Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 650% |
| Size | big |
| Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 23:44 / 168Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:51 Killed by Zubydatha the red ooze at level 12 on the 8th Dusk 122nd year of Ascendancy at 12:46 Killed by white ooze at level 12 on the 8th Dusk 122nd year of Ascendancy at 17:37 Killed by Gylle the warg at level 12 on the 8th Dusk 122nd year of Ascendancy at 22:20 Killed by Gylle the warg at level 12 on the 9th Dusk 122nd year of Ascendancy at 00:42 Killed by Adukira the thief at level 12 on the 9th Dusk 122nd year of Ascendancy at 02:40 Killed by Isitha the cutpurse at level 13 on the 10th Dusk 122nd year of Ascendancy at 18:44 Killed by Minotaur of the Labyrinth at level 13 on the 11st Dusk 122nd year of Ascendancy at 20:27 Killed by Wrathroot at level 14 on the 25th Dusk 122nd year of Ascendancy at 13:38 Killed by ultimate gwelgoroth at level 15 on the 28th Dusk 122nd year of Ascendancy at 09:17 Killed by Emelylle the black ooze at level 15 on the 6th Haze 122nd year of Ascendancy at 17:54 Killed by Glilaith the sandworm at level 15 on the 8th Haze 122nd year of Ascendancy at 08:22 Killed by Sandworm Queen at level 15 on the 8th Haze 122nd year of Ascendancy at 13:24 Killed by snow giant thunderer at level 16 on the 22nd Haze 122nd year of Ascendancy at 10:25 Killed by snow giant boulder thrower at level 16 on the 23rd Haze 122nd year of Ascendancy at 13:07 Killed by snow giant at level 16 on the 23rd Haze 122nd year of Ascendancy at 13:50 Killed by white crystal at level 16 on the 25th Haze 122nd year of Ascendancy at 00:52 Killed by snow giant boulder thrower at level 17 on the 25th Haze 122nd year of Ascendancy at 04:29 Killed by Politira the snow giant at level 17 on the 25th Haze 122nd year of Ascendancy at 05:54 Killed by snow giant boulder thrower at level 17 on the 25th Haze 122nd year of Ascendancy at 10:26 Killed by snow giant thunderer at level 17 on the 25th Haze 122nd year of Ascendancy at 21:28 Killed by Bethuremina the snow giant thunderer at level 17 on the 25th Haze 122nd year of Ascendancy at 22:54 Killed by fire drake at level 17 on the 26th Haze 122nd year of Ascendancy at 08:09 Killed by snow giant thunderer at level 17 on the 26th Haze 122nd year of Ascendancy at 09:35 Killed by snow giant thunderer at level 17 on the 26th Haze 122nd year of Ascendancy at 10:44 Killed by fire drake hatchling at level 17 on the 26th Haze 122nd year of Ascendancy at 11:19 Killed by snow giant boulder thrower at level 17 on the 26th Haze 122nd year of Ascendancy at 12:41 Killed by faeros at level 17 on the 26th Haze 122nd year of Ascendancy at 13:49 Killed by fire drake at level 17 on the 26th Haze 122nd year of Ascendancy at 15:07 Killed by Varsha the Writhing at level 17 on the 26th Haze 122nd year of Ascendancy at 16:09 Killed by fire drake at level 17 on the 26th Haze 122nd year of Ascendancy at 17:19 Killed by Varsha the Writhing at level 17 on the 26th Haze 122nd year of Ascendancy at 18:42 Killed by Varsha the Writhing at level 17 on the 26th Haze 122nd year of Ascendancy at 19:10 Killed by snow giant boulder thrower at level 17 on the 26th Haze 122nd year of Ascendancy at 21:15 Killed by snow giant boulder thrower at level 17 on the 26th Haze 122nd year of Ascendancy at 22:30 Killed by enthralled slave at level 18 on the 30th Haze 122nd year of Ascendancy at 17:07 Killed by enthralled slave at level 18 on the 31st Haze 122nd year of Ascendancy at 23:55 Killed by Cyrurilaith the Guardian at level 18 on the 34th Haze 122nd year of Ascendancy at 08:55 Killed by luminous horror at level 18 on the 34th Haze 122nd year of Ascendancy at 14:48 Killed by Eliratira the Guardian at level 18 on the 35th Haze 122nd year of Ascendancy at 01:36 Killed by Emanor the Guardian at level 18 on the 35th Haze 122nd year of Ascendancy at 03:32 Killed by oozing horror at level 18 on the 35th Haze 122nd year of Ascendancy at 14:43 Killed by luminous horror at level 18 on the 35th Haze 122nd year of Ascendancy at 18:30 Killed by oozing horror at level 18 on the 35th Haze 122nd year of Ascendancy at 22:00 Killed by oozing horror at level 18 on the 36th Haze 122nd year of Ascendancy at 00:19 Killed by Silakira the Guardian at level 18 on the 36th Haze 122nd year of Ascendancy at 04:22 Killed by Lisithra the war bear at level 19 on the 63rd Haze 122nd year of Ascendancy at 21:25 Killed by Ce'Nutta the polar bear at level 19 on the 66th Haze 122nd year of Ascendancy at 01:11 Killed by skeleton archer at level 20 on the 74th Haze 122nd year of Ascendancy at 13:41 Killed by skeleton archer at level 20 on the 74th Haze 122nd year of Ascendancy at 23:27 Killed by armoured skeleton warrior at level 20 on the 76th Haze 122nd year of Ascendancy at 04:03 Killed by skeleton warrior at level 20 on the 77th Haze 122nd year of Ascendancy at 20:51 Killed by Subject Z at level 21 on the 79th Haze 122nd year of Ascendancy at 04:22 Killed by oozing horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 12:24 Killed by Bethinn the oozing horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 17:02 Killed by Gloruthra the bloated horror at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 09:08 Killed by Ak'Gishil at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 19:02 Killed by Ak'Gishil at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 20:08 Killed by Ak'Gishil at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 21:40 Killed by bloated horror at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 23:22 Killed by saw horror at level 21 on the 1st Allure 123rd year of Ascendancy at 08:30 Killed by oozing horror at level 21 on the 1st Allure 123rd year of Ascendancy at 19:10 Killed by Idteg the shalore at level 22 on the 16th Regrowth 123rd year of Ascendancy at 19:04 Killed by Celia at level 22 on the 18th Regrowth 123rd year of Ascendancy at 21:44 Killed by Vorinne the lesser vampire at level 22 on the 18th Regrowth 123rd year of Ascendancy at 22:45 Killed by Glorenor the lesser vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 00:10 Killed by Glorenor the lesser vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 01:37 Killed by Celia at level 22 on the 19th Regrowth 123rd year of Ascendancy at 03:18 Killed by Celia at level 22 on the 19th Regrowth 123rd year of Ascendancy at 04:32 Killed by Xerilenn the master vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 05:59 Killed by Belita the elder vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 07:25 Killed by Glorenor the lesser vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 08:51 Killed by Xerilenn the master vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 10:17 Killed by Xerilenn the master vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 11:42 Killed by Vorinne the lesser vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 13:10 Killed by Aruwen the lesser vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 14:36 Killed by Belita the elder vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 16:03 Killed by Belita the elder vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 17:33 Killed by Vorinne the lesser vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 18:57 Killed by Belita the elder vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 20:25 Killed by Emana the master vampire at level 22 on the 19th Regrowth 123rd year of Ascendancy at 21:49 Killed by Mayewe the skeleton warrior at level 22 on the 19th Regrowth 123rd year of Ascendancy at 23:16 Killed by Zubynne the lesser vampire at level 22 on the 20th Regrowth 123rd year of Ascendancy at 00:49 Killed by Celia at level 22 on the 20th Regrowth 123rd year of Ascendancy at 03:06 Killed by Forgery of Haze (Bethudhelaith the elder vampire) at level 22 on the 20th Regrowth 123rd year of Ascendancy at 04:49 Killed by Celia at level 22 on the 20th Regrowth 123rd year of Ascendancy at 07:16 Killed by Celia at level 22 on the 20th Regrowth 123rd year of Ascendancy at 08:38 Killed by Protector Myssil at level 22 on the 39th Regrowth 123rd year of Ascendancy at 09:53 Killed by Onnearn the Invoker at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 09:49 Killed by skeleton master archer at level 23 on the 45th Regrowth 123rd year of Ascendancy at 10:10 Killed by skeleton warrior at level 24 on the 48th Regrowth 123rd year of Ascendancy at 17:49 Killed by Yvegatha the ghoulking at level 24 on the 48th Regrowth 123rd year of Ascendancy at 20:08 Killed by Nerariwyn the lesser vampire at level 25 on the 51st Regrowth 123rd year of Ascendancy at 08:13 Killed by dreadmaster at level 25 on the 51st Regrowth 123rd year of Ascendancy at 10:22 Killed by skeleton archer at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 19:03 Killed by Borfast the Broken at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 00:30 Killed by skeleton warrior at level 25 on the 55th Regrowth 123rd year of Ascendancy at 07:26 Killed by elven corruptor at level 26 on the 57th Regrowth 123rd year of Ascendancy at 01:01 Killed by elven cultist at level 26 on the 57th Regrowth 123rd year of Ascendancy at 03:58 Killed by elven cultist at level 26 on the 57th Regrowth 123rd year of Ascendancy at 15:05 Killed by Eilinemima the elven blood mage at level 27 on the 59th Regrowth 123rd year of Ascendancy at 12:27 Killed by Aerumira the brown bear at level 27 on the 22nd Pyre 123rd year of Ascendancy at 18:39 Killed by Qualis the Bringer of Doom at level 28 on the 28th Pyre 123rd year of Ascendancy at 12:12 Killed by skeleton archer at level 32 on the 45th Dusk 123rd year of Ascendancy at 00:43 Killed by Polinor the vampire at level 33 on the 21st Haze 123rd year of Ascendancy at 19:57 Killed by luminous horror at level 33 on the 35th Haze 123rd year of Ascendancy at 17:53 Killed by multi-hued drake at level 34 on the 36th Haze 123rd year of Ascendancy at 06:03 Killed by multi-hued drake at level 34 on the 36th Haze 123rd year of Ascendancy at 08:00 Killed by overpowered greater multi-hued wyrm at level 34 on the 36th Haze 123rd year of Ascendancy at 09:31 Killed by overpowered greater multi-hued wyrm at level 34 on the 36th Haze 123rd year of Ascendancy at 10:47 Killed by overpowered greater multi-hued wyrm at level 34 on the 36th Haze 123rd year of Ascendancy at 12:09 Killed by overpowered greater multi-hued wyrm at level 34 on the 36th Haze 123rd year of Ascendancy at 13:58 Killed by overpowered greater multi-hued wyrm at level 35 on the 36th Haze 123rd year of Ascendancy at 15:29 Killed by overpowered greater multi-hued wyrm at level 35 on the 36th Haze 123rd year of Ascendancy at 17:01 Killed by overpowered greater multi-hued wyrm at level 35 on the 36th Haze 123rd year of Ascendancy at 23:38 Killed by overpowered greater multi-hued wyrm at level 35 on the 37th Haze 123rd year of Ascendancy at 01:01 Killed by overpowered greater multi-hued wyrm at level 35 on the 37th Haze 123rd year of Ascendancy at 02:39 Killed by overpowered greater multi-hued wyrm at level 35 on the 37th Haze 123rd year of Ascendancy at 04:17 Killed by overpowered greater multi-hued wyrm at level 35 on the 37th Haze 123rd year of Ascendancy at 05:40 Killed by champion of Urh'Rok at level 36 on the 50th Haze 123rd year of Ascendancy at 07:16 Killed by orc corruptor at level 37 on the 64th Haze 123rd year of Ascendancy at 18:27 Killed by Glacial Legion at level 37 on the 66th Haze 123rd year of Ascendancy at 07:50 Killed by orc necromancer at level 37 on the 66th Haze 123rd year of Ascendancy at 16:54 Killed by skeleton master archer at level 37 on the 66th Haze 123rd year of Ascendancy at 18:06 Killed by Arelaith the orc blood mage at level 37 on the 67th Haze 123rd year of Ascendancy at 09:53 Killed by orc blood mage at level 38 on the 70th Haze 123rd year of Ascendancy at 13:08 Killed by armoured skeleton warrior at level 38 on the 70th Haze 123rd year of Ascendancy at 21:01 Killed by worm that walks at level 39 on the 79th Haze 123rd year of Ascendancy at 05:44 Killed by Elkam at level 39 on the 80th Haze 123rd year of Ascendancy at 08:15 Killed by Ukllmswwik the Wise at level 39 on the 12nd Regrowth 124th year of Ascendancy at 03:25 Killed by Ukllmswwik the Wise at level 39 on the 12nd Regrowth 124th year of Ascendancy at 05:12 Killed by Glidalle the panther at level 40 on the 48th Regrowth 124th year of Ascendancy at 09:34 Killed by fire drake at level 42 on the 16th Pyre 124th year of Ascendancy at 15:04 Killed by The Shade of Telos at level 43 on the 45th Pyre 124th year of Ascendancy at 21:13 Killed by The Shade of Telos at level 43 on the 45th Pyre 124th year of Ascendancy at 22:59 Killed by Doomed Shade of Elkam at level 44 on the 53rd Pyre 124th year of Ascendancy at 16:34 Killed by minotaur at level 45 on the 58th Pyre 124th year of Ascendancy at 12:58 Killed by multi-hued drake at level 45 on the 59th Pyre 124th year of Ascendancy at 11:46 Killed by ritch flamespitter at level 45 on the 61st Pyre 124th year of Ascendancy at 04:21 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 61st Pyre 124th year of Ascendancy at 06:10 Killed by Glesewen the orc high pyromancer at level 46 on the 71st Pyre 124th year of Ascendancy at 21:40 Killed by orc pyromancer at level 46 on the 72nd Pyre 124th year of Ascendancy at 22:42 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 73rd Pyre 124th year of Ascendancy at 09:44 Killed by Voravena the orc elite berserker at level 46 on the 3rd Mirth 124th year of Ascendancy at 16:43 Killed by Elkam at level 46 on the 4th Mirth 124th year of Ascendancy at 00:02 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 6th Mirth 124th year of Ascendancy at 00:20 Killed by luminous horror at level 47 on the 6th Mirth 124th year of Ascendancy at 02:10 Killed by Xigalaith the Fearsome at level 47 on the 7th Mirth 124th year of Ascendancy at 14:17 Killed by shadow at level 47 on the 8th Mirth 124th year of Ascendancy at 06:58 Killed by Nisma the thalore at level 48 on the 8th Dusk 124th year of Ascendancy at 20:52 Killed by Yvetira the naga psyren at level 48 on the 11st Dusk 124th year of Ascendancy at 18:15 Killed by Lisareganor the orc warrior at level 48 on the 11st Dusk 124th year of Ascendancy at 22:32 Killed by thaurhereg at level 48 on the 13rd Dusk 124th year of Ascendancy at 05:46 Killed by Gytta the runed bone giant at level 48 on the 13rd Dusk 124th year of Ascendancy at 13:57 Killed by multi-hued drake at level 49 on the 13rd Dusk 124th year of Ascendancy at 20:04 Killed by forge-giant at level 49 on the 14th Dusk 124th year of Ascendancy at 06:33 Killed by champion of Urh'Rok at level 49 on the 14th Dusk 124th year of Ascendancy at 22:29 Killed by Elandar at level 49 on the 15th Dusk 124th year of Ascendancy at 08:46 Killed by Argoniel at level 49 on the 15th Dusk 124th year of Ascendancy at 10:43 Killed by Elandar at level 49 on the 15th Dusk 124th year of Ascendancy at 12:20 Killed by Elandar at level 49 on the 15th Dusk 124th year of Ascendancy at 14:03 Killed by thaurhereg at level 49 on the 15th Dusk 124th year of Ascendancy at 15:58 Killed by daelach at level 50 on the 15th Dusk 124th year of Ascendancy at 19:16 Killed by Elandar at level 50 on the 15th Dusk 124th year of Ascendancy at 21:52 Killed by wretchling at level 50 on the 15th Dusk 124th year of Ascendancy at 22:56 Killed by forge-giant at level 50 on the 16th Dusk 124th year of Ascendancy at 01:19 Killed by Elkam at level 50 on the 16th Dusk 124th year of Ascendancy at 07:54 |
Primary Stats
| Strength | 51 (base 23) |
| Dexterity | 59 (base 33) |
| Constitution | 56 (base 38) |
| Magic | 132 (base 55) |
| Willpower | 105 (base 51) |
| Cunning | 82 (base 42) |
Resources
| Life | 641/839 |
| Mana | 357/413 |
| Healing Factor | 1.3 |
| Regeneration | 2.405 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.20512205326% |
| Spell | 0% |
| Global | +171.59577066475% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 14 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 43 |
| Crit Chance | 44% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 65% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 42.803492174588 (30%) |
| Defense | 34 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 52 |
| Mental Save | 52 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 26% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 923.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 760 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1277% for 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 505 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Temporal | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Shield |
| talent | Arcane Power |
| talent | Essence of Speed |
| talent | Feather Wind |
| talent | Shielding |
| talent | Thunderstorm |
| beneficial effect | Increases global action speed by 58%. Speed |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+43). Continuum Destabilization |
| beneficial effect | The target is the epicenter of a terrible arcane storm, he gets +111% arcane resistance. Arcane Storm |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by lesser vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost anorithil from death by weaver young. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by lesser vampire. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 654. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Splendourrazor (0 def, 5 armour) Splendourrazor (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to blind Changes stats: +8 Str / +8 Mag / +4 Wil / +8 Con Changes resistances: +12% light / +3% temporal Changes damage: +6% light / +8% physical Spell save: +6 (+2 eff.) Lowers spell cool-downs by: 10% Light radius: +1 Size category: +1 It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of the moons watchleader's alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Blindness immunity: +29% Confusion immunity: +16% Light radius: +6 Infravision radius: +3 See stealth: +14 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Brandmoon the elven-silk wizard hat (3 def, 0 armour) Brandmoon the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 fire Changes stats: +13 Mag / +12 Wil Changes resistances: +12% fire Changes resistances penetration: +10% light Changes damage: +3% fire Mana each turn: +0.25 Spellpower: +14 (+3 eff.) Spell crit. chance: +5% Light radius: +1 A pointy cloth hat, very wizardly... |
| Tool | overpowered elven-wood wand of conjuration [power 655] (15 cooldown) overpowered elven-wood wand of conjuration [power 655] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 328 to 655, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's stralite ring of misery conjurer's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +6 Mag / +6 Wil / +5 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +9 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | voratun ring 'Emylratha' voratun ring 'Emylratha'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Damage when hit (Melee): 8 temporal Changes stats: +9 Dex / +1 Mag / +2 Wil / +8 Cun / +5 Con Critical mult.: +10.00% Physical save: +10 (+5 eff.) Life regen: +1.60 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +74.00 Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| Around waist | hardened leather belt 'Ce'Nith' hardened leather belt 'Ce'Nith'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Dex / +3 Mag / +3 Wil / +4 Cun Changes resistances: +8% light / +7% darkness Changes resistances penetration: +5% arcane Changes damage: +3% temporal Spell save: +3 (+1 eff.) Mental save: +10 (+3 eff.) Mana each turn: +0.04 Maximum life: +62.00 Spell crit. chance: +1% Mental crit. chance: +9% A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
| On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 143.60 fire damage and 173.09 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | shadow elven-silk cloak of sorcery (3 def, 0 armour) shadow elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +18% darkness Changes resistances penetration: +17% darkness Changes damage: +19% darkness Stealth bonus: +16 Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Inventory
healing infusion of the wizard (heal 366) healing infusion of the wizard (heal 366)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 366 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+19 for 11 turns, die at -713) heroism infusion of the psychic (+19 for 11 turns, die at -713)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. While Heroism is active, you will only die when reaching -713 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the titan (28 nature damage, 30% healing reduction) insidious poison infusion of the titan (28 nature damage, 30% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 28.34 nature damage per turn for 7 turns, and reducing the target's healing received by 30%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (423% speed; 7 turns) movement infusion (423% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 423% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (630% speed; 5 turns) movement infusion of the psychic (630% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 630% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 20; turns 5; dispells darkness) sun infusion (rad 7; power 20; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
acid wave rune (75 acid damage; dur 5; apply 20) acid wave rune (75 acid damage; dur 5; apply 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 75.21 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the sneak (310 acid damage; dur 5; apply 60)acid wave rune of the sneak (310 acid damage; dur 5; apply 60) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 310.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 60. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (112 cold damage; 22 apply power)biting gale rune (112 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 112.27 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (106 cold damage; 49 apply power) biting gale rune of the titan (106 cold damage; 49 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 105.95 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 49. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 8 for 7 turns) invisibility rune (power 8 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 8) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 8 turns)invisibility rune (power 12 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 12) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 17 for 6 turns) invisibility rune of the duelist (power 17 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 17) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 176 for 4 turns) shielding rune (absorb 176 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 461 for 3 turns) shielding rune of the wizard (absorb 461 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 461 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the wizard (range 203)teleportation rune of the wizard (range 203) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 203 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 12; dur 22; see undead) vision rune (radius 12; dur 22; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 16) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any undead around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 414 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+10 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 19% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerRequires: - Level 25 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
Duridas the gold ring Duridas the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +8 Cun Changes resistances: +5% arcane / +6% fire Grants telepathy: Demon/Minor Demon/Major Infravision radius: +1 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+5 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Two-handed weapons +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat veteran +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
diamond ring diamond ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Rings can have magical properties. |
steel ring 'Lustrekin' steel ring 'Lustrekin'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +5 Cun / +5 Wil Changes resistances penetration: +10% light Changes damage: +6% light Mindpower: +6 (+2 eff.) Rings can have magical properties. |
stralite ring 'Duskwell' stralite ring 'Duskwell'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 4 darkness Changes resistances: +6% blight / +3% darkness Changes resistances penetration: +10% blight Changes damage: +6% blight Maximum encumbrance: +27 Rings can have magical properties. |
stralite ring 'Startrail' stralite ring 'Startrail'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +6 Cun Changes resistances: +5% arcane Changes resistances penetration: +5% light / +10% arcane Changes damage: +3% light Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Belarathad the Dawnnull (57-85.5 power, 4 apr) Belarathad the Dawnnull (57-85.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +28 mind Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +8 mind When wielded/worn: Changes resistances: +12% acid / +12% all Changes resistances penetration: +19% darkness / +20% nature / +21% mind Changes damage: +3% light Mental save: +3 (+1 eff.) Mindpower: +4 (+1 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Bileobeisance (55-82.5 power, 4 apr) Bileobeisance (55-82.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 21% chance to disease Damage (Melee): +28 blight Burst (radius 2) on crit: +12 nature / +8 mind When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +21 Changes stats: +9 Dex Changes resistances penetration: +20% physical Changes damage: +6% mind / +20% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Disease immunity: +39% Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of disruption (56.5-84.75 power, 4 apr)voratun battleaxe of disruption (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +27% Unnatural Massive two-handed battleaxes. |
Dawnnaught (36.5-47.45 power, 9 apr) Dawnnaught (36.5-47.45 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Blight Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 44% chance to blind When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +12 (+6 eff.) Changes stats: +3 Wil Changes resistances penetration: +5% arcane Changes damage: +6% light / +9% blight Spell save: +3 (+1 eff.) Disarm immunity: +40% Mana each turn: +0.08 Sharp, short and deadly. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 19.47 acid and 19.47 blight damage. If not cleared after five turns it will inflict 110.52 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of rage (39-50.7 power, 9 apr)blazebringer's voratun dagger of rage (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +4 Str Changes resistances penetration: +12% fire Changes damage: +8% physical Stamina when hit: +2.00 Global speed: +1% Sharp, short and deadly. |
iron greatsword 'Eredil' (17-27.2 power, 1 apr) iron greatsword 'Eredil' (17-27.2 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +4 Wil Changes resistances: +13% acid / +13% fire / +13% lightning / +13% cold Reduces incoming crit damage: 15.00% Spell save: +10 (+3 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. swiftstrike dragonbone longbow of true flightswiftstrike dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +14.0% Longbows are used to shoot arrows at your foes. |
Blood-Edge (46-64.4 power, 7 apr) Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of purging (41.5-58.1 power, 6 apr)thunderous voratun longsword of purging (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to daze * 25% chance to remove a magical effect Damage (Melee): +14 nature When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +11% lightning Sharp, long, and deadly. |
voratun mace 'Thunderdredge' (45-63 power, 6 apr) voratun mace 'Thunderdredge' (45-63 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +20 mind Burst (radius 2) on crit: +16 fire When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes resistances penetration: +15% temporal / +14% fire Changes damage: +9% mind / +3% lightning Global speed: +2% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Fogreeve (17.5-19.25 power, 40 apr, mind damage) Fogreeve (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 arcane When wielded/worn: Changes resistances: +22% lightning / +25% fire / +3% darkness / +25% cold Changes resistances penetration: +5% mind Changes damage: +3% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Physical save: +9 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Equilibrium when hit: +2.30 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Healing mod.: +29% Heals friendly targets nearby when you use a nature summon: +56 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller's living mindstar (17.5-19.25 power, 40 apr, mind damage)caller's living mindstar (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% acid / +7% fire / +9% cold / +7% physical Changes damage: +14% acid / +12% fire / +11% cold / +9% physical Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar (17-18.7 power, 40 apr, nature damage)living mindstar (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Duskknight' hardened leather sling 'Duskknight'Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances: +6% blight / +9% darkness / +5% arcane Changes resistances penetration: +15% darkness / +16% physical Changes damage: +17% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating drakeskin leather slingpenetrating drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +23% physical Damage Shield penetration: +44% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)cruel dragonbone magestaff of invocation (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +23 (+5 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 73.86 to 88.63 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Breneyalin' (30-36 power, 6 apr, fire element) dragonbone magestaff 'Breneyalin' (30-36 power, 6 apr, fire element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 44% chance to corrode armour When wielded/worn: Changes stats: +14 Con Changes resistances: +5% arcane Changes damage: +30% fire Talent granted: +1 Command Staff Mental save: +10 (+3 eff.) Pinning immunity: +5% Stun/Freeze immunity: +5% Life regen: +3.70 Spellpower: +35 (+7 eff.) Spell crit. chance: +5% Healing mod.: +49% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone starstaff (30-36 power, 6 apr, physical element)lifebinding dragonbone starstaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +30% physical Talent granted: +1 Command Staff Life regen: +1.80 Spellpower: +23 (+5 eff.) Spell crit. chance: +5% Healing mod.: +25% Staves designed for wielders of magic, by the greats of the art. |
Silewe (39-54.6 power, 6 apr) Silewe (39-54.6 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 29% chance to corrode armour * 23% chance to daze Damage (Melee): +42 insidious poison When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +4 Str / +3 Dex / +5 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +12% lightning / +10% acid Life regen: +2.50 Mana each turn: +0.12 Mana when firing critical spell: +4.00 Spell crit. chance: +2% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe of purging (38.5-53.9 power, 6 apr)blazebringer's voratun waraxe of purging (38.5-53.9 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +20 nature Burst (radius 2) on crit: +16 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +6% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. glacial voratun waraxe of nature (41-57.4 power, 6 apr)glacial voratun waraxe of nature (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +23 ice When wielded/worn: Armour: +6 Changes resistances: +8% all Changes resistances penetration: +13% nature / +13% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of massacre (53-74.2 power, 6 apr)quick voratun waraxe of massacre (53-74.2 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 53.0 - 74.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +6 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun waraxe of rage (38.5-53.9 power, 6 apr)thunderous voratun waraxe of rage (38.5-53.9 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 22% chance to daze When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +7 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances penetration: +10% lightning Changes damage: +15% physical Stamina when hit: +1.90 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe of rage (41-57.4 power, 6 apr)warbringer's voratun waraxe of rage (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +11 (+5 eff.) Changes stats: +6 Str / +5 Con Changes resistances penetration: +12% physical Changes damage: +12% physical Disarm immunity: +21% Stamina when hit: +2.50 One-handed war axes. |
Berareleg the drakeskin leather belt Berareleg the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% blight / +6% temporal / +9% lightning Reduced damage from: +40% Summoned Spell save: +18 (+6 eff.) A belt that goes around your waist. |
Emiba the hardened leather belt Emiba the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +10% fire / +11% cold Changes resistances penetration: +10% physical Critical mult.: +9.00% Reduces incoming crit damage: 10.00% Maximum life: +10.00 A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 430, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 1.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 20 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Fogripper (10 def, 5 armour) Fogripper (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Fatigue: -8% Changes stats: +3 Str Changes resistances: +33% blight Changes damage: +3% darkness Maximum encumbrance: +60 Physical save: +29 (+11 eff.) Life regen: +7.80 Maximum life: +192.00 Healing mod.: +58% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Isledassra the pair of voratun boots (0 def, 5 armour) Isledassra the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -1% Changes stats: +9 Mag Changes resistances: +3% blight Changes damage: +7% acid / +7% blight Reduces incoming crit damage: 10.00% Maximum encumbrance: +31 Physical save: +12 (+5 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +20% Disease immunity: +22% Spellpower: +7 (+2 eff.) Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of invasion (0 def, 5 armour)invigorating pair of voratun boots of invasion (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+3 eff.) Armour: +5 Fatigue: -5% Changes resistances penetration: +14% physical Stamina each turn: +0.80 Maximum life: +60.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. restorative pair of voratun boots (0 def, 5 armour)restorative pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Life regen: +5.50 Healing mod.: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Heatpassion the drakeskin leather gloves (0 def, 3 armour) Heatpassion the drakeskin leather gloves (0 def, 3 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 28 mind / 15 fire Damage when hit (Melee): 4 mind / 4 fire Changes resistances: +31% mind / +10% fire Changes resistances penetration: +5% mind / +15% fire Changes damage: +24% mind / +11% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of regeneration (0 def, 3 armour)voratun gauntlets of regeneration (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Life regen: +5.80 Stamina each turn: +0.70 Psi each turn: +0.30 Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Flashfurnace (9 def, 0 armour) Flashfurnace (9 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +9 (+5 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +9 Cun / +6 Wil Changes resistances: +17% physical Changes resistances penetration: +10% lightning Changes damage: +17% physical Spell save: +28 (+9 eff.) Mental save: +38 (+11 eff.) Poison immunity: +5% Cut immunity: +15% Confusion immunity: -20% Stun/Freeze immunity: +10% Fear immunity: -20% Psi each turn: +0.40 Only die when reaching: -20.00 life Mindpower: +6 (+2 eff.) Mental crit. chance: +14% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 174 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed voratun helm of sanctity (0 def, 5 armour)bladed voratun helm of sanctity (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +4 Str Changes resistances: +12% blight / +14% darkness Spell save: +7 (+2 eff.) Mental save: +13 (+4 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 204.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. clarifying elven-silk wizard hat of decomposition (3 def, 0 armour)clarifying elven-silk wizard hat of decomposition (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +8 Cun Changes resistances: +8% lightning / +7% temporal / +7% light / +6% fire / +6% nature / +7% acid / +8% blight / +7% cold / +7% darkness Mental save: +12 (+4 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. defender's drakeskin leather cap of absorption (7 def, 13 armour)defender's drakeskin leather cap of absorption (7 def, 13 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +5% Changes resistances: +7% all Physical save: +11 (+5 eff.) Stamina when hit: +2.30 Equilibrium when hit: +2.10 A cap made of leather. |
elven-silk wizard hat 'Shimmertyphoon' (3 def, 0 armour) elven-silk wizard hat 'Shimmertyphoon' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 lightning Changes resistances: +16% lightning / +6% temporal / +5% light / +7% fire / +6% nature / +6% acid / +6% blight / +8% cold / +7% darkness Changes damage: +15% lightning Mana each turn: +2.70 Mana when hit: +2.30 Equilibrium when hit: +1.50 Psi when hit: +2.70 Hate when hit: +2.60 Maximum mana: +78.00 Spellpower: +9 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Borasus the drakeskin leather armour (5 def, 8 armour) Borasus the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 10 acid / 4 blight / 13 fire / 13 lightning / 13 cold Changes resistances: +13% acid / +13% fire / +13% lightning / +13% cold Changes resistances penetration: +10% arcane Changes damage: +6% arcane Critical mult.: +5.00% Spell save: +3 (+1 eff.) Maximum mana: +80.00 Spellpower: +2 (+1 eff.) A suit of armour made of leather. |
Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 333.04 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Xelaith (9 def, 16 armour) Xelaith (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 mind / 16 temporal Changes stats: +6 Str Changes resistances: +7% physical / +15% light / +6% temporal / +8% mind / +31% darkness Mental save: +18 (+6 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun plate armour of clarity (9 def, 16 armour)rejuvenating voratun plate armour of clarity (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Changes resistances: +9% mind Mental save: +18 (+6 eff.) Life regen: +7.50 Stamina each turn: +2.50 A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 235 block) Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +18 Defense: +8 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+7 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
690 alchemist agate 690 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beroldir the Brightrain (dig speed 11 turns) Beroldir the Brightrain (dig speed 11 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +1 Cun / +6 Str Changes resistances: +12% light Changes damage: +15% mind / +15% fire Mental save: +14 (+4 eff.) See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 35/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 49.95 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Dull red runes are etched all over this blackened skull. |
47 alchemist bloodstone 47 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 793.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
This item will automatically be transmogrified when you leave the level. slimey pouch of voratun shots (25/25, 52-62.4 power, 6 apr)slimey pouch of voratun shots (25/25, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 25 On weapon hit: * Slows global speed by 14% Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of psychoportation 'Salabrelaith' [power 55] (45 cooldown) dwarven-steel torque of psychoportation 'Salabrelaith' [power 55] (45 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour penetration: +1 Fatigue: -4% Damage when hit (Melee): 4 physical Changes resistances penetration: +15% physical Reduces incoming crit damage: 5.00% Maximum encumbrance: +40 It can be used to teleport randomly (rad 55), putting all charms on cooldown for 45 turns. Torques are made by powerful psionics to store psionic powers. |
Hurydothad the Noonlace [power 210] (20 cooldown) Hurydothad the Noonlace [power 210] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +1 Str Changes resistances: +9% light Changes resistances penetration: +10% light Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Infravision radius: +3 It can be used to heal a target within range 10 (based on Willpower) for 210, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Ce'Nylle' [power 235] (20 cooldown) dragonbone totem of healing 'Ce'Nylle' [power 235] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 4 arcane / 4 acid Changes resistances: +6% temporal Changes damage: +9% arcane Talents granted: +4 Rushing Claws +6 Lay Web It can be used to heal a target within range 10 (based on Willpower) for 235, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 144 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of clairvoyance [power 15] (6 cooldown)volcanic dragonbone wand of clairvoyance [power 15] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Volcano It can be used to reveal the area around you, dispelling darkness (radius 15, power 101 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of firewall [power 337] (6 cooldown)volcanic dragonbone wand of firewall [power 337] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Volcano It can be used to creates a wall of flames lasting 4 turns (dealing 377 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Elkam the Shalore Archmage level 27
19th Pyre 123rd year of Ascendancy at 02:58 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Elkam the Shalore Archmage level 46
73rd Pyre 124th year of Ascendancy at 16:27 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Elkam the Shalore Archmage level 22
39th Regrowth 123rd year of Ascendancy at 11:22 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Elkam the Shalore Archmage level 33
22nd Haze 123rd year of Ascendancy at 04:26 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Elkam the Shalore Archmage level 34
36th Haze 123rd year of Ascendancy at 06:02 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Elkam the Shalore Archmage level 44
49th Pyre 124th year of Ascendancy at 09:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Elkam the Shalore Archmage level 32
74th Dusk 123rd year of Ascendancy at 01:17 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Elkam the Shalore Archmage level 23
42nd Regrowth 123rd year of Ascendancy at 11:20 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Elkam the Shalore Archmage level 19
66th Haze 122nd year of Ascendancy at 10:49 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Elkam the Shalore Archmage level 44
53rd Pyre 124th year of Ascendancy at 18:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Elkam the Shalore Archmage level 18
57th Haze 122nd year of Ascendancy at 09:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Elkam the Shalore Archmage level 29
32nd Pyre 123rd year of Ascendancy at 10:17 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Elkam the Shalore Archmage level 40
49th Regrowth 124th year of Ascendancy at 01:07 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Elkam the Shalore Archmage level 45
62nd Pyre 124th year of Ascendancy at 15:03 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Elkam the Shalore Archmage level 16
22nd Haze 122nd year of Ascendancy at 20:37 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elkam the Shalore Archmage level 29
45th Pyre 123rd year of Ascendancy at 05:54 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Elkam the Shalore Archmage level 25
54th Regrowth 123rd year of Ascendancy at 11:44 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Elkam the Shalore Archmage level 47
8th Mirth 124th year of Ascendancy at 11:58 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Elkam the Shalore Archmage level 36
52nd Haze 123rd year of Ascendancy at 03:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elkam the Shalore Archmage level 22
2nd Allure 123rd year of Ascendancy at 07:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Elkam the Shalore Archmage level 35
37th Haze 123rd year of Ascendancy at 06:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Elkam the Shalore Archmage level 10
9th Mirth 122nd year of Ascendancy at 11:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Elkam the Shalore Archmage level 20
66th Haze 122nd year of Ascendancy at 17:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Elkam the Shalore Archmage level 30
13rd Dusk 123rd year of Ascendancy at 18:01 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Elkam the Shalore Archmage level 40
12nd Regrowth 124th year of Ascendancy at 06:19 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Elkam the Shalore Archmage level 50
15th Dusk 124th year of Ascendancy at 19:00 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Elkam the Shalore Archmage level 31
29th Dusk 123rd year of Ascendancy at 11:23 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Elkam the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:00 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Elkam the Shalore Archmage level 47
6th Mirth 124th year of Ascendancy at 03:47 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Elkam the Shalore Archmage level 50
16th Dusk 124th year of Ascendancy at 07:54 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Elkam the Shalore Archmage level 27
60th Regrowth 123rd year of Ascendancy at 08:32 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Elkam the Shalore Archmage level 50
16th Dusk 124th year of Ascendancy at 07:54 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Elkam the Shalore Archmage level 46
72nd Pyre 124th year of Ascendancy at 08:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Elkam the Shalore Archmage level 31
33rd Dusk 123rd year of Ascendancy at 09:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Elkam the Shalore Archmage level 31
33rd Dusk 123rd year of Ascendancy at 06:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Elkam the Shalore Archmage level 5
78th Pyre 122nd year of Ascendancy at 02:20 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Elkam the Shalore Archmage level 47
6th Mirth 124th year of Ascendancy at 06:52 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Elkam the Shalore Archmage level 38
76th Haze 123rd year of Ascendancy at 06:48 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Elkam the Shalore Archmage level 39
5th Decay 123rd year of Ascendancy at 08:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Elkam the Shalore Archmage level 29
32nd Pyre 123rd year of Ascendancy at 12:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Elkam the Shalore Archmage level 18
49th Haze 122nd year of Ascendancy at 09:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Elkam the Shalore Archmage level 25
55th Regrowth 123rd year of Ascendancy at 09:17 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Elkam's arcane area effect hits Elkam for 67 arcane damage.
Elkam casts Flame.
Elkam's spell attains critical power!
Elandar is on fire!
Elkam hits Elandar for 220 fire damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elkam's Fireflash hits Elandar for 425 fire damage.
Elkam's Fireflash killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Elkam deactivates Arcane Shield.
Elkam slows down.
Elkam deactivates Arcane Power.
Elkam deactivates Stone Skin.
Elkam is no longer surging arcane power.
Elkam deactivates Feather Wind.
Elkam deactivates Essence of Speed.
Elkam deactivates Thunderstorm.
The furious lightning storm around Elkam calms down and disappears.
Elkam deactivates Shielding.
