Damar the level 3 Skeleton Doombringer by thedwarf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp3 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity22 (base 10)
Constitution12 (base 12)
Magic15 (base 15)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life-12/203
Stamina106/106
Vim101/108
Healing Factor1.1
Regeneration1.155

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+77.16049382716%

Vision

Sight10
Lite4

Offense: Mainhand

Damage35
Accuracy30
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower20.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)16.19 (73.452380952381%)
Defense25.1
Ranged Defense25.1
Fatigue17
Physical Save13.3
Spell Save8.75
Mental Save7.35

Defense: Resistances

All+ 16%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
3/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
1/5
0/5

Effects

talent
beneficial effect
detrimental effect
detrimental effect
detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Damar's is no longer blazing.

Talent Rune: Shielding is ready to use.
Talent Rune: Heat Beam is ready to use.
Talent Rush is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 57 turns (stop reason: at door).


You don't see how to get there...


Ran for 9 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: taken damage).

Damar is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Damar for 75 physical damage.

You are unable to move!

You are unable to move!

You are unable to move!

Damar casts Rune: Phase Door.

Damar is out of phase.

Damar slows down.

Skeleton master archer's Crippling Shot hits
Damar for 84 physical damage.
Saving game...