancy at 09:49 Killed by Vorildassra the orc high cryomancer at level 36 on the 53rd Pyre 123rd year of Ascendancy at 21:01 Killed by Yvana the orc pyromancer at level 36 on the 53rd Pyre 123rd year of Ascendancy at 22:51 Killed by orc high pyromancer at level 37 on the 54th Pyre 123rd year of Ascendancy at 20:53 Killed by orc pyromancer at level 37 on the 56th Pyre 123rd year of Ascendancy at 15:56 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 57th Pyre 123rd year of Ascendancy at 00:10 Killed by Vor, Grand Geomancer of the Pride at level 37 on the 57th Pyre 123rd year of Ascendancy at 01:26 Killed by orc pyromancer at level 38 on the 59th Pyre 123rd year of Ascendancy at 16:30 Killed by overpowered greater multi-hued wyrm at level 38 on the 59th Pyre 123rd year of Ascendancy at 20:17 Killed by multi-hued drake at level 38 on the 59th Pyre 123rd year of Ascendancy at 20:51 Killed by multi-hued drake at level 38 on the 59th Pyre 123rd year of Ascendancy at 21:20 Killed by overpowered greater multi-hued wyrm at level 38 on the 59th Pyre 123rd year of Ascendancy at 21:50 Killed by overpowered greater multi-hued wyrm at level 38 on the 59th Pyre 123rd year of Ascendancy at 22:23 Killed by overpowered greater multi-hued wyrm at level 39 on the 59th Pyre 123rd year of Ascendancy at 23:15 Killed by overpowered greater multi-hued wyrm at level 39 on the 59th Pyre 123rd year of Ascendancy at 23:43 Killed by overpowered greater multi-hued wyrm at level 39 on the 60th Pyre 123rd year of Ascendancy at 00:17 Killed by overpowered greater multi-hued wyrm at level 39 on the 60th Pyre 123rd year of Ascendancy at 01:15 Killed by overpowered greater multi-hued wyrm at level 39 on the 60th Pyre 123rd year of Ascendancy at 02:13 Killed by orc pyromancer at level 40 on the 60th Pyre 123rd year of Ascendancy at 05:36 |
Primary Stats
| Strength | 133 (base 46) |
| Dexterity | 46 (base 37) |
| Constitution | 63 (base 44) |
| Magic | 35 (base 15) |
| Willpower | 29 (base 19) |
| Cunning | 47 (base 37) |
Resources
| Life | 1441/1441 |
| Stamina | 325/325 |
| Healing Factor | 1 |
| Regeneration | 34.507425919064 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 296 |
| Accuracy | 63 |
| Crit Chance | 51% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 134 (100%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 74 |
| Spell Save | 66 |
| Mental Save | 48 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 95.57 to 286.70 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The thrill of combat improves the target's maximum life by 11%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lone alchemist from death by multi-hued drake hatchling. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by great wolf. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved spell save by +4. | done |
You failed to protect the lost sun paladin from death by large white snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by dolleg. Escort: repented thief (level 8 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by snow giant thunderer. Escort: worried loremaster (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 522. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed ritch stinger. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed naga tongue. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 29 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | alchemist's lamp 'Ce'Nulle' alchemist's lamp 'Ce'Nulle'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Changes stats: +1 Str Changes resistances: +7% cold / +8% temporal Physical save: +6 (+2 eff.) Mental save: +20 (+7 eff.) Light radius: +3 Defense after a teleport: +16 Resist all after a teleport: +14% New effects duration reduction after a teleport: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Blastcrypt (dig speed 23 turns) Blastcrypt (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +2 Str / +3 Dex Changes resistances: +3% blight / +12% lightning Changes damage: +9% blight / +12% lightning Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator's copper ring of pilfering gladiator's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Physical power: +6 (+1 eff.) Defense: +7 (+2 eff.) Changes stats: +5 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+10 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | reinforced drakeskin leather belt of shielding reinforced drakeskin leather belt of shieldingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +18 Defense: +7 (+2 eff.) Physical save: +20 (+5 eff.) It can be used to create a temporary shield that absorbs 326 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
| In main hand | Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Changes resistances: +10% all Changes damage: +10% all Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 51.63 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 14 power out of 15/15) : Effective talent level: 3.6 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
| Cloak | thick elven-silk cloak of the guardian (12 def, 16 armour) thick elven-silk cloak of the guardian (12 def, 16 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +16 Defense: +12 (+4 eff.) Changes resistances: +21% cold Physical save: +10 (+3 eff.) Spell save: +16 (+4 eff.) Mental save: +17 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Salyvea the Dawnspawn Salyvea the DawnspawnInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +1 Changes stats: +10 Str / +2 Con Physical save: +3 (+1 eff.) Maximum stamina: +15.00 Light radius: +1 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (599% speed; 5 turns)movement infusion (599% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 599% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 229 over 5 turns) regeneration infusion of the duelist (heal 229 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of wardingconjurer's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +21% acid / +22% fire / +19% lightning / +23% cold Spellpower: +8 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's stralite ring of speedmule's stralite ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +11 (+4 eff.) Fatigue: -7% Maximum encumbrance: +24 Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.6 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's voratun ring of perseverancesavage's voratun ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Spell save: +20 (+5 eff.) Stun/Freeze immunity: +36% Life regen: +1.40 Maximum stamina: +28.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's stralite ring of lifetreant's stralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +8% blight Poison immunity: +18% Disease immunity: +18% Life regen: +0.90 Maximum life: +40.00 Healing mod.: +18% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Khulmanar's Wrath (70-105 power, 8 apr)Khulmanar's Wrath (70-105 power, 8 apr) Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 32 power out of 35/35) : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 228.45 fire damage, and flames will be left dealing a further 53.38 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +0 Str / +0 Wil Changes damage: +0% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. elemental stralite battleaxe (45-67.5 power, 3 apr)elemental stralite battleaxe (45-67.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +21% acid / +14% fire / +14% lightning / +17% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of amnesia (36-46.8 power, 9 apr)acidic voratun dagger of amnesia (36-46.8 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +12 acid When wielded/worn: Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Alosta the Gleamtooth (89.5-134.25 power, 4 apr)Alosta the Gleamtooth (89.5-134.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 89.5 - 134.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to blind When wielded/worn: Damage when hit (Melee): 16 light Changes stats: +1 Str Grants telepathy: Dragon Infravision radius: +1 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of crippling (53-79.5 power, 3 apr)quick stralite greatmaul of crippling (53-79.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +19.0% Changes stats: +7 Dex Massive two-handed mauls. |
Glitterbait the voratun greatsword (63.5-101.6 power, 4 apr) Glitterbait the voratun greatsword (63.5-101.6 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 8 nature / 4 light Changes resistances penetration: +15% light Changes damage: +6% light Disarm immunity: +70% Light radius: +1 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of the leech (44-61.6 power, 6 apr)balanced voratun longsword of the leech (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * leeches stamina from the target When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +8 (+3 eff.) Damage when hit (Melee): 10 nature slow Disarm immunity: +47% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of rage (35-49 power, 5 apr)stralite longsword of rage (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +4 Str Changes damage: +9% physical Stamina when hit: +0.90 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of nature (44-61.6 power, 6 apr)voratun longsword of nature (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +9% nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Skyterror (61.5-86.1 power, 6 apr)Skyterror (61.5-86.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 61.5 - 86.1 Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 40% chance to daze Changes resistances penetration: +10% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite mace of phasing (36.5-51.1 power, 14 apr)plaguebringer's stralite mace of phasing (36.5-51.1 power, 14 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 11% chance to disease Damage Shield penetration (this weapon only): +16% Damage (Melee): +13 blight When wielded/worn: Disease immunity: +22% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar of frost (15.5-17.05 power, 40 apr, nature damage)caller's living mindstar of frost (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural frost should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 14 ice Changes resistances: +7% cold Changes resistances penetration: +6% acid / +6% fire / +12% cold / +5% physical Changes damage: +10% acid / +10% fire / +18% cold / +7% physical Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of life (16-17.6 power, 40 apr, mind damage)dreamer's living mindstar of life (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +11% mind Mental save: +2 (+1 eff.) Life regen: +1.50 Maximum life: +19.00 Maximum psi: +34.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of storms (17.5-19.25 power, 40 apr, nature damage)living mindstar of storms (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +3 Str / +2 Dex / +2 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +10% lightning Changes resistances penetration: +7% lightning Changes damage: +18% lightning Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 54 power out of 150/150) : Effective talent level: 3.0 Power cost: 54 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 121.45. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. insidious voratun waraxe of disruption (39-54.6 power, 6 apr)insidious voratun waraxe of disruption (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +51 insidious poison Damage against: +21% Unnatural One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe (39.5-55.3 power, 6 apr)quick voratun waraxe (39.5-55.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +4 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of dampeningdrakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +7% acid / +5% fire / +8% lightning / +5% cold A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. enveloping elven-silk cloak of protection (15 def, 0 armour)enveloping elven-silk cloak of protection (15 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Physical save: +8 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's elven-silk cloak of the hunter (3 def, 0 armour)murderer's elven-silk cloak of the hunter (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +6 Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +3 Cun / +3 Dex Maximum life: +83.00 Maximum stamina: +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of disengagement (0 def, 5 armour)pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Chalemadil the voratun helm (0 def, 5 armour)Chalemadil the voratun helm (0 def, 5 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +29% mind / +5% arcane Changes resistances penetration: +5% mind Changes damage: +6% mind Mental save: +21 (+7 eff.) Confusion immunity: +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stralite mail armour (4 def, 8 armour)stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Molten Skin (15 def, 12 armour)Molten Skin (15 def, 12 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+8 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.0 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 99.91 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+9 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
impenetrable dwarven-steel plate armour of the deep (5 def, 22 armour) impenetrable dwarven-steel plate armour of the deep (5 def, 22 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +7% acid / +7% cold Allows you to breathe in: water A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of implacability (9 def, 41 armour)impenetrable voratun plate armour of implacability (9 def, 41 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +41 Defense: +9 (+3 eff.) Fatigue: +19% Physical save: +9 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of thunder (9 def, 30 armour)impenetrable voratun plate armour of thunder (9 def, 30 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +16 (+3 eff.) Armour: +30 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +8 Str / +7 Mag / +6 Wil Changes resistances: +17% lightning Spellpower: +17 (+8 eff.) Spell crit. chance: +6% Mindpower: +15 (+8 eff.) Mental crit. chance: +7% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of command (19 def, 22 armour)voratun plate armour of command (19 def, 22 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +19 (+6 eff.) Fatigue: +26% Changes stats: +3 Cun Mental save: +11 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield (12 def, 3 armour, 195 block)corrosive voratun shield (12 def, 3 armour, 195 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 14% chance to corrode armour Changes stats: +3 Con Changes resistances: +17% acid Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of radiance (12 def, 3 armour, 200.5 block)corrosive voratun shield of radiance (12 def, 3 armour, 200.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 27% chance to blind * 15% chance to corrode armour Changes stats: +3 Mag / +7 Con Changes resistances: +10% light / +17% acid Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Glowhacker' (22/22, 53-74.2 power, 18 apr)quiver of dragonbone arrows 'Glowhacker' (22/22, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon hit: * 40% chance to blind On weapon crit: * splashes the target with acid Damage (Ranged): +20 acid / +16 light Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +4 arcane Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 21/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of stralite shots of daylight (54/54, 47-56.4 power, 9 apr)sentry's pouch of stralite shots of daylight (54/54, 47-56.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 47.0 - 56.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +5.5% Capacity: 54 Turns elapse between self-loadings: 4 Damage (Ranged): +12 light Damage against: +16% Undead Shots are used with slings to pummel your foes to death. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of firewall 'Scaldfiend' [power 269] (6 cooldown)elven-wood wand of firewall 'Scaldfiend' [power 269] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +2 Cun Talent granted: +5 Volcano Reduces incoming crit damage: 15.00% See invisible: +12 It can be used to creates a wall of flames lasting 4 turns (dealing 295 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Jugso the Cornac Berserker level 23
31st Haze 122nd year of Ascendancy at 15:01 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Jugso the Cornac Berserker level 38
57th Pyre 123rd year of Ascendancy at 11:10 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Jugso the Cornac Berserker level 38
59th Pyre 123rd year of Ascendancy at 20:17 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Jugso the Cornac Berserker level 31
77th Regrowth 123rd year of Ascendancy at 12:01 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Jugso the Cornac Berserker level 27
68th Haze 122nd year of Ascendancy at 07:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jugso the Cornac Berserker level 27
8th Decay 122nd year of Ascendancy at 22:21 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Jugso the Cornac Berserker level 29
5th Allure 123rd year of Ascendancy at 00:08 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Jugso the Cornac Berserker level 24
39th Haze 122nd year of Ascendancy at 09:24 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jugso the Cornac Berserker level 17
52nd Dusk 122nd year of Ascendancy at 18:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jugso the Cornac Berserker level 23
38th Haze 122nd year of Ascendancy at 20:10 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Jugso the Cornac Berserker level 19
73rd Dusk 122nd year of Ascendancy at 13:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jugso the Cornac Berserker level 15
39th Dusk 122nd year of Ascendancy at 06:58 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Jugso the Cornac Berserker level 40
60th Pyre 123rd year of Ascendancy at 03:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jugso the Cornac Berserker level 10
9th Dusk 122nd year of Ascendancy at 19:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jugso the Cornac Berserker level 20
16th Haze 122nd year of Ascendancy at 00:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jugso the Cornac Berserker level 30
5th Allure 123rd year of Ascendancy at 02:28 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Jugso the Cornac Berserker level 40
60th Pyre 123rd year of Ascendancy at 02:51 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Jugso the Cornac Berserker level 37
57th Pyre 123rd year of Ascendancy at 02:04 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Jugso the Cornac Berserker level 37
55th Pyre 123rd year of Ascendancy at 13:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jugso the Cornac Berserker level 21
18th Haze 122nd year of Ascendancy at 19:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Jugso the Cornac Berserker level 29
5th Allure 123rd year of Ascendancy at 02:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Jugso the Cornac Berserker level 32
8th Pyre 123rd year of Ascendancy at 11:54 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Jugso the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 09:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Jugso the Cornac Berserker level 36
40th Pyre 123rd year of Ascendancy at 16:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jugso the Cornac Berserker level 9
3rd Mirth 122nd year of Ascendancy at 23:01 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Jugso the Cornac Berserker level 16
51st Dusk 122nd year of Ascendancy at 06:53 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Jugso the Cornac Berserker level 18
66th Dusk 122nd year of Ascendancy at 01:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jugso the Cornac Berserker level 30
72nd Regrowth 123rd year of Ascendancy at 22:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jugso the Cornac Berserker level 21
19th Haze 122nd year of Ascendancy at 09:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Jugso the Cornac Berserker level 22
21st Haze 122nd year of Ascendancy at 17:28 see stats
Log
Fyrk, Faeros High Guard's cleansing fire area effect hits Jugso for 32 fire damage.
Jugso uses Fearless Cleave.
Jugso performs a melee critical strike against Fyrk, Faeros High Guard!
Welcome to level 42 [Jugso].
Jugso has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
You collect a new ingredient: pouch of faeros ash (1).
Jugso steals life from Fyrk, Faeros High Guard!
Jugso hits Fyrk, Faeros High Guard for 827 physical damage.
Fyrk, Faeros High Guard hits Jugso for 18 fire damage.
Jugso killed Fyrk, Faeros High Guard!
Jugso picks up ( .): sentry's pouch of stralite shots of daylight (54/54, 47-56.4 power, 9 apr).
Jugso picks up (c.): conjurer's voratun ring of warding.
Jugso picks up (l.): quick stralite greatmaul of crippling (53-79.5 power, 3 apr).
Jugso picks up (t.): living mindstar of storms (17.5-19.25 power, 40 apr, nature damage).
Jugso picks up (t.): dreamer's living mindstar of life (16-17.6 power, 40 apr, mind damage).
Jugso picks up (a.): movement infusion (599% speed; 5 turns).
Talent Shattering Shout is ready to use.
Talent Subcutaneous Metallisation is ready to use.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server established.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you are back to the far east.
Jugso no longer revels in blood quite so much.
