











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Demonologist |
| Level / Exp | 11 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 11 on the 24th Dusk 122nd year of Ascendancy at 02:28 / 1 |
Primary Stats
| Strength | 34 (base 32) |
| Dexterity | 13 (base 10) |
| Constitution | 19 (base 12) |
| Magic | 31 (base 25) |
| Willpower | 24 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Mana | 90/250 |
| Psi | 13/144 |
| Vim | 112/140 |
| Life | -10/351 |
| Stamina | 2/185 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +12% |
| Nature | +9% |
| Blight | +12% |
| Arcane | +9% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Acid | +10% |
| Physical | +15% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 45.36174050493 (81.898876157654%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 30 |
| Physical Save | 29 |
| Spell Save | 19 |
| Mental Save | 26 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Acid | + 3%( 70%) |
| Nature | + 10%( 70%) |
| Cold | + 30%( 70%) |
| Mind | + 3%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 21%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 311 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Emaritta the Weeppower (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% nature +9% arcane Ignore resists +5% arcane defense ------ Armor +3 Fatigue -3% Resistance +3% acid Physical save +6 (+3 eff.) other ------- Encumbrance +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ololeg the iron helm (0 def, 9 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Critical power +5.00% Physical Power +5 (+2 eff.) Ignore resists +10% physical defense ------ Armor +9 Fatigue +5% Resistance +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Vim when Hit +3.00 Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.28 cold and 11.96 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 1/60 This azure ring seems to be always moist to the touch. |
| On fingers | Stormobsidian the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag +1 Wil +2 Cun offense ------ Mind Crit +4% Spellpower +6 (+3 eff.) defense ------ Resistance +9% lightning Mind save +3 (+2 eff.) other ------- Psi when Hit +0.04 Rings make your fingers look great! |
| Around neck | copper amulet 'Sparkblood'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +2% Ignore resists +5% acid defense ------ Resistance +3% lightning other ------- Max psi +10.00 Amulets make your neck look great! |
| In main hand | Jetquill (18-24 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 10% chance to slow global speed by 42% While equipped: defense ------ Resistance +3% mind +15% fire other ------- Talents +1 Corrosive Slashes One-handed war axes. |
| On hands | heroic rough leather gloves (0 def, 4 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +4 Mind save +6 (+3 eff.) Life +41.00 Unarmed combat: Weapon Damage 9.0 - 9.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Battle Shout level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | reinforced iron shield (0 def, 3 armour, 8-10 power, 41.5 block) 7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +42 While equipped: offense ------ Damage +12% acid +12% physical +12% blight Ignore resists +5% acid +5% physical +5% blight defense ------ Armor +3 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Nerynne' (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun offense ------ Physical Crit +2.0% Physical Power +1 (+0 eff.) defense ------ Defense +6 (+6 eff.) Fatigue -2% Cut Resist +10% Pinning Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel plate armour of stability (0 def, 15 armour) 17.0 Encumbrance T2 massive armor [Ego] Master While equipped: defense ------ Armor +15 Fatigue +22% Resistance +5% physical Physical save +14 (+7 eff.) other ------- Talents +2 Overpower A suit of armour made of metal plates. |
Inventory
acid wave rune of the sneak (damage 126; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 125.89 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rimeblur the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +1 Str offense ------ When Hit 6 cold defense ------ Crit Resistance 10.00% Blind Resist +21% other ------- Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
balanced steel battleaxe of massacre (25-38 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+5 eff.) defense ------ Defense +7 (+7 eff.) Disarm Resist +34% Massive two-handed battleaxes. |
hateful steel battleaxe of persecution (22-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Disrupt/Psionic Weapon Damage 21.5 - 32.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 darkness Damage Against +7% Living +9% Unnatural While equipped: Stats +3 Wil Massive two-handed battleaxes. |
flaming iron dagger (11-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +6 fire Sharp, short and deadly. |
flaming iron greatsword of amnesia (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Arcane/Psionic Weapon Damage 16.5 - 26.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +7 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
iron longsword (12-17 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
steel longsword of erosion (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Nature Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +5 nature While equipped: Sharp, long, and deadly. |
iron waraxe of dampening (11-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Disrupt Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: defense ------ Resistance +8% acid +8% lightning +8% cold +8% fire +3% all Spell save +6 (+3 eff.) One-handed war axes. |
Emelyrithra (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce armor by 26% defense ------ Armor +3 Resistance +9% cold Physical save +6 (+3 eff.) Disease Resist +10% other ------- Infravision +2 A pair of boots made of leather. |
Blizzardbreeze the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Disrupt/Psionic While equipped: offense ------ Physical Power +11 (+4 eff.) Damage +9% mind Accuracy +11 (+6 eff.) Ignore Armor +13 When Hit 2 cold defense ------ Armor +2 Resistance +15% blight +9% cold Spell save +18 (+9 eff.) Life Regen +3.00 other ------- Stamina/turn +0.60 Max stamina +10.00 Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 On Hit: * 26% chance to slow global speed by 42% * 24% chance to reduce armor by 26% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +10 (+5 eff.) defense ------ Armor +1 Unarmed combat: Weapon Damage 9.0 - 9.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap of strength (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal A cap made of leather. |
linen wizard hat of light (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Damage +11% light defense ------ Defense +1 (+1 eff.) Resistance +16% light A pointy cloth hat, very wizardly... |
rough leather cap 'Manodrantir' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +3% fire Crit Resistance 5.00% Physical save +11 (+5 eff.) Life +20.00 other ------- Max psi +50.00 A cap made of leather. |
rough leather cap of strength (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% A cap made of leather. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour of acid resistance (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +15% acid A suit of armour made of mail. |
steel mail armour of delving (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: Stats +4 Str defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +11% darkness +5% physical other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
iron plate armour of acid resistance (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego] Master While equipped: defense ------ Armor +7 Fatigue +22% Resistance +15% acid A suit of armour made of metal plates. |
iron plate armour of temporal resistance (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego] Arcane While equipped: defense ------ Armor +7 Fatigue +22% Resistance +16% temporal A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 10-13 power, 19.5 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 10.5 - 12.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: offense ------ Damage +0% acid +0% physical +0% blight Ignore resists +0% acid +0% physical +0% blight defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
demon seed [water imp] (15, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (10, finger)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (13, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (9, finger)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (9, mainhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (8, mainhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (13, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Islyra (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +6% acid Ignore resists +5% temporal defense ------ Fatigue -5% Resistance +6% blight While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Islawen' (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Ignore resists +10% acid On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Fatigue -5% Resistance +3% light +3% mind While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rootpassion the pouch of iron shots (21/21, 14-17 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 14.0 - 16.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +1 Critical Rate +4.0% Capacity 21 On-ranged-hit +4 mind On-crit, radius 2 +20 nature On Hit: * 10% chance to slow global speed by 42% Shots are used with slings to pummel your foes to death. |
Polawen [power 110] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Defense +10 (+10 eff.) Resistance +6% darkness +3% cold Crit Resistance 5.00% Unlife -40.00 life Life +20.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 123 physical damage Puts all charms on 15 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Mannigan the Thalore Demonologist level 6
77th Pyre 122nd year of Ascendancy at 10:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mannigan the Thalore Demonologist level 10
3rd Dusk 122nd year of Ascendancy at 22:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mannigan the Thalore Demonologist level 10
19th Dusk 122nd year of Ascendancy at 20:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mannigan the Thalore Demonologist level 6
5th Flare 122nd year of Ascendancy at 00:22 see stats
Log
The shield around Mannigan crumbles.
Ritch flamespitter hits Mannigan for (0 absorbed), 45 fire (45 total damage).
War hound hits Mannigan for 45 physical damage.
Mechanical Arms hits Mannigan for 2 mind damage.
Mannigan casts Demon Seed.
Mannigan misses War hound.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Mannigan for 67 fire damage.
Mannigan is less vulnerable to physical.
War hound hits Mannigan for 34 physical damage.
Mannigan shrugs off Glorovena the treant's 'Harassed'!
Mechanical Arms hits Mannigan for 2 mind damage.
Mannigan uses Gift of the Woods.
Mannigan starts regenerating health quickly.
Mannigan activates Osmosis Shield.
Mannigan brandishes Vargh Redemption, calling forth the might of the oceans!
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Mannigan for (11 turned into osmosis), 67 fire (67 total damage).
Mannigan shrugs off Glorovena the treant's 'Harassed'!
Mechanical Arms hits Mannigan for (2 turned into osmosis), 2 mind (2 total damage).
Mannigan uses Infusion: Movement.
Mannigan is moving at extreme speed!
Ritch flamespitter spits flames!
Ritch flamespitter hits Mannigan for (11 turned into osmosis), 45 fire (45 total damage).
Mannigan the level 11 thalore demonologist was slowly cooked to death by a ritch flamespitter on level 1 of Norgos Lair.

































































































