










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 33 / 2% |
Size | medium |
Lifes / Deaths | Killed by Ivynn the orc corruptor at level 33 on the 71st Haze 122nd year of Ascendancy at 09:24 / 1 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 1 (base 12) |
Magic | 88 (base 60) |
Willpower | 76 (base 41) |
Cunning | 53 (base 35) |
Resources
Life | -322/698 |
Paradox | 631 |
Healing Factor | 1.0810526315789 |
Regeneration | 4.1620526315787 |
Speed
Mental | +5.9952043329758E-13% |
Attack | +5.9952043329758E-13% |
Movement | +10.000000000001% |
Spell | +5.9952043329758E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 34.470023594311 |
See Invisible | 34.470023594311 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 43 |
Accuracy | 21 |
Crit Chance | 32% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 33% |
Speed | 0.99999999999999 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 26% |
Speed | 0.99999999999999 |
Offense: Damage Bonus
Cold | +27% |
Lightning | +7% |
Light | +25% |
Temporal | +7% |
Blight | +15% |
Physical | +16% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Lightning | +10% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 43.660205101476 (30%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 51 |
Mental Save | 61 |
Defense: Resistances
Lightning | + 8%( 70%) |
Nature | -19%( 70%) |
Cold | + 26%( 70%) |
Blight | -12%( 70%) |
Arcane | + 4%( 70%) |
Mind | + 12%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 44% |
Bleed Resistance | 51% |
Confusion Resistance | 40% |
Stun Resistance | 51% |
Disarm Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 26% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 349 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Chronomancy / Stasis | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Energy | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Reality Smearing |
talent | Chant of Fortitude |
talent | Matter Weaving |
talent | Energy Decomposition |
talent | Contingency |
talent | Gravity Locus |
detrimental effect | The target is infected by a disease, reducing its constitution by 18 and doing 66.51 blight damage per turn. Rotting Disease |
beneficial effect | The target's defense and saves have been increased by 27. 3 Spin |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
detrimental effect | Damage received in the past is returned as 59.31 paradox damage per turn. Reality Smearing |
detrimental effect | Cannot heal higher than 543 life. Blood Lock |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by bandit. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by ghast. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Zuboganor the storm drake hatchling. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Adunne the ghoul. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Lck +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +12% mind Mind.save +12 (+3 eff.) Stealth +9 Confus- +30% Pinning- +15% ---------- misc Infravis +3 A pair of boots made of leather. |
Light source | ![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 419 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
On head | ![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +10 Cun +5 Mag dps ---------- Res.pen +10% blight Melee Ret 12 blight ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Crit.dmg- 15.00% Spell.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Crit.mult +3.00% Phys.pwr +8 (+4 eff.) Dmg.mod +9% physical ----- def ----- Armour +6 Phys.save +12 (+5 eff.) Max.HP +25.00 Disarm- +28% Pinning- +28% Knockbk- +26% Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 28 light Ranged+ 38 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 15% chance to blind Rings can have magical properties. |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +7 Mag +4 Wil dps ---------- Spell.crit +3% ---------- misc Mana/turn +0.10 Max.mana +25.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Spell.crit +4% Spell.pwr +28 (+7 eff.) Dmg.mod +15% blight +25% light Res.pen +10% lightning Phasing +20% ---------- misc Mana/turn +0.46 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T3 hands armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Melee+ 7 arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +2 Resists +4% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +7% physical +12% cold ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +6% cold +7% blight Max.HP +64.00 HP.reg +3.10 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Cun +4 Wil dps ---------- Crit.mult +20.00% Dmg.mod +9% mind ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+3 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.50 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +18 (+7 eff.) Spell.save +18 (+6 eff.) Mind.save +10 (+3 eff.) Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+3 eff.) Rings can have magical properties. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Master Power 29.0 - 37.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +19 insidious poison On Hit.r1 +4 lightning On Crit.r2 +8 mind On Hit: * 14% chance to daze at end of turn While equipped: Stats +3 Str +2 Dex +3 Mag +2 Wil +2 Cun +3 Con dps ---------- Phys.crit +8.0% Crit.mult +12.00% Dmg.mod +12% lightning Res.pen +5% lightning Apr +8 ----- def ----- Resists +9% lightning Sharp, short and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 7.5 - 8.2 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +9% lightning +4% nature Res.pen +7% lightning Melee Ret 7 lightning ----- def ----- Resists +9% lightning +2% blight Disease- +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature This natural mindstar summons a caller. This natural frost should be returned to the wyrm. Power 14.0 - 15.4 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +14 (+5 eff.) Dmg.mod +11% cold Res.pen +8% cold Melee Ret 8 ice ----- def ----- Armour +6 Resists +9% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Nature/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 Ranged+ +9 nature While equipped: dps ---------- Phys.crit +4.0% Res.pen +8% nature Acc +9 (+4 eff.) ----- def ----- Resists +6% all Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T4 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +28 (+7 eff.) Dmg.mod +26% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.10 Spell/Advanced necrotic minions This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() 5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +4 Wil +5 Cun +5 Con dps ---------- Spell.crit +4% Crit.mult +26.00% Spell.pwr +18 (+4 eff.) Dmg.mod +25% fire ---------- misc Vim/s.crit +5.00 Max.mana +31.00 Max.vim +32.00 Max.N.En +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire Res.pen +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +14 (+3 eff.) Melee+ 19 fire Dmg.mod +15% blight ---------- misc Max.mana +28.00 See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +21.00% Spell.pwr +21 (+5 eff.) Melee+ 18 fire Dmg.mod +20% lightning ---------- misc Mana/turn +0.15 See.Invis +8 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% temporal ----- def ----- Armour +5 Defense +5 (+1 eff.) ---------- misc Mana/turn +0.30 Max.mana +52.00 Wards +2 temporal Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Nature Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +20% Melee+ +17 nature +18 temporal While equipped: Stats +3 Mag +7 Wil dps ---------- Dmg.mod +18% arcane Melee Ret 12 arcane 20 blight One-handed war axes. |
![]() 2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +7% Spell.pwr +6 (+1 eff.) Dmg.mod +15% light +24% darkness ----- def ----- Defense +3 (+1 eff.) Resists +21% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego++] Nature While equipped: Stats +4 Str +5 Mag +5 Wil dps ---------- Dmg.mod +5% lightning +6% physical +6% cold ----- def ----- Resists +6% lightning +5% cold +5% blight Max.HP +41.00 HP.reg +1.60 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% blight +6% fire +12% darkness +12% acid Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.16 A cap made of leather. |
![]() 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +6 Mag +4 Con dps ---------- Dmg.mod +5% arcane ----- def ----- Defense +2 (+0 eff.) Shield.pwr +5% HP.reg +2.70 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Rare] Master While equipped: Stats +3 Mag +5 Wil dps ---------- Dmg.mod +9% blight ----- def ----- Armour +14 Defense +4 (+1 eff.) Fatigue +8% Phys.save +10 (+4 eff.) Spell.save +30 (+10 eff.) ---------- misc Mana/s.crit +3.00 Vim/s.crit +5.00 Max.mana +80.00 A suit of armour made of mail. |
![]() 17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +15% temporal Max.HP +58.00 A suit of armour made of metal plates. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 103 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Noshe the Cornac Paradox Mage level 29
52nd Haze 122nd year of Ascendancy at 11:18 see stats
By Noshe the Cornac Paradox Mage level 28
50th Haze 122nd year of Ascendancy at 08:31 see stats
By Noshe the Cornac Paradox Mage level 32
65th Haze 122nd year of Ascendancy at 23:23 see stats
By Noshe the Cornac Paradox Mage level 31
63rd Haze 122nd year of Ascendancy at 11:21 see stats
By Noshe the Cornac Paradox Mage level 30
59th Haze 122nd year of Ascendancy at 22:53 see stats
By Noshe the Cornac Paradox Mage level 18
50th Dusk 122nd year of Ascendancy at 08:54 see stats
By Noshe the Cornac Paradox Mage level 22
39th Haze 122nd year of Ascendancy at 05:38 see stats
By Noshe the Cornac Paradox Mage level 10
9th Mirth 122nd year of Ascendancy at 20:54 see stats
By Noshe the Cornac Paradox Mage level 20
52nd Dusk 122nd year of Ascendancy at 05:16 see stats
By Noshe the Cornac Paradox Mage level 30
57th Haze 122nd year of Ascendancy at 06:07 see stats
By Noshe the Cornac Paradox Mage level 32
70th Haze 122nd year of Ascendancy at 21:10 see stats
By Noshe the Cornac Paradox Mage level 31
60th Haze 122nd year of Ascendancy at 00:22 see stats
By Noshe the Cornac Paradox Mage level 28
50th Haze 122nd year of Ascendancy at 06:39 see stats
By Noshe the Cornac Paradox Mage level 18
50th Dusk 122nd year of Ascendancy at 09:55 see stats
By Noshe the Cornac Paradox Mage level 27
49th Haze 122nd year of Ascendancy at 08:55 see stats
By Noshe the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 14:30 see stats
Log
Noshe receives 76 healing from Temporal Restoration Field.
Rotting Disease from Ivynn the orc corruptor hits Noshe for (33 dissipated), (23 converted), 54 blight (54 total damage).
Ivynn the orc corruptor casts Soul Rot.
Ivynn the orc corruptor's spell attains critical power!
--------------------------------
Noshe casts Dust to Dust.
Noshe's spell attains critical power!
Noshe converts damage to paradox!
Ivynn the orc corruptor's blight area effect hits Noshe for (15 dissipated), (10 converted), 25 blight (25 total damage).
Noshe hits Ivynn the orc corruptor for 51 physical, 110 temporal, 198 physical (362 total damage).
Noshe folds the space between two points.
Noshe converts damage to paradox!
Noshe receives 54 healing from Temporal Restoration Field.
Rotting Disease from Ivynn the orc corruptor hits Noshe for (33 dissipated), (23 converted), 54 blight (54 total damage).
Ivynn the orc corruptor casts Drain.
Ivynn the orc corruptor's spell attains critical power!
Noshe converts damage to paradox!
Ivynn the orc corruptor's Soul Rot hits Noshe for (53 dissipated), (239 converted), 559 blight (559 total damage).
Noshe converts damage to paradox!
Ivynn the orc corruptor's blight area effect hits Noshe for (15 dissipated), (10 converted), 25 blight (25 total damage).
Ivynn the orc corruptor is no longer inspired.
The fabric of time around Noshe returns to normal.
Noshe stops regenerating health quickly.
Talent Temporal Bolt is ready to use.
Talent Seal Fate is ready to use.
Noshe converts damage to paradox!
Rotting Disease from Ivynn the orc corruptor hits Noshe for (33 dissipated), (23 converted), 54 blight (54 total damage).
Ivynn the orc corruptor roars triumphantly.
Saving game...