





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 6 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 17 (base 17) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 19 (base 19) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 186/186 |
| Mana | 90/90 |
| Stamina | 115/115 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 11.677011280365 (75.452380952381%) |
| Defense | 8 |
| Ranged Defense | 14 |
| Fatigue | 12 |
| Physical Save | 18 |
| Spell Save | 11 |
| Mental Save | 7 |
Defense: Resistances
| Physical | + 4%(100%) |
| Lightning | + 16%(100%) |
| Mind | + 2%(100%) |
| Darkness | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Chant of Fortress |
| talent | Reflective Skin |
Quests
Equipment
| Main armor | Emelagada the Flashsting (8 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +4 Defense: +8 (+8 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +12% Changes resistances: +16% lightning / +1% physical Changes resistances penetration: +10% light A suit of armour made of mail. |
| In main hand | iron battleaxe (15.5-23.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
iron greatmaul 'Yareduthad' (19-28.5 power, 8 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +0.5% Attack speed: 100% Damage Shield penetration (this weapon only): +17% When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes damage: +9% blight Spellpower: +2 (+1 eff.) Massive two-handed mauls. |
arcing iron waraxe (10.5-14.7 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning One-handed war axes. |
spiked iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +16% cold A suit of armour made of metal plates. |
Polyldanor the iron shield (4 def, 2 armour, 21 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Effects on melee hit: * 15% chance to corrode armour by 30% Effects when hit in melee: * 10% chance to daze at end of turn Damage when hit (Melee): 8 acid / 4 arcane Changes stats: +2 Dex Changes resistances: +11% lightning Talent granted: +1 Block Handheld deflection devices. |
Porivea the Lightningnigh (4 def, 2 armour, 23 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Effects on melee hit: * 15% chance to corrode armour by 30% Effects when hit in melee: * 11% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +1 Dex Changes resistances: +10% lightning / +9% acid Changes resistances penetration: +5% lightning Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).
Bombadriell wears: resilient linen cloak of Eldoral (1 def, 0 armour).
New shimmer option unlocked: elm vilestaff
Bombadriell wears (replacing short elm magestaff of might (10-12 power, 2 apr, fire element)): elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 2.54 gold from the transmogrification of short elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, fire element).
You give iron greatmaul 'Yareduthad' (19-28.5 power, 8 apr) to Molem (servant of Bombadriell).
You give arcing iron waraxe (10.5-14.7 power, 2 apr) to Molem (servant of Bombadriell).
Bombadriell casts Extract Gems.
You extract ametrine from acidic iron greatmaul of vileness (16-24 power, 1 apr)
Bombadriell casts Extract Gems.
You extract agate from spiked iron plate armour of clarity (3 def, 7 armour)
Character control switched to Molem (servant of Bombadriell).
Molem (servant of Bombadriell) deactivates Chant of Fortress.
Molem (servant of Bombadriell) deactivates Reflective Skin.
Bombadriell deactivates Flame Infusion.














