Chetnut the level 8 Cornac Arcane Blade by Asganafrau

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcane Blade
Level / Exp8 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity16 (base 10)
Constitution15 (base 12)
Magic24 (base 21)
Willpower11 (base 10)
Cunning24 (base 20)

Resources

Life223/223
Mana92/92
Stamina104/104
Healing Factor1.1460311219418
Regeneration11.92640707418

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth38.599459836163
See Invisible38.599459836163

Offense: Mainhand

Damage39
Accuracy31
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)9.6943150816099 (30%)
Defense8
Ranged Defense8
Fatigue7
Physical Save22
Spell Save18
Mental Save17

Defense: Resistances

Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%
Poison Resistance20%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
2/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
3/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Spell / Aegis1.00
3/5
1/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
2/5
0/5

Effects

talent
talent
talent

Quests

failed
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 17 turns (stop reason: dialog is displayed).


Chetnut wears:
marksman's copper ring of perseverance.

You gain 3.35 gold from the transmogrification of
scorching brass lantern of clarity.
You gain 0.95 gold from the transmogrification of
cleansing rough leather armour (3 def, 2 armour).
You gain 2.62 gold from the transmogrification of
scholar's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.24 gold from the transmogrification of
potent elm vilestaff (13-16 power, 2 apr, fire element).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 1.96 gold from the transmogrification of
hateful iron greatsword (16-26 power, 1 apr).
You gain 2.25 gold from the transmogrification of
acidic iron greatsword of phasing (15-24 power, 8 apr).
You gain 2.05 gold from the transmogrification of
blink rune of the psychic (range 3; phase 12; cd 10).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.