Yeekmage the level 15 Yeek Archmage by unsubredun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp15 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 10)
Constitution11 (base 10)
Magic44 (base 41)
Willpower40 (base 29)
Cunning19 (base 11)

Resources

Life149/149
Mana440/440
Healing Factor1.25
Regeneration0.3125

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage24
Accuracy3
Crit Chance6%
APR9
Speed1.00

Offense: Spell

Spellpower42.333333333333
Crit Chance8%
Speed1

Offense: Mind

Mindpower29.8
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+17%
Blight+10%
Physical+7%
Cold+5%
Lightning+9%
Darkness+10%
Arcane+46%
Fire+12%
Nature+7%

Defense: Base

Armour (hardiness)2.9999999999996 (30%)
Defense6.65
Ranged Defense6.65
Fatigue1
Physical Save17.35
Spell Save24.7
Mental Save23.325

Defense: Resistances

Acid+ 16%( 70%)
Light+ 5%( 70%)
Darkness+ 26%( 70%)
Arcane+ 11%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
1/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
1/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeekmage the Yeek Archmage level 10
3rd Summertide 122nd year of Ascendancy at 23:41
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Yeekmage the Yeek Archmage level 12
10th Flare 122nd year of Ascendancy at 22:53
see stats
Unstoppable Returned from the dead.
By Yeekmage the Yeek Archmage level 12
10th Flare 122nd year of Ascendancy at 20:21
see stats

Log

Yeekmage killed Sandworm!
Gigantic corrosive tunneler's acid area effect hits Huge sandworm burrower for
0 acid damage.
Gigantic corrosive tunneler's acid area effect hits Huge sandworm burrower for
0 acid damage.
Gigantic corrosive tunneler's acid area effect hits
Yeekmage for 45 acid damage.

Ran for 2 turns (stop reason: taken damage).

Gigantic corrosive tunneler's acid area effect hits Huge sandworm burrower for
0 acid damage.
Gigantic corrosive tunneler's acid area effect hits Huge sandworm burrower for
0 acid damage.
Gigantic corrosive tunneler's acid area effect hits
Yeekmage for 45 acid damage.
Talent Manathrust is ready to use.

Gigantic corrosive tunneler's acid area effect hits
Yeekmage for 45 acid damage.
Gigantic corrosive tunneler's acid area effect hits Huge sandworm burrower for
0 acid damage.
Yeekmage uses Infusion: Wild.

Yeekmage lessens the pain.

Yeekmage uses Infusion: Regeneration.

Yeekmage starts regenerating health quickly.

Talent Lightning is ready to use.
Gigantic corrosive tunneler's acid area effect hits
Yeekmage for 38 acid damage.
Gigantic corrosive tunneler's acid area effect hits Huge sandworm burrower for
0 acid damage.
Yeekmage the level 15 yeek archmage was scalded to death by a gigantic corrosive tunneler on level 1 of Sandworm lair.
You have no more lives left.
Yeekmage deactivates Shielding.

Yeekmage stops regenerating health quickly.

Yeekmage deactivates Stone Skin.

Yeekmage feels pain again.

Yeekmage deactivates Arcane Shield.

Yeekmage deactivates Arcane Power.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.