
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Tourist Class (Example Addon for ToME) 1.0.5Example addon, adds Tourist class.
Items Vault 1.1.2Donators/Buyers bonus! Old RPG Tileset 1.0.1The work is by daftigod, I'm just putting this here so I can have the md5 check work. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Alchemist |
| Level / Exp | 12 / 68% |
| Size | big |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:14 0 / 5Killed by Baka-Gabe (servant of Kirino Dekunt) at level 5 on the 2nd Mirth 122nd year of Ascendancy at 06:22 Killed by orc soldier at level 12 on the 16th Haze 122nd year of Ascendancy at 07:59 Killed by Baka-Gabe (servant of Kirino Dekunt) at level 12 on the 51st Haze 122nd year of Ascendancy at 16:12 Killed by runed bone giant at level 12 on the 7th Decay 122nd year of Ascendancy at 02:37 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 30 (base 24) |
| Magic | 34 (base 32) |
| Willpower | 23 (base 19) |
| Cunning | 14 (base 10) |
Resources
| Life | -1/330 |
| Mana | 284/284 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 20 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.85 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Cold | +25% |
| Darkness | +3% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 13.5 |
| Ranged Defense | 13.5 |
| Fatigue | 13 |
| Physical Save | 22.6 |
| Spell Save | 20.975 |
| Mental Save | 14.95 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Lightning | + 15%( 70%) |
| Acid | + 15%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 6%( 70%) |
| Fire | + 9%( 70%) |
| Cold | + 57%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 22 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Spell / Infusion | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Huge cut that bleeds, doing 32.79 physical damage per turn. Bleeding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | 798 alchemist citrine 798 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
| Light source | Zubirivena ZubirivenaCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 arcane Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding linen wizard hat of frost (+15%) (1 def, 0 armour) grounding linen wizard hat of frost (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% cold / +6% lightning / +6% temporal Changes damage: +10% cold A pointy cloth hat, very wizardly... |
| On fingers | marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
| Around waist | monstrous rough leather belt monstrous rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +3 Str / +3 Con Physical save: +5 Size category: +1 A belt that goes around your waist. |
| In main hand | yew vilestaff 'Runahad' (20-24 power, 4 apr, acid damage) yew vilestaff 'Runahad' (20-24 power, 4 apr, acid damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil / +2 Mag Changes damage: +23% acid Talent granted: +1 Command Staff Psi when hit: +0.04 Maximum mana: +42.00 Spellpower: +12 Spell crit. chance: +3% Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Adorayathra the rough leather gloves (4 def, 1 armour) Adorayathra the rough leather gloves (4 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Defense: +4 Changes stats: +2 Str Changes resistances: +6% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rough leather armour (spinel) (3 def, 2 armour) rough leather armour (spinel) (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 Fatigue: +6% Physical save: +2 Spell save: +2 Mental save: +2 A suit of armour made of leather. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Str / +2 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Doursweeper the steel amulet Doursweeper the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% blight Changes damage: +3% darkness Talent mastery: +0.14 Spell / Advanced-golemancy Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. ash longbowash longbow Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow of fireash longbow of fire Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage when this weapon hits(ranged): +9 fire When wielded/worn: Changes damage: +10% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thought-forged steel longsword (13.5-18.9 power, 3 apr)thought-forged steel longsword (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +7 mind Damage conversion: 32% mind When wielded/worn: Changes stats: +1 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Brenurogund (0 def, 2 armour)Brenurogund (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Changes stats: +4 Dex Damage when the wearer hits(melee): 2 mind Changes damage: +6% mind Psi each turn: +0.10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. steel shield of faith (6 def, 2 armour, 40.5 block)steel shield of faith (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +2 Wil Talent granted: +2 Block It can be used to activate talent Barrier, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 255 damage. The total damage the barrier can absorb will increase with your Spellpower. Handheld deflection devices |
563 alchemist agate 563 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
253 alchemist aquamarine 253 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
251 alchemist opal 251 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
255 alchemist topaz 255 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
911 alchemist spinel 911 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots of daylight (20/20, 18-21.6 power, 2 apr)hateful pouch of steel shots of daylight (20/20, 18-21.6 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 20 Damage when this weapon hits(ranged): +6 darkness / +5 light Damage against: +5% Humanoid / +8% Undead Shots are used with slings to pummel your foes to death. |
324 alchemist amethyst 324 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
710 alchemist ametrine 710 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
1261 alchemist zircon 1261 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Kirino Dekunt the Thalore Alchemist level 10
4th Flare 122nd year of Ascendancy at 09:00 see stats
The Arena
Unlocked Arena mode.By Kirino Dekunt the Thalore Alchemist level 7
9th Mirth 122nd year of Ascendancy at 20:14 see stats
The secret city
Discovered the truth about mages.By Kirino Dekunt the Thalore Alchemist level 10
9th Flare 122nd year of Ascendancy at 23:37 see stats
Log
Skeleton warrior hits Baka-Gabe (servant of Kirino Dekunt) for (65 absorbed), 0 physical (0 total damage).
Baka-Gabe (servant of Kirino Dekunt) casts Eye Beam.
Baka-Gabe (servant of Kirino Dekunt) hits Skeleton warrior for 62 fire damage.
The shield around Baka-Gabe (servant of Kirino Dekunt) crumbles.
Skeleton warrior hits Baka-Gabe (servant of Kirino Dekunt) for (35 absorbed), 26 physical (26 total damage).
Baka-Gabe (servant of Kirino Dekunt) hits Skeleton warrior for 38 physical damage.
Baka-Gabe (servant of Kirino Dekunt) killed Skeleton warrior!
Kirino Dekunt picks up (o.): hateful pouch of steel shots of daylight (20/20, 18-21.6 power, 2 apr).
You pickup 0.70 gold pieces.
Baka-Gabe (servant of Kirino Dekunt) uses Taunt.
Baka-Gabe (servant of Kirino Dekunt) provokes Runed bone giant to attack it.
Runed bone giant casts Strike.
Runed bone giant casts Manathrust.
Runed bone giant hits Baka-Gabe (servant of Kirino Dekunt) for 133 arcane damage.
Runed bone giant's Strike hits Baka-Gabe (servant of Kirino Dekunt) for 120 physical damage.
Runed bone giant's Strike killed Baka-Gabe (servant of Kirino Dekunt)!
Runed bone giant casts Earthen Missiles.
Kirino Dekunt starts to bleed.
Runed bone giant's Earthen Missiles hits Kirino Dekunt for 66 physical, 11 physical (77 total damage).
Runed bone giant's Earthen Missiles hits Kirino Dekunt for 66 physical, 11 physical (77 total damage).
Runed bone giant's Earthen Missiles hits Kirino Dekunt for 66 physical, 11 physical (77 total damage).
Saving game...
