Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Addons | Werebeast Class 0.9.42 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Werebeast |
| Level / Exp | 13 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 12 on the 25th Dusk 122nd year of Ascendancy at 11:41 0 / 5Killed by Assassin Lord at level 13 on the 56th Dusk 122nd year of Ascendancy at 00:34 Killed by Assassin Lord at level 13 on the 56th Dusk 122nd year of Ascendancy at 02:19 Killed by Isorpa the human at level 13 on the 4th Haze 122nd year of Ascendancy at 20:35 Killed by ultimate gwelgoroth at level 13 on the 17th Haze 122nd year of Ascendancy at 07:13 |
Primary Stats
| Strength | 28 (base 22) |
| Dexterity | 19 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 36 (base 28) |
| Cunning | 35 (base 28) |
Resources
| Life | -8/367 |
| Hate | 91/100 |
| Equilibrium | 83 |
| Healing Factor | 0.81428366779846 |
| Regeneration | 18.117811608516 |
Speed
| Mental | +42.482527045383% |
| Attack | 0% |
| Movement | +26.681158050723% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 35 |
| Crit Chance | 11% |
| APR | 23 |
| Speed | 0.70 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 35 |
| Crit Chance | 11% |
| APR | 17 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.6 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Blight | +14% |
| Physical | +24% |
| All | +10% |
| Nature | +16% |
Defense: Base
| Armour (hardiness) | 22 (40%) |
| Defense | 23.975 |
| Ranged Defense | 28.975 |
| Fatigue | 10 |
| Physical Save | 27.258380931597 |
| Spell Save | 20.4 |
| Mental Save | 30.508380931597 |
Defense: Resistances
| Darkness | + 26%( 70%) |
| Blight | + 34%( 70%) |
| All | + 22%( 70%) |
| Cold | + 33%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Fear Resistance | 15% |
| Stun Resistance | 15% |
| Knockback Resistance | 15% |
| Confusion Resistance | 27% |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 146 life. Its effects scale with your Cunning stat. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Strength stat. |
| Infusion | Effective talent level: 1.0 SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 32). It will also blind any creatures caught inside (power 64) for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-curse / Snake aspect | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Silent hunter | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Treant aspect | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-curse / Shark aspect | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Wolf aspect | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Eagle aspect | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/10 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Psiclaws |
| talent | Tangling Vines |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 10%. Strength and Willpower are increased by 5. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| beneficial effect | A flow of life spins around the target, regenerating 22.00 life per turn. Regeneration |
| detrimental effect | The target is in the center of a lightning hurricane, doing 18.42 to 55.26 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | The target is rampaging! (+153% movement speed, +25% attack speed, +14% physical damage, +7 physical save, +7 mental save) Rampaging |
| beneficial effect | The target ignores pain, reducing all damage taken by 22%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
All the treekillers must die. You must kill them. The beast within20 treekillers have died. | completed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Defense: +3 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
| On hands | iron gauntlets of the nighthunter (0 def, 1 armour) iron gauntlets of the nighthunter (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +3 Armour: +1 Changes stats: +2 Cun Changes resistances: +6% darkness Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with the Cunning stat Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
| On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Rings can have magical properties. |
| Around neck | mindweaver's steel amulet mindweaver's steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Mental save: +6 Confusion immunity: +12% Mindpower: +7 Amulets can have magical properties. |
| In main hand | Demonspire (5-5.5 power, 18 apr, mind damage) Demonspire (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +10 insidious poison Burst (radius 1) on hit: +4 darkness When wielded/worn: Damage when the wearer is hit: 3 slime Changes resistances: +4% blight Changes damage: +6% nature / +3% darkness Physical save: +3 Spell save: +4 Mental save: +3 Disease immunity: +14% Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 26% chance to completely evade them for 8 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Layussra (3-3.3 power, 12 apr, nature damage) Layussra (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +4 acid / +8 blight When wielded/worn: Damage when the wearer hits(melee): 2 acid Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing drakeskin leather armour (5 def, 8 armour) cleansing drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +11% nature / +12% blight A suit of armour made of leather. |
Inventory
anchoring gold amulet of mastery (0.15 Wild-curse / Wolf aspect) anchoring gold amulet of mastery (0.15 Wild-curse / Wolf aspect)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% temporal Talent mastery: +0.15 Wild-curse / Wolf aspect Knockback immunity: +20% Amulets can have magical properties. |
copper amulet of mastery (0.11 Wild-curse / Wolf aspect) copper amulet of mastery (0.11 Wild-curse / Wolf aspect)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Wild-curse / Wolf aspect Amulets can have magical properties. |
radiant vined mindstar (5-5.5 power, 18 apr, nature damage) radiant vined mindstar (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +2 light When wielded/worn: Mindpower: +3 Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. Zubodalrana (0 def, 0 armour)Zubodalrana (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +6% nature / +9% fire / +9% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of chaos (3 def, 0 armour) verdant silk robe of chaos (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +1 Con Changes resistances: +7% physical / -6% arcane / +5% fire / -6% cold / -7% nature / +6% blight Changes resistances penetration: +7% physical / +9% fire / +5% blight Changes damage: +9% nature Life regen: +1.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelolle (4 def, 5 armour) Emelolle (4 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Defense: +4 Stun/Freeze immunity: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
temporal rough leather gloves of strength (+2) (0 def, 1 armour) temporal rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 6 temporal Changes resistances: +5% temporal Changes damage: +4% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pitchwinter (1 def, 2 armour) Pitchwinter (1 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 12 darkness Changes resistances: +3% light Changes damage: +6% darkness Light radius: +2 A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Ariwelwy the Higher Werebeast level 10
11st Dusk 122nd year of Ascendancy at 11:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ariwelwy the Higher Werebeast level 13
56th Dusk 122nd year of Ascendancy at 14:43 see stats
That was close
Kill your target while having only 1 life left.By Ariwelwy the Higher Werebeast level 13
17th Haze 122nd year of Ascendancy at 07:13 see stats
The Arena
Unlocked Arena mode.By Ariwelwy the Higher Werebeast level 9
5th Dusk 122nd year of Ascendancy at 05:54 see stats
The secret city
Discovered the truth about mages.By Ariwelwy the Higher Werebeast level 13
14th Haze 122nd year of Ascendancy at 16:13 see stats
Log
Ariwelwy hits ultimate gwelgoroth for 6 mind, 2 nature, 3 acid, 4 darkness, 5 physical damage (total 17.83).
Ultimate gwelgoroth hits Ariwelwy for 10 lightning damage.
Ultimate gwelgoroth misses Ariwelwy.
Greater gwelgoroth casts Lightning.
You fight through the pain! (+5 hate)
Greater gwelgoroth hits Ariwelwy for 79 lightning damage.
Greater gwelgoroth hits giant carpenter ant for 100 lightning damage.
Greater gwelgoroth hits ultimate gwelgoroth for 0 lightning damage.
Ariwelwy misses ultimate gwelgoroth.
Ariwelwy hits ultimate gwelgoroth for 13 mind, 2 nature, 3 acid, 4 darkness, 5 physical damage (total 24.24).
Ultimate gwelgoroth hits Ariwelwy for 10 lightning damage.
Ariwelwy hits ultimate gwelgoroth for 13 mind, 2 nature, 3 acid, 4 darkness, 5 physical, 11 nature, 10 blight, 5 acid, 3 acid, 5 physical damage (total 54.88).
Ultimate gwelgoroth hits Ariwelwy for 10 lightning, 10 lightning damage (total 18.79).
Ultimate gwelgoroth casts Shock.
Your hatred grows even as your life fades! (+4 hate)
Ariwelwy is caught inside a Hurricane.
Ultimate gwelgoroth hits Ariwelwy for 53 lightning damage.
Ariwelwy is dazed!
Ariwelwy is not dazed anymore.
Your hatred grows even as your life fades! (+4 hate)
Ultimate gwelgoroth hits Ariwelwy for 24 lightning damage.
Ultimate gwelgoroth hits greater gwelgoroth for 0 lightning damage.
Ultimate gwelgoroth casts Lightning.
Your hatred grows even as your life fades! (+8 hate)
Ultimate gwelgoroth hits Ariwelwy for 72 lightning damage.
An elite foe has fallen to your hate! (+8 hate)
Personal New Achievement: That was close!
Saving done.
Saving done.
Saving game...
