Cris the Harlequin the level 3 Cornac Rogue by crisnuke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp3 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity20 (base 20)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 17)

Resources

Life123/123
Stamina96/96
Healing Factor1
Regeneration2.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
See Stealth23.957448516131
See Invisible23.957448516131
Stealth27.644605210328

Offense: Mainhand

Damage22
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense26
Ranged Defense26
Fatigue0
Physical Save7
Spell Save7
Mental Save10

Defense: Resistances

Fire+ 15%( 70%)
Cold+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
active
active

Equipment

On fingers
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
Ran for 4 turns (stop reason: at door).


Cris the Harlequin uses
Throwing Knives.

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Cris the Harlequin picks up (c.):
hateful iron greatmaul of erosion (17-26 power, 1 apr).
Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


Cris the Harlequin deactivates
Apply Poison.
Cris the Harlequin activates
Apply Poison.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Cris the Harlequin wears:
rogue's copper ring of frost (+20%).

You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 2.95 gold from the transmogrification of
thought-forged iron longsword of daylight (12-16 power, 2 apr).
You gain 2.77 gold from the transmogrification of
hateful iron greatmaul of erosion (17-26 power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)