Icadon the level 5 Ogre Archmage by SavemyprogressFFS

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassArchmage
Level / Exp5 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic29 (base 27)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life133/133
Mana108/108
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage12
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save14
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Icadon picks up (b.): wild infusion (resist 11%; cure mental, physical).
Icadon picks up (c.):
wild infusion of the duelist (resist 12%; cure magical).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


Icadon casts Teleport: Angolwen.


You don't see how to get there...


Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


You are yanked out of this place!

Icadon wears (replacing
brass lantern): Summertide Phial.

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 108% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.91 gold from the transmogrification of
flaming iron waraxe of projection (103% power, 2 apr).
You gain 3.56 gold from the transmogrification of
balanced iron waraxe of erosion (103% power, 2 apr).
You gain 1.06 gold from the transmogrification of
arcing iron greatmaul (116% power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure magical).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 12%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure mental, physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispells darkness).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Icadon deactivates Arcane Power.

Icadon activates Arcane Power.

Icadon deactivates Arcane Power.