Seraphim the level 2 Cornac Arcane Blade by crisnuke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp2 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 13)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life114/114
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage26
Accuracy18
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save9
Spell Save9
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Seraphim killed Cutpurse!

You pickup 0.85 gold pieces.

You pickup 0.50 gold pieces.

Seraphim is less vulnerable.

Talent Rush is ready to use.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Seraphim feels pain again.

Seraphim stops regenerating health quickly.


Talent Infusion: Healing is ready to use.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.17 gold from the transmogrification of
iron mace of erosion (12-17 power, 2 apr).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)

There is a previous level here (press '' or right click to use).