Dulaar the level 20 Dwarf Marauder by linchpin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsFaster Run/Rest/Explore 1.0.4
Items Vault 1.0.3
Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassMarauder
Level / Exp20 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength53 (base 33)
Dexterity43 (base 35)
Constitution49 (base 33)
Magic8 (base 10)
Willpower20 (base 10)
Cunning16 (base 11)

Resources

Mana284/284
Psi130/130
Life642/642
Positive0/107
Stamina162/162
Paradox150
Healing Factor1.7
Regeneration2.975

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage54
Accuracy38
Crit Chance19%
APR31
Speed1.00

Offense: Offhand

Damage22
Accuracy38
Crit Chance21%
APR33
Speed1.00

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower22.2
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+11%
All0%

Defense: Base

Armour (hardiness)39.2 (95%)
Defense21.925
Ranged Defense21.925
Fatigue14
Physical Save33.85
Spell Save22.4
Mental Save5.6

Defense: Resistances

Acid+ 45%( 70%)
Darkness+ 24%( 70%)
Nature+ 40%( 70%)
Blight+ 40%( 70%)
Fire+ 24%( 70%)
Cold+ 53%( 70%)
All+ 15%( 70%)

Defense: Immunities

Stun Resistance10%
Bleed Resistance5%
Confusion Resistance10%
Instadeath Resistance100%
Pinning Resistance23%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
1/5
2/5
Technique / Dual techniques1.20
1/5
1/5
1/5
1/5
Technique / Battle tactics1.20
1/5
5/5
0/5
0/5
Technique / Dual weapons1.20
1/5
1/5
1/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
3/5
5/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
5/5
5/5
1/5
1/5
1/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
4/5
1/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

done
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active
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done
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Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Dulaar the Dwarf Marauder level 16
22nd Loss 122nd year of Ascendancy at 17:44
see stats
Exterminator Killed 1000 creatures.
By Dulaar the Dwarf Marauder level 16
26th Loss 122nd year of Ascendancy at 04:51
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Dulaar the Dwarf Marauder level 19
15th Steel 123rd year of Ascendancy at 07:08
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dulaar the Dwarf Marauder level 16
22nd Loss 122nd year of Ascendancy at 18:10
see stats
Level 10 Got a character to level 10.
By Dulaar the Dwarf Marauder level 10
2nd Profit 122nd year of Ascendancy at 21:45
see stats
Level 20 Got a character to level 20.
By Dulaar the Dwarf Marauder level 20
15th Steel 123rd year of Ascendancy at 07:08
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Dulaar the Dwarf Marauder level 13
20th Dearth 122nd year of Ascendancy at 03:08
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Dulaar the Dwarf Marauder level 5
19th Voratun 122nd year of Ascendancy at 08:00
see stats
The Arena Unlocked Arena mode.
By Dulaar the Dwarf Marauder level 9
3rd Acquisition 122nd year of Ascendancy at 21:52
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Dulaar the Dwarf Marauder level 16
22nd Loss 122nd year of Ascendancy at 17:44
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Dulaar the Dwarf Marauder level 15
17th Loss 122nd year of Ascendancy at 03:11
see stats
The secret city Discovered the truth about mages.
By Dulaar the Dwarf Marauder level 19
13rd Steel 123rd year of Ascendancy at 12:50
see stats

Log

You gain 2.14 gold from the transmogrification of shocking dwarven-steel shield of acid resistance (+18%) (8 def, 2 armour, 78 block).
You gain 2.15 gold from the transmogrification of
reinforced steel shield of faith (6 def, 6 armour, 72.5 block).
You gain 1.95 gold from the transmogrification of
icy steel shield of acid resistance (+17%) (6 def, 2 armour, 39.5 block).
You gain 4.93 gold from the transmogrification of
enlightening cured leather armour of Eyal (2 def, 4 armour).
You gain 6.92 gold from the transmogrification of
rejuvenating dwarven-steel mail armour of clarity (3 def, 8 armour).
You gain 5.04 gold from the transmogrification of
radiant dwarven-steel mail armour of implacability (3 def, 12 armour).
You gain 4.02 gold from the transmogrification of
dwarven-steel mail armour of command (10 def, 12 armour).
You gain 1.24 gold from the transmogrification of
shimmering cashmere robe (2 def, 0 armour).
You gain 4.96 gold from the transmogrification of
focusing woollen robe of power (0 def, 0 armour).
You gain 7.26 gold from the transmogrification of
warbringer's dwarven-steel waraxe of the mystic (18.5-25.9 power, 4 apr).
You gain 1.42 gold from the transmogrification of
arcing dwarven-steel waraxe (18.5-25.9 power, 4 apr).
You gain 6.39 gold from the transmogrification of
earthen yew starstaff of wizardry (20-24 power, 4 apr, light damage).
You gain 4.11 gold from the transmogrification of
cruel yew vilestaff of power (20-24 power, 4 apr, darkness damage).
You gain 4.70 gold from the transmogrification of
Blackrune (15-18 power, 3 apr, fire damage).
You gain 3.78 gold from the transmogrification of
stralite mace of the mystic (37.5-52.5 power, 5 apr).
You gain 2.25 gold from the transmogrification of
dwarven-steel mace of phasing (24-33.6 power, 9 apr).
There is an open mausoleum here (press '' or right click to use).
Dulaar uses Infusion: Healing.

Resting starts...

Talent Precision is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Dulaar activates Precision.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Saving done.

There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.