Shiro the level 6 Higher Wyrmic by Shiro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWyrmic
Level / Exp6 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 17)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic11 (base 10)
Willpower35 (base 29)
Cunning10 (base 10)

Resources

Life232/276
Equilibrium10
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage32
Accuracy39
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower28
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)6.6615903622467 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save21
Spell Save24
Mental Save36

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
3/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.60 gold pieces.
You pickup 0.45 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.80 gold pieces.

Shiro picks up (e.):
mossy mindstar (3-3.3 power, 12 apr, mind damage).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Shiro deactivates Icy Skin.

Shiro activates Icy Skin.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!

Shiro wears:
grounding rough leather cap of strength (+2) (0 def, 1 armour).

Shiro wears (replacing
Summertide Phial): brass lantern of health.

You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 2.73 gold from the transmogrification of
flaming iron dagger of paradox (11-14.3 power, 5 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (781% regen over 10 turns; 39 instant mana).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

You cannot do that on the world map.

Shiro deactivates Icy Skin.