Damar The Slayer the level 5 Skeleton Bulwark by thedwarf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassBulwark
Level / Exp5 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity20 (base 13)
Constitution13 (base 13)
Magic12 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life238/238
Stamina92/92
Healing Factor1
Regeneration1.65

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage38
Accuracy24
Crit Chance2%
APR7
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower20.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)36.439759015833 (73.452380952381%)
Defense18.042421862769
Ranged Defense21.021210931385
Fatigue23
Physical Save14.35
Spell Save11.7
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance19%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance59%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
1/5
2/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 55 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 55 turns (stop reason: at exit).


Damar The Slayer wears:
wizard's copper ring of power.

Damar The Slayer wears:
Mighty Girdle.

Damar The Slayer wears(replacing):
iron mail armour of acid resistance (2 def, 4 armour).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 1.26 gold from the transmogrification of
prismatic rough leather armour of temporal resistance (1 def, 2 armour).
You gain 0.60 gold from the transmogrification of
linen robe of the mountain (+10%) (0 def, 0 armour).
You gain 4.27 gold from the transmogrification of
shimmering ash vilestaff of illumination (15-18 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.45 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, lightning element).
You gain 3.67 gold from the transmogrification of
earthen ash starstaff of illumination (15-18 power, 3 apr, physical element).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of
arcing iron mace (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the duelist (range 40).
You gain 1.65 gold from the transmogrification of
phase door rune (range 6; power 17; dur 3).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 81 over 5 turns).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 22).