Damar the level 13 Dwarf Wyrmic by thedwarf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassWyrmic
Level / Exp13 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 30)
Dexterity14 (base 10)
Constitution18 (base 13)
Magic8 (base 10)
Willpower38 (base 35)
Cunning10 (base 10)

Resources

Life400/400
Stamina206/206
Equilibrium30
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Invisible9

Offense: Mainhand

Damage60
Accuracy37
Crit Chance2%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4.6666666666667
Crit Chance1%
Speed1

Offense: Mind

Mindpower25.3
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)51.262666671976 (96.694915254237%)
Defense13.4
Ranged Defense20.7
Fatigue37
Physical Save21.95
Spell Save21.55
Mental Save16.8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance5%
Poison Resistance5%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
1/5
1/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
1/5
1/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
4/5
4/5
0/5

Effects

talent

Quests

done
active
done
failed
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Damar the Dwarf Wyrmic level 10
1st Profit 122nd year of Ascendancy at 13:12
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Damar the Dwarf Wyrmic level 12
21st Profit 122nd year of Ascendancy at 23:14
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Damar the Dwarf Wyrmic level 6
20th Voratun 122nd year of Ascendancy at 08:33
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Damar the Dwarf Wyrmic level 10
2nd Profit 122nd year of Ascendancy at 19:02
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Damar the Dwarf Wyrmic level 12
1st Wealth 122nd year of Ascendancy at 23:35
see stats

Log

Damar picks up (f.): iron helm of strength (+3) (0 def, 3 armour).
Talent Rush is ready to use.
Ran for 3 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 3.30 gold from the transmogrification of
pair of iron boots 'Brandwisp' (0 def, 3 armour).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, lightning element).
You gain 2.66 gold from the transmogrification of
steady ash longbow of lightning.
You gain 0.25 gold from the transmogrification of
iron greatmaul (15.5-23.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-11.7 power, 5 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

You cannot do that on the world map.

Saving done.

There is a Elvala (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).