
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 47 / 29% |
| Size | big |
| Lifes / Deaths | Killed by Spacial Disturbance at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:35 / 274Killed by Velusemira the storm drake at level 12 on the 4th Dusk 122nd year of Ascendancy at 16:20 Killed by Velusemira the storm drake at level 12 on the 4th Dusk 122nd year of Ascendancy at 18:29 Killed by Mayydarin the giant eel at level 14 on the 6th Dusk 122nd year of Ascendancy at 10:57 Killed by abyssal horror at level 14 on the 6th Dusk 122nd year of Ascendancy at 15:30 Killed by Weirdling Beast at level 14 on the 6th Dusk 122nd year of Ascendancy at 21:59 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 03:38 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 05:58 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 07:44 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 09:26 Killed by Weirdling Beast at level 14 on the 7th Dusk 122nd year of Ascendancy at 13:24 Killed by ultimate gwelgoroth at level 14 on the 12nd Dusk 122nd year of Ascendancy at 05:56 Killed by Ce'Nasewen the rogue sapper at level 14 on the 41st Dusk 122nd year of Ascendancy at 12:15 Killed by ultimate gwelgoroth at level 15 on the 41st Dusk 122nd year of Ascendancy at 14:07 Killed by Urkis, the High Tempest at level 15 on the 41st Dusk 122nd year of Ascendancy at 15:28 Killed by Urkis, the High Tempest at level 15 on the 41st Dusk 122nd year of Ascendancy at 16:40 Killed by Urkis, the High Tempest at level 15 on the 41st Dusk 122nd year of Ascendancy at 17:41 Killed by Urkis, the High Tempest at level 15 on the 41st Dusk 122nd year of Ascendancy at 18:34 Killed by thief at level 15 on the 48th Dusk 122nd year of Ascendancy at 18:27 Killed by Isora the chitinous spider at level 15 on the 48th Dusk 122nd year of Ascendancy at 20:56 Killed by Minotaur of the Labyrinth at level 15 on the 51st Dusk 122nd year of Ascendancy at 01:17 Killed by Mayatta the rogue at level 16 on the 51st Dusk 122nd year of Ascendancy at 07:37 Killed by snow giant boulder thrower at level 16 on the 60th Haze 122nd year of Ascendancy at 12:18 Killed by snow giant boulder thrower at level 16 on the 60th Haze 122nd year of Ascendancy at 13:46 Killed by Yvodhebeth the snow giant chieftain at level 17 on the 61st Haze 122nd year of Ascendancy at 07:30 Killed by Yvodhebeth the snow giant chieftain at level 17 on the 61st Haze 122nd year of Ascendancy at 11:14 Killed by luminous horror at level 17 on the 62nd Haze 122nd year of Ascendancy at 18:13 Killed by luminous horror at level 17 on the 62nd Haze 122nd year of Ascendancy at 20:03 Killed by Varsha the Writhing at level 18 on the 63rd Haze 122nd year of Ascendancy at 05:10 Killed by Varsha the Writhing at level 18 on the 63rd Haze 122nd year of Ascendancy at 07:05 Killed by gigantic corrosive tunneler at level 18 on the 74th Haze 122nd year of Ascendancy at 02:50 Killed by ARCHMAGE at level 19 on the 74th Haze 122nd year of Ascendancy at 21:12 Killed by Poreriwe the gigantic sandworm tunneler at level 19 on the 75th Haze 122nd year of Ascendancy at 02:40 Killed by Urkis, the High Tempest at level 19 on the 77th Haze 122nd year of Ascendancy at 15:07 Killed by Urkis, the High Tempest at level 19 on the 77th Haze 122nd year of Ascendancy at 17:06 Killed by storm drake hatchling at level 19 on the 77th Haze 122nd year of Ascendancy at 21:14 Killed by Urkis, the High Tempest at level 19 on the 77th Haze 122nd year of Ascendancy at 23:01 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 00:19 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 01:35 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 01:43 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 03:01 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 04:11 Killed by snow giant boulder thrower at level 19 on the 78th Haze 122nd year of Ascendancy at 05:15 Killed by snow giant boulder thrower at level 19 on the 78th Haze 122nd year of Ascendancy at 05:46 Killed by snow giant thunderer at level 19 on the 78th Haze 122nd year of Ascendancy at 06:09 Killed by snow giant thunderer at level 19 on the 78th Haze 122nd year of Ascendancy at 06:24 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 07:51 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 08:20 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 08:28 Killed by Urkis, the High Tempest at level 19 on the 78th Haze 122nd year of Ascendancy at 08:50 Killed by orc blood mage at level 20 on the 78th Haze 122nd year of Ascendancy at 21:21 Killed by gwelgoroth at level 20 on the 79th Haze 122nd year of Ascendancy at 04:23 Killed by ultimate gwelgoroth at level 20 on the 5th Allure 123rd year of Ascendancy at 17:46 Killed by Grand Corruptor at level 20 on the 6th Allure 123rd year of Ascendancy at 21:21 Killed by Grand Corruptor at level 20 on the 6th Allure 123rd year of Ascendancy at 22:34 Killed by Grand Corruptor at level 20 on the 7th Allure 123rd year of Ascendancy at 00:37 Killed by Grand Corruptor at level 20 on the 7th Allure 123rd year of Ascendancy at 01:39 Killed by Grand Corruptor at level 20 on the 7th Allure 123rd year of Ascendancy at 05:21 Killed by elven cultist at level 20 on the 7th Allure 123rd year of Ascendancy at 08:01 Killed by ARCHMAGE at level 20 on the 7th Allure 123rd year of Ascendancy at 09:06 Killed by skeleton magus at level 21 on the 26th Regrowth 123rd year of Ascendancy at 08:43 Killed by poison spore at level 22 on the 30th Regrowth 123rd year of Ascendancy at 19:20 Killed by ogre rune-spinner at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 11:26 Killed by poison spore at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 20:13 Killed by poison spore at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 23:48 Killed by ogre rune-spinner at level 23 on the 33rd Regrowth 123rd year of Ascendancy at 04:13 Killed by ogre guard at level 24 on the 33rd Regrowth 123rd year of Ascendancy at 21:11 Killed by ogre rune-spinner at level 24 on the 34th Regrowth 123rd year of Ascendancy at 04:04 Killed by ARCHMAGE at level 24 on the 34th Regrowth 123rd year of Ascendancy at 10:03 Killed by elven cultist at level 25 on the 79th Regrowth 123rd year of Ascendancy at 04:42 Killed by Islydath the elven mage at level 25 on the 80th Regrowth 123rd year of Ascendancy at 14:48 Killed by elven corruptor at level 25 on the 80th Regrowth 123rd year of Ascendancy at 22:46 Killed by elven mage at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 13:28 Killed by elven cultist at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 13:57 Killed by elven corruptor at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 14:03 Killed by elven corruptor at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 14:13 Killed by elven cultist at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 14:22 Killed by Yvayawen the slaver at level 26 on the 18th Pyre 123rd year of Ascendancy at 05:58 Killed by enthralled slave at level 26 on the 18th Pyre 123rd year of Ascendancy at 19:02 Killed by enthralled slave at level 26 on the 18th Pyre 123rd year of Ascendancy at 21:01 Killed by slaver at level 26 on the 19th Pyre 123rd year of Ascendancy at 00:35 Killed by enthralled slave at level 26 on the 19th Pyre 123rd year of Ascendancy at 08:58 Killed by orc necromancer at level 26 on the 29th Pyre 123rd year of Ascendancy at 16:10 Killed by forest wight at level 27 on the 30th Pyre 123rd year of Ascendancy at 20:33 Killed by emperor wight at level 27 on the 31st Pyre 123rd year of Ascendancy at 05:11 Killed by ARCHMAGE at level 27 on the 31st Pyre 123rd year of Ascendancy at 07:28 Killed by skeleton magus at level 27 on the 31st Pyre 123rd year of Ascendancy at 18:26 Killed by faerlhing at level 28 on the 61st Pyre 123rd year of Ascendancy at 01:10 Killed by faerlhing at level 28 on the 61st Pyre 123rd year of Ascendancy at 02:20 Killed by faerlhing at level 28 on the 61st Pyre 123rd year of Ascendancy at 03:30 Killed by faerlhing at level 28 on the 61st Pyre 123rd year of Ascendancy at 05:03 Killed by faerlhing at level 28 on the 61st Pyre 123rd year of Ascendancy at 06:13 Killed by Velenor the gaeramarth at level 28 on the 61st Pyre 123rd year of Ascendancy at 18:12 Killed by storm wyrm at level 29 on the 62nd Pyre 123rd year of Ascendancy at 14:40 Killed by mountain troll thunderer at level 29 on the 62nd Pyre 123rd year of Ascendancy at 15:57 Killed by snow giant thunderer at level 29 on the 62nd Pyre 123rd year of Ascendancy at 20:10 Killed by storm wyrm at level 29 on the 63rd Pyre 123rd year of Ascendancy at 08:58 Killed by armoured skeleton warrior at level 30 on the 4th Mirth 123rd year of Ascendancy at 10:14 Killed by Bethylenne the skeleton warrior at level 30 on the 5th Mirth 123rd year of Ascendancy at 05:54 Killed by Aritha the lesser vampire at level 30 on the 5th Mirth 123rd year of Ascendancy at 16:16 Killed by Aritha the lesser vampire at level 30 on the 5th Mirth 123rd year of Ascendancy at 17:31 Killed by orc pyromancer at level 30 on the 6th Mirth 123rd year of Ascendancy at 08:50 Killed by Lord of Skulls (warrior) at level 30 on the 7th Mirth 123rd year of Ascendancy at 02:12 Killed by armoured skeleton warrior at level 30 on the 7th Mirth 123rd year of Ascendancy at 03:25 Killed by elder vampire at level 30 on the 7th Mirth 123rd year of Ascendancy at 04:37 Killed by The Master at level 30 on the 7th Mirth 123rd year of Ascendancy at 05:54 Killed by ghoulking at level 30 on the 7th Mirth 123rd year of Ascendancy at 07:05 Killed by skeleton master archer at level 30 on the 7th Mirth 123rd year of Ascendancy at 08:31 Killed by skeleton master archer at level 30 on the 7th Mirth 123rd year of Ascendancy at 10:14 Killed by armoured skeleton warrior at level 31 on the 7th Mirth 123rd year of Ascendancy at 11:29 Killed by Ivanor the grave wight at level 31 on the 7th Mirth 123rd year of Ascendancy at 17:24 Killed by dread at level 31 on the 8th Mirth 123rd year of Ascendancy at 18:39 Killed by runed bone giant at level 31 on the 8th Mirth 123rd year of Ascendancy at 19:53 Killed by orc necromancer at level 31 on the 8th Mirth 123rd year of Ascendancy at 21:36 Killed by Lord of Skulls (warrior) at level 31 on the 8th Mirth 123rd year of Ascendancy at 22:50 Killed by runed bone giant at level 31 on the 9th Mirth 123rd year of Ascendancy at 06:22 Killed by Rorr the halfling at level 31 on the 6th Flare 123rd year of Ascendancy at 12:31 Killed by Reyllo the human at level 31 on the 6th Flare 123rd year of Ascendancy at 14:11 Killed by Celia at level 32 on the 4th Dusk 123rd year of Ascendancy at 15:16 Killed by Celia at level 32 on the 4th Dusk 123rd year of Ascendancy at 16:45 Killed by Celia at level 32 on the 4th Dusk 123rd year of Ascendancy at 18:10 Killed by Celia at level 32 on the 4th Dusk 123rd year of Ascendancy at 19:29 Killed by Ce'Neda the armoured skeleton warrior at level 32 on the 4th Dusk 123rd year of Ascendancy at 20:55 Killed by Aramina the skeleton warrior at level 32 on the 4th Dusk 123rd year of Ascendancy at 22:21 Killed by ARCHMAGE at level 32 on the 4th Dusk 123rd year of Ascendancy at 23:45 Killed by Aramina the skeleton warrior at level 32 on the 5th Dusk 123rd year of Ascendancy at 01:16 Killed by temporal hound at level 32 on the 5th Dusk 123rd year of Ascendancy at 02:49 Killed by Islorin the master vampire at level 32 on the 5th Dusk 123rd year of Ascendancy at 06:13 Killed by ARCHMAGE at level 32 on the 5th Dusk 123rd year of Ascendancy at 08:09 Killed by dreaming horror at level 32 on the 6th Dusk 123rd year of Ascendancy at 17:34 Killed by dreaming horror at level 32 on the 6th Dusk 123rd year of Ascendancy at 18:57 Killed by Porelle the cutpurse at level 32 on the 6th Dusk 123rd year of Ascendancy at 21:57 Killed by Nerura the venom wyrm at level 32 on the 7th Dusk 123rd year of Ascendancy at 09:40 Killed by Nerura the venom wyrm at level 32 on the 7th Dusk 123rd year of Ascendancy at 10:51 Killed by war hound at level 32 on the 7th Dusk 123rd year of Ascendancy at 12:05 Killed by Nerura the venom wyrm at level 32 on the 7th Dusk 123rd year of Ascendancy at 13:21 Killed by Nerura the venom wyrm at level 32 on the 7th Dusk 123rd year of Ascendancy at 14:43 Killed by orc master wyrmic at level 32 on the 8th Dusk 123rd year of Ascendancy at 10:52 Killed by Nanan the human at level 32 on the 24th Dusk 123rd year of Ascendancy at 18:34 Killed by fire drake at level 32 on the 75th Dusk 123rd year of Ascendancy at 08:31 Killed by multi-hued drake at level 32 on the 3rd Allure 124th year of Ascendancy at 07:54 Killed by Zubassra the temporal stalker at level 32 on the 3rd Allure 124th year of Ascendancy at 11:02 Killed by Zubassra the temporal stalker at level 32 on the 3rd Allure 124th year of Ascendancy at 12:35 Killed by radiant horror at level 32 on the 3rd Allure 124th year of Ascendancy at 14:59 Killed by radiant horror at level 32 on the 3rd Allure 124th year of Ascendancy at 16:51 Killed by Isorin the fire drake hatchling at level 32 on the 3rd Allure 124th year of Ascendancy at 21:05 Killed by barrow wight at level 32 on the 3rd Allure 124th year of Ascendancy at 22:28 Killed by Isorin the fire drake hatchling at level 32 on the 4th Allure 124th year of Ascendancy at 00:06 Killed by orc necromancer at level 32 on the 4th Allure 124th year of Ascendancy at 03:52 Killed by orc necromancer at level 32 on the 4th Allure 124th year of Ascendancy at 05:16 Killed by orc necromancer at level 32 on the 4th Allure 124th year of Ascendancy at 06:50 Killed by Giwe the giant lightning ant at level 32 on the 4th Allure 124th year of Ascendancy at 08:26 Killed by Giwe the giant lightning ant at level 32 on the 4th Allure 124th year of Ascendancy at 10:11 Killed by ARCHMAGE at level 32 on the 4th Allure 124th year of Ascendancy at 12:23 Killed by Voralelle the orc summoner at level 32 on the 4th Allure 124th year of Ascendancy at 13:43 Killed by Belatta the Guardian at level 32 on the 4th Allure 124th year of Ascendancy at 15:34 Killed by ARCHMAGE at level 32 on the 4th Allure 124th year of Ascendancy at 17:01 Killed by Emythra the orc grand master assassin at level 33 on the 4th Allure 124th year of Ascendancy at 18:31 Killed by ARCHMAGE at level 33 on the 4th Allure 124th year of Ascendancy at 19:50 Killed by Emythra the orc grand master assassin at level 33 on the 4th Allure 124th year of Ascendancy at 21:08 Killed by Emythra the orc grand master assassin at level 33 on the 4th Allure 124th year of Ascendancy at 22:38 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 00:18 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 01:58 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 03:56 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 05:27 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 07:11 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 08:42 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 10:14 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 11:40 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 13:10 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 14:38 Killed by Emythra the orc grand master assassin at level 33 on the 5th Allure 124th year of Ascendancy at 16:07 Killed by ARCHMAGE at level 33 on the 5th Allure 124th year of Ascendancy at 17:56 Killed by Iviba the skeleton archer at level 33 on the 5th Allure 124th year of Ascendancy at 20:44 Killed by Iviba the skeleton archer at level 33 on the 5th Allure 124th year of Ascendancy at 22:10 Killed by Iviba the skeleton archer at level 33 on the 5th Allure 124th year of Ascendancy at 22:54 Killed by Iviba the skeleton archer at level 33 on the 6th Allure 124th year of Ascendancy at 00:01 Killed by Iviba the skeleton archer at level 33 on the 6th Allure 124th year of Ascendancy at 01:55 Killed by Iviba the skeleton archer at level 33 on the 6th Allure 124th year of Ascendancy at 03:28 Killed by orc pyromancer at level 33 on the 6th Allure 124th year of Ascendancy at 05:08 Killed by Iviba the skeleton archer at level 33 on the 6th Allure 124th year of Ascendancy at 08:04 Killed by Iviba the skeleton archer at level 33 on the 6th Allure 124th year of Ascendancy at 09:46 Killed by Iviba the skeleton archer at level 33 on the 6th Allure 124th year of Ascendancy at 11:16 Killed by Liurel the halfling at level 33 on the 21st Regrowth 124th year of Ascendancy at 06:30 Killed by Assassin Lord at level 33 on the 38th Regrowth 124th year of Ascendancy at 22:26 Killed by Forest Troll Hedge-Wizard at level 33 on the 22nd Pyre 124th year of Ascendancy at 02:29 Killed by Siliba the naga tide huntress at level 33 on the 22nd Pyre 124th year of Ascendancy at 22:03 Killed by orc soldier at level 33 on the 23rd Pyre 124th year of Ascendancy at 08:23 Killed by Ariwe the orc master assassin at level 34 on the 24th Pyre 124th year of Ascendancy at 02:39 Killed by Glorarekira the orc warrior at level 34 on the 24th Pyre 124th year of Ascendancy at 14:04 Killed by Golbug the Destroyer at level 34 on the 25th Pyre 124th year of Ascendancy at 06:43 Killed by Cyrerimina the rattlesnake at level 35 on the 26th Pyre 124th year of Ascendancy at 12:14 Killed by orc necromancer at level 35 on the 43rd Pyre 124th year of Ascendancy at 07:02 Killed by Isytha the orc pyromancer at level 35 on the 48th Pyre 124th year of Ascendancy at 10:16 Killed by High Sun Paladin Aeryn at level 35 on the 62nd Pyre 124th year of Ascendancy at 18:02 Killed by High Sun Paladin Aeryn at level 35 on the 78th Pyre 124th year of Ascendancy at 02:12 Killed by Velorin the spitting spider at level 36 on the 79th Pyre 124th year of Ascendancy at 11:10 Killed by orc corruptor at level 37 on the 9th Flare 124th year of Ascendancy at 03:15 Killed by orc corruptor at level 37 on the 9th Flare 124th year of Ascendancy at 04:46 Killed by orc necromancer at level 37 on the 9th Flare 124th year of Ascendancy at 06:07 Killed by Voriwe the orc corruptor at level 37 on the 9th Flare 124th year of Ascendancy at 06:12 Killed by orc necromancer at level 37 on the 9th Flare 124th year of Ascendancy at 07:33 Killed by orc corruptor at level 37 on the 9th Flare 124th year of Ascendancy at 08:50 Killed by dreaming horror at level 37 on the 9th Flare 124th year of Ascendancy at 14:09 Killed by Kra'Tor the Gluttonous at level 37 on the 9th Flare 124th year of Ascendancy at 16:41 Killed by Kra'Tor the Gluttonous at level 37 on the 9th Flare 124th year of Ascendancy at 18:49 Killed by orc grand master assassin at level 37 on the 10th Flare 124th year of Ascendancy at 01:08 Killed by Emethra the orc necromancer at level 37 on the 10th Flare 124th year of Ascendancy at 08:54 Killed by orc assassin at level 37 on the 10th Flare 124th year of Ascendancy at 14:24 Killed by Silith the orc blood mage at level 37 on the 10th Flare 124th year of Ascendancy at 16:49 Killed by ARCHMAGE at level 37 on the 1st Dusk 124th year of Ascendancy at 01:14 Killed by armoured skeleton warrior at level 38 on the 1st Dusk 124th year of Ascendancy at 17:23 Killed by Khulmanar, General of Urh'Rok at level 38 on the 2nd Dusk 124th year of Ascendancy at 09:53 Killed by Khulmanar, General of Urh'Rok at level 38 on the 2nd Dusk 124th year of Ascendancy at 11:01 Killed by Khulmanar, General of Urh'Rok at level 38 on the 2nd Dusk 124th year of Ascendancy at 12:28 Killed by forge-giant at level 38 on the 2nd Dusk 124th year of Ascendancy at 13:51 Killed by Khulmanar, General of Urh'Rok at level 38 on the 2nd Dusk 124th year of Ascendancy at 15:03 Killed by skeleton assassin at level 38 on the 3rd Dusk 124th year of Ascendancy at 06:39 Killed by armoured skeleton warrior at level 39 on the 3rd Dusk 124th year of Ascendancy at 17:28 Killed by Rak'shor, Grand Necromancer of the Pride at level 39 on the 3rd Dusk 124th year of Ascendancy at 19:55 Killed by orc high pyromancer at level 39 on the 4th Dusk 124th year of Ascendancy at 06:58 Killed by orc cryomancer at level 39 on the 4th Dusk 124th year of Ascendancy at 08:51 Killed by armoured skeleton warrior at level 39 on the 6th Dusk 124th year of Ascendancy at 08:39 Killed by Porota the ritch hunter at level 39 on the 7th Dusk 124th year of Ascendancy at 11:58 Killed by Poltergeist Voratun Hammer of the Deep Bellow at level 40 on the 8th Dusk 124th year of Ascendancy at 18:41 Killed by High Sun-Paladin Rodmour at level 40 on the 9th Dusk 124th year of Ascendancy at 11:59 Killed by Emelylle the faeros at level 40 on the 10th Dusk 124th year of Ascendancy at 02:17 Killed by orc corruptor at level 41 on the 15th Dusk 124th year of Ascendancy at 19:28 Killed by orc pyromancer at level 41 on the 15th Dusk 124th year of Ascendancy at 20:59 Killed by Emelabeth the orc high cryomancer at level 42 on the 20th Haze 124th year of Ascendancy at 20:10 Killed by Emelabeth the orc high cryomancer at level 42 on the 20th Haze 124th year of Ascendancy at 21:54 Killed by orc master assassin at level 42 on the 21st Haze 124th year of Ascendancy at 02:01 Killed by Polewen the orc pyromancer at level 42 on the 22nd Haze 124th year of Ascendancy at 02:21 Killed by Belebeth the orc cryomancer at level 42 on the 22nd Haze 124th year of Ascendancy at 16:38 Killed by lava floor at level 43 on the 22nd Haze 124th year of Ascendancy at 20:30 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 22nd Haze 124th year of Ascendancy at 22:02 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 22nd Haze 124th year of Ascendancy at 22:43 Killed by lava floor at level 43 on the 22nd Haze 124th year of Ascendancy at 23:55 Killed by ARCHMAGE at level 43 on the 23rd Haze 124th year of Ascendancy at 01:38 Killed by Glydhevena the orc cryomancer at level 43 on the 23rd Haze 124th year of Ascendancy at 23:15 Killed by Vorerivena the orc high cryomancer at level 44 on the 26th Haze 124th year of Ascendancy at 13:46 Killed by Vorerivena the orc high cryomancer at level 44 on the 26th Haze 124th year of Ascendancy at 15:43 Killed by orc corruptor at level 44 on the 27th Haze 124th year of Ascendancy at 11:12 Killed by minotaur at level 44 on the 62nd Haze 124th year of Ascendancy at 09:22 Killed by temporal hound at level 44 on the 72nd Haze 124th year of Ascendancy at 02:54 Killed by greater multi-hued wyrm at level 44 on the 72nd Haze 124th year of Ascendancy at 05:39 Killed by shadowy assassin at level 44 on the 72nd Haze 124th year of Ascendancy at 07:54 Killed by Cyrura the ice wyrm at level 44 on the 72nd Haze 124th year of Ascendancy at 11:28 Killed by Velusewyn the orc grand summoner at level 44 on the 72nd Haze 124th year of Ascendancy at 18:32 Killed by Beluwyn the fire wyrm at level 45 on the 73rd Haze 124th year of Ascendancy at 09:16 Killed by Salywe the spire dragon at level 45 on the 73rd Haze 124th year of Ascendancy at 13:03 Killed by Mayonor the orc master wyrmic at level 45 on the 74th Haze 124th year of Ascendancy at 04:29 Killed by Elybreba the spire dragon at level 45 on the 74th Haze 124th year of Ascendancy at 06:15 Killed by Polugada the orc summoner at level 46 on the 75th Haze 124th year of Ascendancy at 18:03 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 76th Haze 124th year of Ascendancy at 01:55 Killed by Arelrana the storm wyrm at level 46 on the 76th Haze 124th year of Ascendancy at 03:36 Killed by Eloyassra the ice wyrm at level 46 on the 76th Haze 124th year of Ascendancy at 05:10 Killed by ARCHMAGE at level 46 on the 76th Haze 124th year of Ascendancy at 06:51 Killed by ritch flamespitter at level 46 on the 76th Haze 124th year of Ascendancy at 08:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 76th Haze 124th year of Ascendancy at 10:24 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 76th Haze 124th year of Ascendancy at 12:08 Killed by Cyrenor the orc mage-hunter at level 46 on the 76th Haze 124th year of Ascendancy at 14:04 Killed by rimebark at level 46 on the 76th Haze 124th year of Ascendancy at 16:28 Killed by ritch flamespitter (wild summon) at level 46 on the 76th Haze 124th year of Ascendancy at 18:47 Killed by ritch flamespitter at level 46 on the 76th Haze 124th year of Ascendancy at 20:30 Killed by rimebark at level 46 on the 76th Haze 124th year of Ascendancy at 22:41 Killed by rimebark at level 46 on the 77th Haze 124th year of Ascendancy at 00:30 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 77th Haze 124th year of Ascendancy at 02:27 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 77th Haze 124th year of Ascendancy at 04:30 Killed by rimebark at level 46 on the 77th Haze 124th year of Ascendancy at 05:55 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 77th Haze 124th year of Ascendancy at 08:00 Killed by Betylekira the venom wyrm at level 47 on the 77th Haze 124th year of Ascendancy at 12:48 Killed by Salagamira the blinkwyrm at level 47 on the 77th Haze 124th year of Ascendancy at 16:52 Killed by Stone Guardian at level 47 on the 77th Haze 124th year of Ascendancy at 16:57 |
Primary Stats
| Strength | 21 (base 14) |
| Dexterity | 21 (base 10) |
| Constitution | 58 (base 58) |
| Magic | 108 (base 60) |
| Willpower | 85 (base 60) |
| Cunning | 45 (base 11) |
Resources
| Life | -34/818 |
| Mana | 298/880 |
| Healing Factor | 1.5201339505268 |
| Regeneration | 23.182042745534 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333336% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 25 |
| Crit Chance | 16% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +42% |
| Light | +45% |
| Physical | +17% |
| Cold | +42% |
| Arcane | +42% |
| Fire | +60% |
| All | +12% |
Offense: Damage Penetration
| Blight | +25% |
| Darkness | +15% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 42 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 52 |
| Mental Save | 51 |
Defense: Resistances
| Blight | + 24%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 39%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 44%( 70%) |
| Physical | + 17%( 70%) |
| Lightning | + 22%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 45% |
| Silence Resistance | 50% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Fear Resistance | 60% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 466 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (225 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 331 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Thaumaturgy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by armoured skeleton warrior. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by orc assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by venom drake. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 507. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 110 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 19.60 mind and 19.60 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.48 mind and 4.48 darkness damage per turn and increases cooldowns by 30%. Haunted: Causes the target to suffer 7.70 mind and 7.70 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | gold ring 'Brenahir'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+4 eff.) Damage (Melee): 34 light Damage (Ranged): 37 light Changes stats: +2 Cun / +9 Mag Changes resistances penetration: +25% blight Changes damage: +23% light Spellpower: +10 (+3 eff.) Mindpower: +6 (+2 eff.) Infravision radius: +3 Rings make your fingers look great! |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Thunderqueen the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +4 Damage when hit (Melee): 6 lightning Changes resistances: +6% mind / +6% light Spell save: +10 (+3 eff.) Blindness immunity: +10% Cut immunity: +20% Size category: +1 A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Nightbiter' (136% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 26% Damage when hit (Melee): 4 acid Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes resistances penetration: +15% darkness / +15% cold Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talents granted: +4 Ward +1 Command Staff Mana each turn: +0.25 Maximum mana: +83.00 Spellpower: +26 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Aerotira the Murkviper (0 def, 8 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +8 Changes stats: +3 Str / +3 Mag Changes resistances: +15% darkness Physical save: +8 (+4 eff.) Mental save: +20 (+7 eff.) Disarm immunity: +45% Life regen: +10.00 Stamina each turn: +1.00 Maximum life: +63.00 Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | restorative cashmere cloak of backstabbing (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Defense: +2 (+0 eff.) Changes resistances: +13% nature / +13% blight Critical mult.: +17.00% Stealth bonus: +9 Life regen: +5.00 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
This item will automatically be transmogrified when you leave the level.acid wave rune (damage 193; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 192.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 27 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+5 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
This item will automatically be transmogrified when you leave the level.sneakthief's voratun ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +5 Cun / +7 Dex Changes resistances: +21% acid / +26% fire / +15% lightning / +18% cold Rings make your fingers look great! |
Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 116.59 fire damage, and flames will be left dealing a further 26.82 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Zubumira (148% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (radius 1) on hit: +4 temporal / +13 fire Damage (radius 2) on crit: +4 temporal When wielded/worn: Accuracy: +17 (+8 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Str Changes damage: +3% acid / +11% physical / +12% mind Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun dagger of rage (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +88 fire When wielded/worn: Accuracy: +15 (+7 eff.) Changes stats: +9 Str Changes resistances penetration: +14% fire Changes damage: +10% physical Global speed: +8% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of crippling (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +15 (+7 eff.) Armour penetration: +10 Physical crit. chance: +11.0% Changes resistances penetration: +10% physical Sharp, short and deadly. |
Blighted Maul (204% power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stat: 140% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 31 * Blasts creatures in a radius 1 shockwave around your target for 106.47 to 319.41 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 219.96 to 439.92 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Obsidianscar the voratun greatmaul (180% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Damage (Melee): +19 blight / +8 mind / +31 cold When wielded/worn: Accuracy: +24 (+10 eff.) Armour penetration: +19 Changes resistances: +6% darkness Changes resistances penetration: +17% physical Changes damage: +15% mind / +6% darkness Disease immunity: +39% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatmaul of evisceration (178% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +19.0% Physical power: +10 (+5 eff.) Changes stats: +12 Str / +13 Dex / +13 Mag / +12 Wil / +12 Cun / +12 Con Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatmaul of massacre (192% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 193% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +24 (+10 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.balanced voratun greatsword of disruption (172% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +33% Unnatural When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +16 (+5 eff.) Disarm immunity: +69% Massive two-handed swords. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+10 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+8 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 148 to 296 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
This item will automatically be transmogrified when you leave the level.dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +17 Changes resistances penetration: +15% all Longbows are used to shoot arrows at your foes. |
Corpathus (150% power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Dawn's Blade (161% power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Power: 162% Range: 1.4x Uses stats: 25% Mag, 80% Str Damage type: Light Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +20% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 421.95 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Twilight's Edge (158% power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level.acidic voratun longsword of massacre (163% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 163% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 188 damage over 5 turns and reducing armor and accuracy by 24 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.elemental voratun longsword of torment (152% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 113 fire damage (1/turn) * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Changes resistances penetration: +20% fire Changes damage: +12% fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.flaming voratun longsword of evisceration (152% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +6 fire When wielded/worn: Physical crit. chance: +11.0% Physical power: +7 (+3 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun longsword of massacre (164% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 165% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 31 Damage (Melee): +13 blight When wielded/worn: Disease immunity: +25% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun mace of phasing (157% power, 25 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +16% When wielded/worn: Accuracy: +24 (+10 eff.) Armour penetration: +6 Changes resistances penetration: +9% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Arcrip the pulsing mindstar (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 10 lightning Changes stats: +4 Cun / +6 Mag Changes resistances: +15% fire / +6% physical Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Betamira the living mindstar (113% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 31 When wielded/worn: Changes stats: +3 Str / +2 Dex Changes resistances: +4% blight Changes damage: +5% nature Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Mental save: +6 (+2 eff.) Disease immunity: +10% Hate per kill: +4.00 Psi per kill: +3.00 Maximum psi: +11.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 131.04 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (127% power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+5 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 29.79 mind damage, 42.56 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.51 mind and 3.58 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Oozing Heart (115% power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 58.70 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
This item will automatically be transmogrified when you leave the level.honing living mindstar of storms (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 9 lightning Changes stats: +5 Str / +4 Dex / +5 Mag / +6 Wil / +9 Cun / +6 Con Changes resistances: +11% lightning / +7% physical Changes resistances penetration: +7% lightning / +9% physical Changes damage: +8% lightning / +6% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.horrifying living mindstar of frost (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Damage (Melee): 11 cold / 10 mind / 6 darkness Changes resistances: +12% cold Changes resistances penetration: +10% cold Changes damage: +10% cold / +5% mind / +5% darkness Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.hungering pulsing mindstar of resolve (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Spell save: +6 (+2 eff.) Hate per kill: +3.00 Psi per kill: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to inflict 116.93 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mitotic living mindstar of sand (116% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * 13% chance to slow global speed by 60% * 15% chance to reduce armor by 41% When wielded/worn: Damage (Melee): 12 physical Changes resistances: +13% physical Changes resistances penetration: +18% physical Changes damage: +12% physical Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Coalflash (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +5% arcane Changes resistances penetration: +30% darkness / +5% arcane Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Mana each turn: +0.23 Maximum mana: +82.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Daimogen (129% power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +1 Wil / +2 Con Changes damage: +9% acid / +25% lightning Talent granted: +1 Command Staff Critical mult.: +12.00% Mana each turn: +0.29 Spellpower: +20 (+5 eff.) Spell crit. chance: +11% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Glalenn the Smearwill (136% power, 6 apr, blight element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Con Changes resistances: +9% lightning Changes resistances penetration: +25% nature Changes damage: +30% blight / +6% nature / +6% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Life regen: +2.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +20% Light radius: +4 Healing mod.: +17% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 209.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (100% power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 211.22 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (422). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Rod of Sarrilon (136% power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+10 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
dragonbone magestaff 'Crackleswift' (136% power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +15% lightning Changes resistances penetration: +10% temporal Changes damage: +18% lightning / +9% temporal / +30% blight Talent granted: +1 Command Staff Maximum mana: +94.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Sleetbiter' (129% power, 5 apr, darkness element)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +3 Wil / +5 Con Changes damage: +3% cold / +25% darkness / +6% mind Talent granted: +1 Command Staff Life regen: +1.50 Equilibrium when hit: +0.08 Spellpower: +19 (+5 eff.) Spell crit. chance: +4% Mental crit. chance: +3% Light radius: +6 Healing mod.: +22% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 154.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone magestaff of power (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +33 (+8 eff.) Spell crit. chance: +5% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone starstaff of illumination (136% power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Life regen: +1.10 Spellpower: +22 (+6 eff.) Spell crit. chance: +5% Light radius: +2 Healing mod.: +16% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 154.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, fire element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +7 Con Changes damage: +30% fire Talent granted: +1 Command Staff Life regen: +0.90 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Light radius: +2 Healing mod.: +11% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 209.30 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding elven-wood magestaff (129% power, 5 apr, lightning element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +25% lightning Talent granted: +1 Command Staff Life regen: +1.20 Spellpower: +19 (+5 eff.) Spell crit. chance: +4% Healing mod.: +23% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging dragonbone magestaff of power (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +26 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's dragonbone starstaff (136% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% darkness / +12% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +16% New effects duration reduction after a teleport: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.caustic voratun steamgun Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (radius 2) on crit: +27 acid / +30 nature Attacks use: 2.0 Steam When wielded/worn: Armour penetration: +10 Changes resistances penetration: +11% acid / +13% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.flaming stralite steamsaw of reflection (65% power, 0 apr) Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Power: 140% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +69 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Damage (Melee): 8 fire Damage when hit (Melee): 3 fire Changes resistances: +14% light / +14% darkness Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.impervious voratun steamsaw of the stars (65% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 149% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +102 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +6 Mag / +6 Cun / +7 Con Changes resistances: +18% light / +13% darkness Changes damage: +14% light / +17% darkness Talent granted: +3 Block Physical save: +7 (+4 eff.) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.caustic voratun waraxe (148% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +36 acid / +12 nature When wielded/worn: Armour penetration: +8 Changes resistances penetration: +12% acid / +16% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced stralite waraxe of massacre (148% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +9 Dex / +7 Mag / +8 Wil / +7 Cun / +3 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe of rage (149% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +31 (+13 eff.) Armour penetration: +13 Changes stats: +5 Str Changes resistances penetration: +10% physical Changes damage: +10% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.ravager's drakeskin leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +1 Con Changes resistances penetration: +14% physical Changes damage: +16% physical Mental save: +13 (+5 eff.) Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.shadow elven-silk cloak (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% darkness Changes resistances penetration: +11% darkness Changes damage: +13% darkness Stealth bonus: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk robe 'Shinekarma' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +7 Mag / +7 Wil / +9 Cun Changes resistances: +3% acid / +15% all Changes resistances penetration: +10% light / +20% acid Changes damage: +3% acid / +48% light / +58% darkness Mana each turn: +0.31 Psi each turn: +0.40 Spellpower: +16 (+4 eff.) Spell crit. chance: +17% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +15% all Changes damage: +29% light / +24% darkness Spellpower: +6 (+2 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +2 Mag / +4 Wil Changes resistances: +15% all Changes damage: +13% arcane / +8% temporal Maximum mana: +61.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant elven-silk robe of the mountain (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Con Changes resistances: +15% all / +15% physical Changes damage: +15% nature / +15% physical Poison immunity: +35% Disease immunity: +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.woollen robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +9% all Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Falesadar the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Wil / +8 Mag Changes resistances: +6% temporal / +6% fire / +3% cold Blindness immunity: +20% Teleport immunity: +20% Mana each turn: +0.47 Only die when reaching: -20.00 life Maximum mana: +60.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +4% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +18% darkness / +22% temporal Changes resistances penetration: +15% darkness / +15% temporal Defense after a teleport: +29 Resist all after a teleport: +11% New effects duration reduction after a teleport: +26% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.traveler's pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -7% Changes stats: +3 Mag / +3 Wil Maximum encumbrance: +46 Physical save: +10 (+5 eff.) It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Cun / +4 Con Changes resistances: +17% darkness / +22% temporal Changes resistances penetration: +13% darkness / +19% temporal Physical save: +25 (+11 eff.) Mental save: +17 (+6 eff.) Defense after a teleport: +19 Resist all after a teleport: +10% New effects duration reduction after a teleport: +16% A pair of boots made of leather. |
Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.6 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 23.52 mind and 23.52 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 23. Terrified: Deals 5.60 mind and 5.60 darkness damage per turn and increases cooldowns by 37%. Haunted: Causes the target to suffer 9.26 mind and 9.26 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Unrirath the drakeskin leather gloves (5 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+7 eff.) Armour penetration: +13 Physical crit. chance: +3.0% Armour: +3 Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 60% Damage (Melee): 13 lightning Changes stats: +5 Str / +13 Dex / +11 Cun Changes resistances: +7% lightning / +6% temporal Changes damage: +9% lightning Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.naturalist's drakeskin leather gloves of strength (+4) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+6 eff.) Armour: +3 Damage (Melee): 7 nature Changes stats: +4 Str Changes resistances: +6% nature Changes damage: +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.scouring voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects when hit in melee: * 26 arcane resource burn Spell save: +20 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 78.51 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
This item will automatically be transmogrified when you leave the level.catburglar's voratun helm of knowledge (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex / +3 Wil / +3 Cun Changes resistances: +23% darkness Mindpower: +4 (+1 eff.) Infravision radius: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.dragonslayer's drakeskin leather cap of dexterity (+8) (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex Changes resistances: +9% acid / +10% fire / +10% lightning / +9% cold A cap made of leather. |
elven-silk wizard hat 'Fograider' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +11 Wil Changes resistances: +15% fire / +6% darkness / +29% cold Changes damage: +14% cold Physical save: +10 (+5 eff.) Hate when firing a critical mind attack: +1.00 A pointy cloth hat, very wizardly... |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level.enlightening stralite mail armour of implacability (4 def, 15 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Wil Physical save: +9 (+5 eff.) Mental save: +16 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +6 Cun / +4 Wil Mental save: +11 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +4 Con Life regen: +5.00 Maximum life: +104.00 Healing mod.: +14% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of implacability (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+1 eff.) Fatigue: +5% Physical save: +10 (+5 eff.) A suit of armour made of mail. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 186.04 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
drakeskin leather armour 'Betada' (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +22% lightning / +25% fire / +1% physical Changes resistances penetration: +15% physical Physical save: +12 (+6 eff.) Life regen: +4.00 Maximum life: +33.00 Healing mod.: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of cold resistance (20 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +6 Cun / +6 Wil Changes resistances: +24% cold Mental save: +15 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.searing drakeskin leather armour of fire resistance (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Damage (Melee): 19 acid / 16 fire Damage when hit (Melee): 12 acid / 10 fire Changes resistances: +25% acid / +45% fire A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+7 eff.) Blood Charges: 5 It can be used to drain blood from all creatures within range 5, causing them to bleed for 94.77 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Unsetting Sun (16 def, 20 armour, 280 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +16 (+5 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +1 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
This item will automatically be transmogrified when you leave the level.exposing voratun shield of resilience (0 def, 10 armour, 187 block) Requires: - Shield usage training - Strength 48 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 32 Effects when hit in melee: * 22% chance to reduce all saves and defense by 32 Talent granted: +1 Block Maximum life: +63.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.living voratun shield of lightning resistance (+15%) (0 def, 10 armour, 188 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +15% blight / +17% nature / +24% lightning Talent granted: +1 Block Maximum life: +78.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield of the stars (0 def, 10 armour, 186.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +6 Cun / +4 Mag Changes resistances: +15% light / +17% darkness Changes damage: +20% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. |
Void Quiver (0/0, 156% power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
This item will automatically be transmogrified when you leave the level.barbed quiver of dragonbone arrows of torment (21/21, 182% power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 182% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +18.0% Capacity: 21 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Brightsun' (23/52, 208% power, 47 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 209% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +47 Crit. chance: +31.0% Capacity: 52 Turns elapse between self-loadings: 1 On weapon crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +8 cold / +20 fire Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +16 fire Arrows are used with bows to pierce your foes to death. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
159 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Xeryyama (dig speed 15 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +7 Str / +6 Wil Changes damage: +6% mind Poison immunity: +20% Disease immunity: +20% Maximum life: +20.00 Lowers spell cool-downs by: 10% Mental crit. chance: +9% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 707.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glowmalice (20/20, 165% power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 166% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +17.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 211 physical damage * 25% chance for lightning to strike from the target to a second target dealing 113 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +4 light / +26 physical Damage (radius 1) on hit: +20 light Damage (radius 2) on crit: +8 light Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 139% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
This item will automatically be transmogrified when you leave the level.barbed pouch of steel shots of accuracy (19/19, 131% power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 131% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +2 Crit. chance: +13.5% Capacity: 19 On weapon crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Zubisetha the voratun torque of mindblast [power 400] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +2 Changes resistances: +9% nature / +1% physical / +5% arcane / +3% mind Mental save: +6 (+2 eff.) It can be used to blast the opponent's mind dealing 448 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 1. * Cleanse 2 total effects of type disease, wound, or poison. * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Tulendur the Icewreck [power 248] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Changes resistances: +9% blight Changes damage: +6% cold It can be used to heal yourself and all friendly characters within 10 spaces for 248 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. * Reduce 2 talent cooldowns by 2. * Heal for 58. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of shielding 'Belilratira' [power 446] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Dex / +7 Wil Reduces incoming crit damage: 5.00% Mindpower: +15 (+5 eff.) Infravision radius: +3 It can be used to create a shield absorbing up to 446 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By ARCHMAGE the Cornac Archmage level 32
4th Dusk 123rd year of Ascendancy at 07:28 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ARCHMAGE the Cornac Archmage level 43
23rd Haze 124th year of Ascendancy at 11:43 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By ARCHMAGE the Cornac Archmage level 37
1st Mirth 124th year of Ascendancy at 09:20 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By ARCHMAGE the Cornac Archmage level 35
40th Pyre 124th year of Ascendancy at 17:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By ARCHMAGE the Cornac Archmage level 24
41st Regrowth 123rd year of Ascendancy at 02:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By ARCHMAGE the Cornac Archmage level 34
25th Pyre 124th year of Ascendancy at 08:35 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By ARCHMAGE the Cornac Archmage level 41
20th Haze 124th year of Ascendancy at 08:12 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By ARCHMAGE the Cornac Archmage level 20
78th Haze 122nd year of Ascendancy at 20:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By ARCHMAGE the Cornac Archmage level 21
9th Regrowth 123rd year of Ascendancy at 13:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ARCHMAGE the Cornac Archmage level 20
1st Decay 122nd year of Ascendancy at 01:13 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By ARCHMAGE the Cornac Archmage level 45
73rd Haze 124th year of Ascendancy at 04:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ARCHMAGE the Cornac Archmage level 14
7th Dusk 122nd year of Ascendancy at 19:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By ARCHMAGE the Cornac Archmage level 10
2nd Summertide 122nd year of Ascendancy at 14:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By ARCHMAGE the Cornac Archmage level 20
78th Haze 122nd year of Ascendancy at 09:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By ARCHMAGE the Cornac Archmage level 30
4th Mirth 123rd year of Ascendancy at 06:35 see stats
Level 40 (Exploration mode)
Got a character to level 40.By ARCHMAGE the Cornac Archmage level 40
8th Dusk 124th year of Ascendancy at 00:34 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By ARCHMAGE the Cornac Archmage level 33
22nd Regrowth 124th year of Ascendancy at 20:06 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By ARCHMAGE the Cornac Archmage level 1
74th Pyre 122nd year of Ascendancy at 16:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By ARCHMAGE the Cornac Archmage level 33
39th Regrowth 124th year of Ascendancy at 02:08 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ARCHMAGE the Cornac Archmage level 26
1st Pyre 123rd year of Ascendancy at 05:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By ARCHMAGE the Cornac Archmage level 28
61st Pyre 123rd year of Ascendancy at 21:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By ARCHMAGE the Cornac Archmage level 35
25th Pyre 124th year of Ascendancy at 12:33 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By ARCHMAGE the Cornac Archmage level 14
7th Dusk 122nd year of Ascendancy at 20:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By ARCHMAGE the Cornac Archmage level 24
34th Regrowth 123rd year of Ascendancy at 05:13 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ARCHMAGE the Cornac Archmage level 26
19th Pyre 123rd year of Ascendancy at 17:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By ARCHMAGE the Cornac Archmage level 26
19th Pyre 123rd year of Ascendancy at 05:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By ARCHMAGE the Cornac Archmage level 27
32nd Pyre 123rd year of Ascendancy at 01:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By ARCHMAGE the Cornac Archmage level 18
74th Haze 122nd year of Ascendancy at 01:09 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By ARCHMAGE the Cornac Archmage level 47
77th Haze 124th year of Ascendancy at 16:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By ARCHMAGE the Cornac Archmage level 30
7th Mirth 123rd year of Ascendancy at 11:24 see stats
Log
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Salagamira the blinkwyrm's Pin Down killed ARCHMAGE!
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northeast (Stone Guardian)).
ARCHMAGE is silenced!
Stone Guardian uses Tentacle Grab.
Stone Guardian's mind surges with critical power!
ARCHMAGE is being strangled.
ARCHMAGE slows down.
Strangle Hold from Stone Guardian hits ARCHMAGE for 98 nature damage.
Stone Guardian uses Ooze Spit.
Stone Guardian's projectile hits ARCHMAGE for 144 nature damage.
Talent Arcane Reconstruction is ready to use.
Strangle Hold from Stone Guardian hits ARCHMAGE for 99 nature damage.
ARCHMAGE resists the silence!
Stone Guardian uses Mana Clash.
Stone Guardian hits ARCHMAGE for 458 arcane damage.
Stone Guardian attunes to the damage.
Talent Dig is ready to use.
Strangle Hold from Stone Guardian hits ARCHMAGE for 99 nature damage.
ARCHMAGE hits Stone Guardian for 20 physical, 45 light, 9 light (73 total damage).
ARCHMAGE the level 47 cornac archmage was splurged to death by a Stone Guardian on level 1 of Eidolon Plane.
You carry too much--you are encumbered!
Drop some of your items.
Personal New Achievement: Utterly Destroyed (Exploration mode)!
































































































































































