Hogger the level 5 Krog Marauder by juzah

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceKrog
ClassMarauder
Level / Exp5 / 45%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength17 (base 14)
Dexterity20 (base 21)
Constitution12 (base 10)
Magic8 (base 10)
Willpower17 (base 10)
Cunning11 (base 11)

Resources

Life170/170
Stamina130/130
Healing Factor1.0164835164835
Regeneration2.592032967033

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy26
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy26
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)3 (38.536585365854%)
Defense24
Ranged Defense24
Fatigue0.66944655041698
Physical Save10
Spell Save8
Mental Save9

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Duelist1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
1/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You are yanked out of this place!
Hogger can not wear (light source):
scorching brass lantern of clarity (antimagic).
Hogger wears (replacing
rough leather armour (3 def, 2 armour)): rejuvenating rough leather armour (3 def, 2 armour).

You gain 3.37 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.67 gold from the transmogrification of
iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.19 gold from the transmogrification of
cleansing iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.62 gold from the transmogrification of
iron mace of daylight (12.5-17.5 power, 2 apr).
You gain 2.92 gold from the transmogrification of
balanced iron greatsword (13.5-21.6 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).

Resting starts...

Rested for 156 turns (stop reason: all resources and life at maximum).


There is a Passageway into the Trollmire here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.