









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 14 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Xanelenne the large white snake at level 14 on the 15th Dusk 122nd year of Ascendancy at 10:36 / 1 |
Primary Stats
| Strength | 30 (base 13) |
| Dexterity | 43 (base 32) |
| Constitution | 23 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 36 (base 36) |
Resources
| Life | -25/480 |
| Stamina | 135/154 |
| Healing Factor | 1.2599022211821 |
| Regeneration | 9.1342911035702 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Barehand
| Damage | 75 |
| Accuracy | 29 |
| Crit Chance | 17% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Light | +3% |
| Cold | +3% |
| Physical | +6% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Darkness | +15% |
| Light | +15% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 10 (35.65183292883%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 8 |
| Mental Save | 16 |
Defense: Resistances
| Lightning | + 22%( 70%) |
| Acid | + 18%( 70%) |
| Blight | + 7%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 402% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Elawen the Blackshaper (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Str / +3 Mag / +2 Wil / +1 Con Changes resistances penetration: +10% darkness / +15% physical Changes damage: +6% physical Only die when reaching: -20.00 life Maximum stamina: +10.00 It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| On hands | storm dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 lightning Changes stats: +2 Str Changes resistances: +7% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Power: 130% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 3). Damage (radius 2) on crit: +5 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | rough leather cap 'Daimyziladir' (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Fatigue: +1% Changes resistances: +6% lightning Cut immunity: +20% Stun/Freeze immunity: +10% Life regen: +4.00 Infravision radius: +1 Healing mod.: +5% A cap made of leather. |
| Tool | Tarrevon (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +4 Str / +1 Dex Changes resistances penetration: +5% mind Changes damage: +3% mind Mindpower: +10 (+5 eff.) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around neck | Glorosevena the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +15 (+5 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Changes stats: +3 Str Changes resistances: +6% lightning / +6% mind Changes damage: +6% mind Critical mult.: +5.00% Amulets make your neck look great! |
| Main armor | Zubabrena the Jetmark (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 darkness Changes resistances: +15% acid / +6% physical / +3% blight Changes resistances penetration: +5% darkness Physical save: +10 (+5 eff.) Life regen: +3.00 Maximum life: +34.00 Healing mod.: +10% A suit of armour made of leather. |
| Light source | Shineknight the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6 light Changes resistances penetration: +5% mind Maximum life: +40.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +3% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt 'Dawnquencher'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Changes resistances penetration: +15% light Changes damage: +3% light / +3% cold Physical save: +6 (+3 eff.) Mindpower: +3 (+1 eff.) Light radius: +3 A belt that goes around your waist. |
Inventory
BethydaraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 17% * 10% chance to reduce all saves and defense by 20 Damage when hit (Melee): 2 acid Changes stats: +3 Mag Changes resistances: +3% acid Changes resistances penetration: +10% acid Changes damage: +3% acid Amulets make your neck look great! |
starlit copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +11% light / +10% darkness Blindness immunity: +22% Amulets make your neck look great! |
Aeryregohell the Sootwinnow (104% power, 6 apr) =2 cun=Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to reduce all saves and defense by 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 nature / +8 mind Damage (radius 1) on hit: +4 darkness When wielded/worn: Physical crit. chance: +6.0% Changes stats: +2 Cun / +2 Wil Mental save: +6 (+5 eff.) Psi when hit: +0.04 Mental crit. chance: +3% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Islabrema (120% power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 121% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances: +6% lightning Life regen: +2.00 Only die when reaching: -40.00 life Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.iron dagger 'Serpentnull' (100% power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 darkness Damage (radius 2) on crit: +8 nature Damage against: +5% Living When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances penetration: +25% cold Mental crit. chance: +4% Sharp, short and deadly. |
Falogolar the Radiancesmash =1 cun=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Dex / +2 Wil / +1 Cun Changes resistances: +11% fire / +6% cold Reduces incoming crit damage: 5.00% A belt that goes around your waist. |
Duvyromimnir (3 def, 2 armour) =20 conf 10 stun=Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Damage when hit (Melee): 2 mind Changes resistances: +6% lightning / +7% all Changes damage: +3% mind Physical save: +16 (+8 eff.) Confusion immunity: +20% Stun/Freeze immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glulena the Kindlefiend (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +3 Fatigue: +2% Changes stats: +4 Dex / +1 Con Changes resistances: +9% fire Silence immunity: +23% Confusion immunity: +21% Stun/Freeze immunity: +23% Maximum stamina: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Hettaldir the pair of iron boots (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes stats: +3 Dex / +3 Cun / +2 Con Changes resistances: +6% acid / +9% fire Mental save: +6 (+5 eff.) Confusion immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Daimekor (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Str / +2 Dex Critical mult.: +5.00% Only die when reaching: -60.00 life A cap made of leather. |
rough leather cap 'Velowe' (0 def, 1 armour) =3 cun=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 mind Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +5% mind / +5% acid A cap made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Punchy Boy the Cornac Brawler level 10
3rd Summertide 122nd year of Ascendancy at 14:51 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Punchy Boy the Cornac Brawler level 10
3rd Summertide 122nd year of Ascendancy at 14:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Punchy Boy the Cornac Brawler level 9
5th Mirth 122nd year of Ascendancy at 11:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Punchy Boy the Cornac Brawler level 6
79th Pyre 122nd year of Ascendancy at 13:33 see stats
Log
Punchy Boy is dazed!
Xanelenne the large white snake hits Punchy Boy for (12 flat reduction), 72 physical, (12 flat reduction), 49 physical, (3 flat reduction), 0 darkness, (4 flat reduction), 0 nature (121 total damage).
Melee retaliation hits Xanelenne the large white snake for 6 light, 2 darkness, 6 light, 2 darkness (16 total damage).
Emelogamina the giant venus flytrap uses Condensate.
Punchy Boy reacts to damage from Emelogamina the giant venus flytrap, mitigating the blow!.
Punchy Boy is not dazed anymore.
Emelogamina the giant venus flytrap hits Punchy Boy for (12 flat reduction), (23 reacted , -5 stam), 80 fire (80 total damage).
Punchy Boy lashes out with a spinning backhand.
Punchy Boy uses Infusion: Regeneration.
Punchy Boy starts regenerating health quickly.
Xanelenne the large white snake uses Dual Strike.
Punchy Boy is stunned!
Xanelenne the large white snake performs a melee critical strike against Punchy Boy!
Punchy Boy reacts to an attack from Xanelenne the large white snake, mitigating the blow!.
Punchy Boy is recovering from the damage!
Xanelenne the large white snake hits Punchy Boy for (12 flat reduction), 26 physical, (4 flat reduction), 0 darkness, (5 flat reduction), 0 nature, (12 flat reduction), (21 reacted , -5 stam), 64 physical (90 total damage).
Melee retaliation hits Xanelenne the large white snake for 6 light, 2 darkness, 3 light, 1 darkness (12 total damage).
Xanelenne the large white snake uses Fan of Knives.
Punchy Boy speeds up.
Xanelenne the large white snake's Fan of Knives performs a melee critical strike against Punchy Boy!
Xanelenne the large white snake's Fan of Knives performs a melee critical strike against Punchy Boy!
Xanelenne the large white snake's Fan of Knives hits Punchy Boy for (12 flat reduction), 61 physical (61 total damage).
Xanelenne the large white snake's Fan of Knives hits Punchy Boy for (12 flat reduction), 38 physical (38 total damage).
Xanelenne the large white snake's Fan of Knives hits Punchy Boy for (12 flat reduction), 65 physical (65 total damage).
Xanelenne the large white snake's Fan of Knives hits Punchy Boy for (12 flat reduction), 29 physical (29 total damage).
Xanelenne the large white snake's Fan of Knives hits Punchy Boy for (12 flat reduction), 30 physical (30 total damage).
Melee retaliation hits Xanelenne the large white snake for 3 light, 1 darkness, 3 light, 1 darkness, 3 light, 1 darkness, 3 light, 1 darkness, 3 light, 1 darkness (17 total damage).
Punchy Boy the level 14 cornac brawler was minced to death by Xanelenne the large white snake on level 3 of Norgos Lair.
Punchy Boy slows down.






































































