Gurdy Hurdy the level 6 Cornac Archer by SavemyprogressFFS

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp6 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity29 (base 29)
Constitution10 (base 10)
Magic13 (base 10)
Willpower10 (base 10)
Cunning17 (base 16)

Resources

Life170/170
Stamina115/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage31
Accuracy35
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (57.811550151976%)
Defense28
Ranged Defense28
Fatigue0
Physical Save8
Spell Save8
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Around neck
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.95 gold pieces.
You pickup 0.95 gold pieces.

Gurdy Hurdy picks up (c.):
copper amulet of magic (+3).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


New shimmer option unlocked: elm longbow
Gurdy Hurdy wears (replacing
elm longbow): mighty elm longbow of acid.

Gurdy Hurdy wears:
copper amulet of magic (+3).

Space around you starts to dissolve...


Gurdy Hurdy switches her weapons to:
mighty rough leather sling
pouch of iron shots.

Gurdy Hurdy switches her weapons to:
mighty elm longbow of acid
quiver of elm arrows.

Talent Volley is ready to use.

Talent Pin Down is ready to use.

Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.76 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 2.41 gold from the transmogrification of
arcing iron longsword of daylight (105% power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.