









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 14 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Belebeth the giant lightning ant at level 11 on the 1st Dusk 122nd year of Ascendancy at 07:11 1 / 4Killed by Belebeth the giant lightning ant at level 11 on the 1st Dusk 122nd year of Ascendancy at 09:12 Killed by Zubulrakira the awoken tentacle tree at level 14 on the 41st Dusk 122nd year of Ascendancy at 12:28 Killed by Zubulrakira the awoken tentacle tree at level 14 on the 41st Dusk 122nd year of Ascendancy at 14:39 |
Primary Stats
| Strength | 43 (base 15) |
| Dexterity | 33 (base 10) |
| Constitution | 40 (base 40) |
| Magic | 46 (base 24) |
| Willpower | 21 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 530/530 |
| Positive | 89/89 |
| Stamina | 166/166 |
| Healing Factor | 1.3342857142857 |
| Regeneration | 11.692431473567 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 29 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +8% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 43.434838062803 (84.180064308682%) |
| Defense | 25 |
| Ranged Defense | 29 |
| Fatigue | 25 |
| Physical Save | 33 |
| Spell Save | 33 |
| Mental Save | 12 |
Defense: Resistances
| Darkness | + 17%( 72%) |
| Light | + 22%( 72%) |
| Temporal | + 15%( 72%) |
| Nature | + 17%( 72%) |
| Fire | + 20%( 72%) |
| Cold | + 5%( 72%) |
| All | 0%( 72%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 37% |
| Bleed Resistance | 100% |
| Knockback Resistance | 22% |
| Fear Resistance | 100% |
| Pinning Resistance | 21% |
| Poison Resistance | 100% |
| Blind Resistance | 49% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanelaith the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Dex / +3 Mag / +6 Wil / +3 Cun Changes resistances: +8% fire / +5% cold Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +3 Wil Changes resistances: +6% fire Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed iron helm of knowledge (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +2 Str / +2 Wil / +3 Cun Mindpower: +3 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 108.1 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Polinne the iron pickaxe (dig speed 35 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +2 Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: -5% Changes stats: +3 Str Disease immunity: +10% Disarm immunity: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
| On fingers | wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Rings can have magical properties. |
| Around waist | Pusstone the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Damage when hit (Melee): 16 nature Changes stats: +4 Mag Changes resistances: +6% nature Changes damage: +3% nature Critical mult.: +5.00% Mana each turn: +0.49 Maximum mana: +70.00 A belt that goes around your waist. |
| In main hand | acidic dwarven-steel greatmaul of paradox (42-63 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +9 temporal When wielded/worn: Damage when hit (Melee): 10 temporal Changes resistances: +12% temporal Massive two-handed mauls. |
| On hands | naturalist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+4 eff.) Armour: +2 Damage (Melee): 8 nature Changes stats: +3 Str Changes resistances: +5% nature Changes damage: +5% nature Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable steel plate armour of Eyal (4 def, 16 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+2 eff.) Fatigue: +22% Life regen: +1.60 Maximum life: +40.00 Healing mod.: +12% A suit of armour made of metal plates. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Shadowstoker the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +9 (+4 eff.) Changes resistances: +3% temporal / +22% light / +6% fire / +6% nature / +17% darkness Changes resistances cap: +2% all Changes resistances penetration: +10% darkness Physical save: +17 (+8 eff.) Blindness immunity: +49% Infravision radius: +5 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 50 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level.warbringer's steel dagger (11.5-14.95 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +5% physical Disarm immunity: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Galesweep (26-39 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Burst (radius 2) on crit: +8 lightning When wielded/worn: Changes resistances: +3% lightning Changes resistances penetration: +20% lightning / +10% mind Changes damage: +15% mind / +6% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Toxinbraid the vined mindstar (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Changes resistances: +6% nature Changes resistances penetration: +15% nature / +20% light Changes damage: +6% nature Physical save: +4 (+2 eff.) Spell save: +3 (+2 eff.) Mental save: +3 (+3 eff.) Equilibrium when hit: +0.60 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.elm vilestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Voidterror of the Blightspawn (27-37.8 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn On weapon crit: * splashes the target with acid Damage (Melee): +5 acid When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: -3 Cun / +3 Mag Changes resistances penetration: +5% lightning Changes damage: +3% acid / +3% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Flashoath the woollen robe (9 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +2 Str Changes resistances: +5% blight Life regen: +2.30 Maximum life: +71.00 Maximum stamina: +5.00 Light radius: +1 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Gunalin the woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +12% blight Changes resistances penetration: +25% arcane / +10% blight Critical mult.: +5.00% Spell save: +19 (+9 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Damage Shield penetration: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Umbraserpent of the Blightspawn (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Damage when hit (Melee): 8 blight Changes stats: -4 Dex / +4 Con Changes resistances: +6% lightning / +6% temporal / +3% light Changes resistances penetration: +10% light Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Stamina each turn: +0.50 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Bleakmoon of the Blightspawn (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects when hit in melee: * 23% chance to disease * 21% chance to inflict 15% damage reduction Changes resistances: +13% light / +10% darkness Critical mult.: +5.00% Physical save: +13 (+6 eff.) Stamina when hit: +1.50 Equilibrium when hit: +0.70 Mana when firing critical spell: +3.00 Spell crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.Dimspar of the Blightspawn (1 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects when hit in melee: * 21% chance to disease * 20% chance to inflict 15% damage reduction Damage when hit (Melee): 4 arcane Changes resistances: +5% lightning / +18% temporal Life regen: +1.60 Mana each turn: +0.90 Mana when hit: +0.70 Maximum mana: +42.00 Spellpower: +6 (+3 eff.) Damage Shield Power: +6% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By The Forgotten Paladin the Skeleton Sun Paladin level 12
10th Dusk 122nd year of Ascendancy at 06:24 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By The Forgotten Paladin the Skeleton Sun Paladin level 13
27th Dusk 122nd year of Ascendancy at 15:41 see stats
Level 10
Got a character to level 10.By The Forgotten Paladin the Skeleton Sun Paladin level 10
6th Flare 122nd year of Ascendancy at 05:46 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By The Forgotten Paladin the Skeleton Sun Paladin level 9
4th Flare 122nd year of Ascendancy at 19:06 see stats
The Arena
Unlocked Arena mode.By The Forgotten Paladin the Skeleton Sun Paladin level 5
8th Mirth 122nd year of Ascendancy at 03:13 see stats
The secret city
Discovered the truth about mages.By The Forgotten Paladin the Skeleton Sun Paladin level 10
8th Flare 122nd year of Ascendancy at 01:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By The Forgotten Paladin the Skeleton Sun Paladin level 13
29th Dusk 122nd year of Ascendancy at 19:35 see stats
Log
The Forgotten Paladin hits Zubulrakira the awoken tentacle tree for 2 physical, 5 light, 3 temporal, 3 fire, 5 nature, 2 physical, 5 light, 3 temporal, 3 fire, 5 nature (37 total damage).
The Forgotten Paladin is not dazed anymore.
Zubulrakira the awoken tentacle tree hits The Forgotten Paladin for 8 fire damage.
Burning from Zubulrakira the awoken tentacle tree hits The Forgotten Paladin for 17 fire damage.
Tentacle Constriction from Zubulrakira the awoken tentacle tree hits The Forgotten Paladin for 5 darkness, 7 fire (12 total damage).
The Forgotten Paladin hits Zubulrakira the awoken tentacle tree for 2 physical, 6 light, 3 temporal, 4 fire, 6 nature (22 total damage).
Zubulrakira the awoken tentacle tree receives 83 healing.
Zubulrakira the awoken tentacle tree's demonfire area effect hits Zubulrakira the awoken tentacle tree for 22 fire damage.
Zubulrakira the awoken tentacle tree casts Tendrils Eruption.
The Forgotten Paladin is caught by a slimy tendril.
Zubulrakira the awoken tentacle tree hits The Forgotten Paladin for 32 physical, 4 light, 4 fire, 3 fire, 5 darkness, 4 fire, 9 fire, 28 darkness, 6 fire, 7 fire, 25 fire (126 total damage).
The Forgotten Paladin hits Zubulrakira the awoken tentacle tree for 2 physical, 6 light, 3 temporal, 4 fire, 6 nature, 2 physical, 6 light, 3 temporal, 4 fire, 6 nature, 2 physical, 6 light, 3 temporal, 4 fire, 6 nature (65 total damage).
Zubulrakira the awoken tentacle tree hits The Forgotten Paladin for 5 fire damage.
Burning from Zubulrakira the awoken tentacle tree hits The Forgotten Paladin for 42 fire damage.
Tentacle Constriction from Zubulrakira the awoken tentacle tree hits The Forgotten Paladin for 5 darkness, 4 fire (9 total damage).
The Forgotten Paladin hits Zubulrakira the awoken tentacle tree for 1 physical, 4 light, 2 temporal, 2 fire, 4 nature (13 total damage).
The Forgotten Paladin the level 14 skeleton sun paladin was combusted to death by Zubulrakira the awoken tentacle tree on level 3 of Old Forest.
You have 1 life(s) left.
The Forgotten Paladin is free from the tendril.
The Forgotten Paladin is not stunned anymore.
The illusion covering The Forgotten Paladin disappears.
The Forgotten Paladin deactivates Weapon of Light.
The Forgotten Paladin stops burning.
The Forgotten Paladin is free from the tentacle constriction.
The Forgotten Paladin deactivates Chant of Fortitude.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Tentacle Constriction from Zubulrakira the awoken tentacle tree killed The Forgotten Paladin!
Saving done.









































































