Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Glutton 1.0.1 Items Vault 1.0.3 Barbarian Class 0.9.8 1.0.0 Ignore Race/Class Locks 1.0.4 Empyreal 1.0.3 Chronometer 1.0.1 Druid Class 1.0.4 ZOmnibus Addon Pack 1.0.4 Class: Battledancer 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 8 / 9% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 13:34 0 / 5Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:12 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:52 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:02 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:46 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 5 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 38 (base 32) |
| Cunning | 25 (base 21) |
Resources
| Life | -9/101 |
| Psi | 110/188 |
| Psi_feedback | 91/100 |
| Healing Factor | 1 |
| Regeneration | 0.75 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 7 |
| Accuracy | 26 |
| Crit Chance | 12% |
| APR | 15 |
| Speed | 1.43 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 26 |
| Crit Chance | 8% |
| APR | 18 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 37.05 |
| Crit Chance | 18% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Mind | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0.3 |
| Ranged Defense | 0.3 |
| Fatigue | 0 |
| Physical Save | 4.2 |
| Spell Save | 16.8 |
| Mental Save | 23.025 |
Defense: Resistances
| Mind | + 10%( 70%) |
| All | 0%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 5%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 47% |
| Silence Resistance | 12% |
| Pinning Resistance | 42% |
| Poison Resistance | 50% |
| Knockback Resistance | 21% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.40 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat of nature (+15%) (1 def, 0 armour) mindwoven linen wizard hat of nature (+15%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% nature Changes damage: +10% nature Mindpower: +2 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | iron torque of thermal psionic shield [power 23] (20 cooldown) iron torque of thermal psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire and cold damage by 23 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +21% Knockback immunity: +21% Rings can have magical properties. |
| Around waist | insulating rough leather belt of the mind insulating rough leather belt of the mindCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% fire Mindpower: +2 A belt that goes around your waist. |
| In main hand | Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 32.80 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| In off hand | vined mindstar of life (5.5-6.05 power, 18 apr, mind damage) vined mindstar of life (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +10.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | mindwoven linen robe of the mind (+10%) (0 def, 0 armour) mindwoven linen robe of the mind (+10%) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around neck | inertial copper amulet of mastery (0.10 Psionic / Thought-Forms) inertial copper amulet of mastery (0.10 Psionic / Thought-Forms)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Psionic / Thought-Forms Pinning immunity: +21% Stamina each turn: +0.20 Amulets can have magical properties. |
Inventory
horrifying mossy mindstar of slime (3-3.3 power, 12 apr, mind damage) horrifying mossy mindstar of slime (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 2 mind / 3 slime / 3 darkness Changes damage: +2% mind / +3% darkness / +3% nature Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Rested for 18 turns (stop reason: all resources and life at maximum).
Ktiasez activates Thought-Form: Warrior.
Thought-forged warrior activates Berserker.
You are sent back to the material plane!
Subject Z hits thought-forged warrior for 28 physical, 15 darkness, 24 physical, 4 lightning, 7 mind, 15 darkness damage (total 91.33).
Thought-forged warrior performs a critical strike!
Subject Z hits thought-forged warrior for 13 physical damage.
Thought-forged warrior hits Subject Z for 47 physical damage.
Subject Z hits thought-forged warrior for 32 physical, 15 darkness, 27 physical, 4 lightning, 7 mind, 15 darkness damage (total 98.68).
Thought-forged warrior misses Subject Z.
Subject Z casts Shadowstep.
Thought-forged warrior is dazed!
Subject Z hits thought-forged warrior for 55 darkness damage.
Subject Z killed thought-forged warrior!
Ktiasez deactivates Thought-Form: Warrior.
Subject Z casts Shadowstep.
Subject Z performs a critical strike!
Ktiasez's mind suffers 28 psi damage from the attack.
Ktiasez's mind suffers 5 psi damage from the attack.
Ktiasez is crippled.
Subject Z performs a critical strike!
Ktiasez's mind suffers 28 psi damage from the attack.
Saving done.
Saving done.
Saving game...
