Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 22 / 83% |
| Size | big |
| Lifes / Deaths | Killed by giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:25 / 63Killed by Yvata the mean looking elven guard at level 5 on the 2nd Mirth 122nd year of Ascendancy at 11:40 Killed by Yvata the mean looking elven guard at level 5 on the 2nd Mirth 122nd year of Ascendancy at 12:53 Killed by Minotaur of the Labyrinth at level 11 on the 10th Flare 122nd year of Ascendancy at 09:08 Killed by armoured skeleton warrior at level 12 on the 5th Dusk 122nd year of Ascendancy at 00:51 Killed by skeleton magus at level 12 on the 5th Dusk 122nd year of Ascendancy at 01:57 Killed by giant venus flytrap at level 13 on the 5th Dusk 122nd year of Ascendancy at 18:58 Killed by Porolenor the thief at level 13 on the 6th Dusk 122nd year of Ascendancy at 05:22 Killed by Porolenor the thief at level 13 on the 6th Dusk 122nd year of Ascendancy at 06:49 Killed by Gasnitgapar at level 14 on the 6th Dusk 122nd year of Ascendancy at 18:06 Killed by blade horror at level 14 on the 7th Dusk 122nd year of Ascendancy at 18:32 Killed by blade horror at level 14 on the 8th Dusk 122nd year of Ascendancy at 02:40 Killed by Weirdling Beast at level 14 on the 9th Dusk 122nd year of Ascendancy at 01:36 Killed by Weirdling Beast at level 14 on the 9th Dusk 122nd year of Ascendancy at 02:56 Killed by Weirdling Beast at level 14 on the 9th Dusk 122nd year of Ascendancy at 06:02 Killed by Weirdling Beast at level 14 on the 9th Dusk 122nd year of Ascendancy at 07:04 Killed by Weirdling Beast at level 14 on the 9th Dusk 122nd year of Ascendancy at 07:42 Killed by snow giant boulder thrower at level 14 on the 23rd Dusk 122nd year of Ascendancy at 15:59 Killed by snow giant boulder thrower at level 14 on the 23rd Dusk 122nd year of Ascendancy at 17:42 Killed by Burb the snow giant champion at level 14 on the 25th Dusk 122nd year of Ascendancy at 16:13 Killed by Burb the snow giant champion at level 14 on the 25th Dusk 122nd year of Ascendancy at 17:32 Killed by Gasnitgapar at level 14 on the 25th Dusk 122nd year of Ascendancy at 18:51 Killed by greater teluvorta at level 16 on the 27th Dusk 122nd year of Ascendancy at 08:53 Killed by teluvorta at level 16 on the 27th Dusk 122nd year of Ascendancy at 10:09 Killed by Glorynor the ultimate teluvorta at level 16 on the 27th Dusk 122nd year of Ascendancy at 12:18 Killed by teluvorta at level 16 on the 27th Dusk 122nd year of Ascendancy at 14:10 Killed by teluvorta at level 16 on the 28th Dusk 122nd year of Ascendancy at 07:11 Killed by dredge at level 16 on the 29th Dusk 122nd year of Ascendancy at 13:30 Killed by temporal stalker at level 17 on the 29th Dusk 122nd year of Ascendancy at 15:18 Killed by Rantha the Abomination at level 17 on the 30th Dusk 122nd year of Ascendancy at 07:36 Killed by Chronolith Twin at level 17 on the 30th Dusk 122nd year of Ascendancy at 11:55 Killed by Chronolith Twin at level 17 on the 30th Dusk 122nd year of Ascendancy at 13:01 Killed by Vorelaith the snow giant boulder thrower at level 17 on the 30th Dusk 122nd year of Ascendancy at 15:42 Killed by luminous horror at level 17 on the 30th Dusk 122nd year of Ascendancy at 23:35 Killed by luminous horror at level 17 on the 31st Dusk 122nd year of Ascendancy at 01:03 Killed by snow giant boulder thrower at level 17 on the 31st Dusk 122nd year of Ascendancy at 10:43 Killed by snow giant boulder thrower at level 17 on the 31st Dusk 122nd year of Ascendancy at 12:20 Killed by snow giant thunderer at level 17 on the 31st Dusk 122nd year of Ascendancy at 12:54 Killed by Isemira the snow giant chieftain at level 17 on the 31st Dusk 122nd year of Ascendancy at 14:12 Killed by cold drake hatchling at level 18 on the 32nd Dusk 122nd year of Ascendancy at 04:24 Killed by snow giant boulder thrower at level 18 on the 32nd Dusk 122nd year of Ascendancy at 06:25 Killed by venom drake at level 18 on the 32nd Dusk 122nd year of Ascendancy at 12:37 Killed by Krakauth the quasit squad leader at level 18 on the 33rd Dusk 122nd year of Ascendancy at 14:51 Killed by Krakauth the quasit squad leader at level 18 on the 33rd Dusk 122nd year of Ascendancy at 16:16 Killed by Mera the quasit at level 19 on the 35th Dusk 122nd year of Ascendancy at 04:24 Killed by skeleton archer at level 20 on the 40th Dusk 122nd year of Ascendancy at 15:35 Killed by skeleton magus at level 20 on the 41st Dusk 122nd year of Ascendancy at 05:41 Killed by ogre guard at level 21 on the 44th Dusk 122nd year of Ascendancy at 20:04 Killed by degenerated ogric mass at level 21 on the 45th Dusk 122nd year of Ascendancy at 03:26 Killed by Susean the Invoker at level 21 on the 45th Dusk 122nd year of Ascendancy at 18:01 Killed by Susean the Invoker at level 21 on the 45th Dusk 122nd year of Ascendancy at 20:01 Killed by Ella the Bringer of Doom at level 21 on the 45th Dusk 122nd year of Ascendancy at 20:56 Killed by ogric abomination at level 21 on the 46th Dusk 122nd year of Ascendancy at 22:25 Killed by gwelgoroth at level 22 on the 49th Dusk 122nd year of Ascendancy at 07:04 Killed by Giwen the faeros at level 22 on the 49th Dusk 122nd year of Ascendancy at 08:07 Killed by Giwen the faeros at level 22 on the 49th Dusk 122nd year of Ascendancy at 09:29 Killed by Wefegnba the Bringer of Doom at level 22 on the 49th Dusk 122nd year of Ascendancy at 18:20 Killed by Wefegnba the Bringer of Doom at level 22 on the 49th Dusk 122nd year of Ascendancy at 19:59 Killed by Wefegnba the Bringer of Doom at level 22 on the 49th Dusk 122nd year of Ascendancy at 21:07 Killed by Grand Corruptor at level 22 on the 50th Dusk 122nd year of Ascendancy at 08:15 Killed by Grand Corruptor at level 22 on the 50th Dusk 122nd year of Ascendancy at 10:03 Killed by Grand Corruptor at level 22 on the 50th Dusk 122nd year of Ascendancy at 11:21 Killed by Protector Myssil at level 22 on the 50th Dusk 122nd year of Ascendancy at 13:55 |
Primary Stats
| Strength | 50 (base 34) |
| Dexterity | 12 (base 10) |
| Constitution | 33 (base 24) |
| Magic | 58 (base 46) |
| Willpower | 21 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | 667/667 |
| Stamina | 190/190 |
| Vim | 63/184 |
| Healing Factor | 1.39 |
| Regeneration | 1.0425 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 23 |
| Crit Chance | 9% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 61.2 (93.924050632911%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 35 |
| Physical Save | 30 |
| Spell Save | 33 |
| Mental Save | 29 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Pinning Resistance | 20% |
| Disarm Resistance | 61% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 51% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 298 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 142 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You failed to protect the lost warrior from death by rattlesnake. Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by cold drake. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Equipment
| On feet | pair of dwarven-steel boots (0 def, 4 armour) pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | supercharged elm totem of thorny skin [power 21] (26 cooldown) supercharged elm totem of thorny skin [power 21] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 21 and armour hardiness by 30%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of tenacity warrior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Armour: +8 Defense: +8 (+7 eff.) Changes stats: +4 Str / +1 Dex / +3 Wil / +1 Cun Life regen: +0.50 Maximum life: +51.00 Movement speed: +11% Healing mod.: +14% Can be unequipped or rerolled. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | hardened leather belt 'Turarekhad' hardened leather belt 'Turarekhad'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +4 Mag Reduces incoming crit damage: 5.00% Spell save: +7 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Astelrid's Clubstaff (45-67.5 power, 4 apr) Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Korodukhad the Brighttrencher (5 def, 11 armour) Korodukhad the Brighttrencher (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Damage when hit (Melee): 8 light Changes stats: +6 Str Changes resistances: +37% lightning / +8% physical / +13% darkness / +6% cold / +6% nature / +3% temporal Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | resilient linen cloak of the Shaloren (1 def, 0 armour) resilient linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +1 Wil Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Rune of the Rift (234.00 temporal damage, removed from time 4 turns) Rune of the Rift (234.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eremutir the copper ring Eremutir the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +3% blight Changes damage: +3% acid Mental save: +6 (+3 eff.) Confusion immunity: +25% Rings can have magical properties. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
noble's rough leather belt noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Reduced damage from: +15% Summoned A belt that goes around your waist. |
pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Poressra the Cracklebearer (0 def, 1 armour) Poressra the Cracklebearer (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Lightningqueller' (0 def, 2 armour) dwarven-steel gauntlets 'Lightningqueller' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+8 eff.) Armour: +2 Effects on melee hit: * 15% chance to daze Changes stats: +1 Str / +3 Dex / +2 Wil Grants telepathy: Demon/Minor Demon/Major Metal gloves protecting the hands up to the middle of the lower arm. |
miner's rough leather cap of strength (+3) (0 def, 2 armour) miner's rough leather cap of strength (+3) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Str Infravision radius: +1 A cap made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Umbrabearer the dwarven-steel plate armour (5 def, 11 armour) Umbrabearer the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +6% darkness / +15% fire A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of steel shots of amnesia (22/22, 20.5-24.6 power, 2 apr) psychokinetic pouch of steel shots of amnesia (22/22, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 22 On weapon hit: * 25% chance to put talents on cooldown * 10% chance to knock the target back Damage (Ranged): +19 physical Shots are used with slings to pummel your foes to death. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Gasnitgapar the Shalore Doombringer level 22
50th Dusk 122nd year of Ascendancy at 15:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Gasnitgapar the Shalore Doombringer level 21
45th Dusk 122nd year of Ascendancy at 21:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gasnitgapar the Shalore Doombringer level 19
36th Dusk 122nd year of Ascendancy at 06:14 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Gasnitgapar the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 20:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gasnitgapar the Shalore Doombringer level 10
3rd Flare 122nd year of Ascendancy at 17:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gasnitgapar the Shalore Doombringer level 20
36th Dusk 122nd year of Ascendancy at 17:29 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Gasnitgapar the Shalore Doombringer level 20
36th Dusk 122nd year of Ascendancy at 18:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gasnitgapar the Shalore Doombringer level 18
32nd Dusk 122nd year of Ascendancy at 04:24 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Gasnitgapar the Shalore Doombringer level 12
5th Dusk 122nd year of Ascendancy at 01:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Gasnitgapar the Shalore Doombringer level 14
10th Dusk 122nd year of Ascendancy at 13:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gasnitgapar the Shalore Doombringer level 20
42nd Dusk 122nd year of Ascendancy at 19:24 see stats
Log
Talent Vitality is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
Rested for 63 turns (stop reason: all resources and life at maximum).
Ran for 4 turns (stop reason: didn't move).
You somehow avoid the trap (Infused Leather).
Ran for 12 turns (stop reason: didn't move).
Today is the 51st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
There is an exit to the worldmap here (press '' or right click to use).
You gain 0.40 gold from the transmogrification of warded yew wand of conjuration [power 235] (10 cooldown).
You gain 5.00 gold from the transmogrification of Hat of Arcane Understanding (2 def, 0 armour).
You gain 5.60 gold from the transmogrification of hardened leather gloves of dispersion (0 def, 2 armour).
You gain 4.16 gold from the transmogrification of quick dwarven-steel waraxe of purging (23-32.2 power, 4 apr).
You gain 17.63 gold from the transmogrification of dwarven-steel waraxe 'Barigas' (18.5-25.9 power, 4 apr).
You gain 17.50 gold from the transmogrification of Eldoral Last Resort.
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
