Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Sawbutcher |
| Level / Exp | 26 / 30% |
| Size | big |
| Lifes / Deaths | Killed by ultimate hethugoroth at level 15 on the 6th Revenge 124th year of Ascendancy at 04:37 0 / 7Killed by Adenne the ritch hunter at level 16 on the 25th Revenge 124th year of Ascendancy at 13:07 Killed by Xanuda the ritch hunter at level 19 on the 27th Revenge 124th year of Ascendancy at 09:54 Killed by multi-hued drake at level 22 on the 31st Revenge 124th year of Ascendancy at 23:23 Killed by steam giant flameshot at level 25 on the 44th Revenge 124th year of Ascendancy at 21:21 Killed by Automated Defense System at level 25 on the 46th Revenge 124th year of Ascendancy at 02:14 Killed by steam giant blood carver at level 26 on the 46th Revenge 124th year of Ascendancy at 20:25 |
Primary Stats
| Strength | 70 (base 42) |
| Dexterity | 7.8450964979926 (base 10) |
| Constitution | 44 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 54 (base 49) |
Resources
| Life | -35/1000 |
| Healing Factor | 1.234 |
| Regeneration | 59.44178 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +4.4408920985006E-14% |
| Spell | 0% |
| Global | +83.333333333333% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 33 |
| Crit Chance | 16% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 33 |
| Crit Chance | 17% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 19% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 64.92 (100%) |
| Defense | 25 |
| Ranged Defense | 28 |
| Fatigue | 58 |
| Physical Save | 41 |
| Spell Save | 29 |
| Mental Save | 30 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Pinning Resistance | 18% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 5% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.8 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Overheat Saws |
| detrimental effect | The target is on fire, taking 73.62 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 20%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.00 nature damage per turn and decreasing all heals received by 14%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 42.72 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 9 and doing 18.47 blight damage per turn. Decrepitude Disease |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. pair of voratun boots 'Aeronn' (6 def, 5 armour) (On feet)] pair of voratun boots 'Aeronn' (6 def, 5 armour)pair of voratun boots 'Aeronn' (6 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-) Defense: +6 (+3 eff.) (-) Ranged Defense: +6 (+3 eff.) (-) Fatigue: +4% (-) Effects on melee hit: * 20 arcane resource burn * 30% chance to corrode armour Damage (Melee): 0(-20) item manaburn arcane / 0(-30) item acid corrode Changes stats: +3(-) Str / +3(-) Cun / +7(-) Con Changes resistances: +5%(-) arcane / +9%(-) temporal Physical save: +18 (+9 eff.) (-) Mental save: +18 (+9 eff.) (-) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern (Light source)] bright brass lanternbright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. dwarven-steel helm 'Viperknight' (0 def, 4 armour) (On head)] dwarven-steel helm 'Viperknight' (0 def, 4 armour)dwarven-steel helm 'Viperknight' (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +4% (-) Effects on melee hit: * Slows global speed by 40% Damage (Melee): 0(-40) item nature slow Changes stats: +5(-) Dex Spell save: +25 (+16 eff.) (-) Infravision radius: +6 (-) Sight radius: +1 (-) See stealth: +10 (-) See invisible: +10 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Festerwolf (0 def, 2 armour) (On hands)] Festerwolf (0 def, 2 armour)Festerwolf (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Effects on melee hit: * Slows global speed by 40% Damage (Melee): 0(-40) item nature slow Changes stats: +3(-) Str / +3(-) Dex / +3(-) Cun Changes damage: +3%(-) acid Talents cooldown: Double Strike (-1(-) turn) Talents granted: +2.00(-) Project Saw Physical save: +6 (+3 eff.) (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. steel torque of psychoportation [power 28] (29/30 cooldown) (Tool)] steel torque of psychoportation [power 28] (29/30 cooldown)steel torque of psychoportation [power 28] (29/30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Zorach the gold ring (On fingers, 1 of 2)] Zorach the gold ringZorach the gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 (-) Changes stats: +3(-) Str / +1(-) Wil Changes resistances: +9%(-) lightning Disease immunity: +5% (-) Confusion immunity: +5% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Zorach the gold ring (On fingers, 1 of 2)] steel ring 'Gloranne'steel ring 'Gloranne' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +0 (-6) Changes stats: +0(-3) Str / +2 Dex / +0(-1) Wil Changes resistances: +0%(-9%) lightning Changes damage: +3% physical Disease immunity: +0% (-5%) Confusion immunity: +0% (-5%) Life regen: +1.00 Maximum life: +62.00 Maximum stamina: +10.00 Healing mod.: +14% Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Sunstone (Around neck)] SunstoneSunstone Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10%(-) cold Changes damage: +10%(-) light / +10%(-) fire Steampower: +8 (+3 eff.) (-) Steam each turn: +1.00 (-) This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | [vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] Frostbite (117% power, 12 apr)Frostbite (117% power, 12 apr) Requires: - Strength 18 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Power: 117% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) Block value: +60 (-) Damage conversion: 50%(-) ice Attacks use: 1.0(-) Steam When wielded/worn: Armour: +10 (-) Defense: +7 (+4 eff.) (-) Fatigue: +9% (-) Talents granted: +1.00(-) Block Ice block penetration: +40% (-) Fashioned from magical ice, and perfect for carving ice - especially ice with someone else inside it. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] living stralite steamsaw of shearing (138% power, 19 apr)living stralite steamsaw of shearing (138% power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Power: 139% (+22%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 (+7) Physical crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) Block value: +68 (+8) Damage conversion: 0%(-50%) ice Attacks use: 1.0(-) Steam When wielded/worn: Armour penetration: +9 Armour: +5 (-5) Defense: +8 (+4 eff.) (+1 (+0 eff.)) Fatigue: +10% (+1%) Damage when hit (Melee): 14 nature Changes resistances: +11% nature / +10% blight Changes resistances penetration: +9% physical Changes damage: +10% physical Talents granted: +2(+1) Block Maximum life: +52.00 Ice block penetration: +0% (-40%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak of Iron Throne (1 def, 0 armour) (Cloak)] linen cloak of Iron Throne (1 def, 0 armour)linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Str / +1(-) Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] Beliriwyn the Scorpionmalice (9 def, 18 armour)Beliriwyn the Scorpionmalice (9 def, 18 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +18 (-) Armour Hardiness: +20% (-) Defense: +9 (+5 eff.) (-) Fatigue: +31% (-) Changes resistances: +24%(-) acid / +11%(-) light / +13%(-) darkness Changes resistances penetration: +10%(-) nature / +5%(-) mind Life regen: +3.00 (-) Maximum life: +96.00 (-) Mindpower: +4 (+2 eff.) (-) Mental crit. chance: +5% (-) Healing mod.: +21% (-) A suit of armour made of metal plates. |
Inventory
[vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] mage-hunter's stralite steamgun of natureThis item will automatically be transmogrified when you leave the level. mage-hunter's stralite steamgun of nature Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 (+8) Physical crit. chance: +0.0% (-3.0%) Attack speed: 100% (-) Block value: +0 (-60) Firing range: +9 When this weapon hits: Mana Clash (20% chance level 1). Travel speed: +600% Damage (Ranged): +24 nature Damage conversion: 0%(-50%) ice Attacks use: 2.0(1.0) Steam When wielded/worn: Armour: +0 (-10) Defense: +0 (+0 eff.) (-7 (-4 eff.)) Fatigue: +0% (-9%) Damage (Ranged): 14 manaburn arcane Changes stats: +5 Wil Changes resistances: +4% all Changes resistances penetration: +9% nature Talent mastery: +0.10 Wild-gift / Antimagic Talent granted: +0(+-1) Block Mindpower: +9 (+4 eff.) Ice block penetration: +0% (-40%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] arcing iron steamsaw of projection (102% power, 0 apr)arcing iron steamsaw of projection (102% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 102% (-15%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-12) Physical crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) Block value: +14 (-46) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +5 mind / +6 lightning Damage conversion: 0%(-50%) ice Attacks use: 1.0(-) Steam When wielded/worn: Armour: +2 (-8) Defense: +2 (+1 eff.) (-5 (-3 eff.)) Fatigue: +4% (-5%) Talents granted: +1.00(-) Block Ice block penetration: +0% (-40%) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] crackling iron steamsaw of lightning resistance (+25%) (104% power, 0 apr)crackling iron steamsaw of lightning resistance (+25%) (104% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 105% (-12%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-12) Physical crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) Block value: +14 (-46) Damage conversion: 0%(-50%) ice Attacks use: 1.0(-) Steam When wielded/worn: Armour: +2 (-8) Defense: +2 (+1 eff.) (-5 (-3 eff.)) Fatigue: +4% (-5%) Effects when hit in melee: * 10% chance to daze Changes stats: +1 Dex Changes resistances: +25% lightning Talents granted: +1.00(-) Block Ice block penetration: +0% (-40%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] flaming steel steamsaw (107% power, 8 apr)flaming steel steamsaw (107% power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 107% (-10%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 (-4) Physical crit. chance: +2.0% (-1.0%) Attack speed: 100% (-) Block value: +24 (-36) Damage conversion: 0%(-50%) ice Attacks use: 1.0(-) Steam When wielded/worn: Armour: +3 (-7) Defense: +4 (+2 eff.) (-3 (-2 eff.)) Fatigue: +6% (-3%) Damage (Melee): 6 fire Damage when hit (Melee): 11 fire Talents granted: +1.00(-) Block Ice block penetration: +0% (-40%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] iron steamsaw (104% power, 0 apr)iron steamsaw (104% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 105% (-12%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-12) Physical crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) Block value: +13 (-47) Damage conversion: 0%(-50%) ice Attacks use: 1.0(-) Steam When wielded/worn: Armour: +2 (-8) Defense: +2 (+1 eff.) (-5 (-3 eff.)) Fatigue: +4% (-5%) Talents granted: +1.00(-) Block Ice block penetration: +0% (-40%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Frostbite (117% power, 12 apr) (In main hand, 1 of 2)] iron steamsaw (101% power, 0 apr)iron steamsaw (101% power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 101% (-16%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-12) Physical crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) Block value: +14 (-46) Damage conversion: 0%(-50%) ice Attacks use: 1.0(-) Steam When wielded/worn: Armour: +2 (-8) Defense: +2 (+1 eff.) (-5 (-3 eff.)) Fatigue: +4% (-5%) Talents granted: +1.00(-) Block Ice block penetration: +0% (-40%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Mighty Girdle (Around waist)] rough leather belt of carryingrough leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-4) Fatigue: -4% Maximum encumbrance: +23 (-47) Knockback immunity: +0% (-40%) A belt that goes around your waist. |
[vs. pair of voratun boots 'Aeronn' (6 def, 5 armour) (On feet)] Brightgrit the pair of hardened leather boots (0 def, 3 armour)Brightgrit the pair of hardened leather boots (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-2) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-3 eff.)) Fatigue: +3% (-1%) Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Damage (Melee): 0(-20) item manaburn arcane / 0(-30) item acid corrode Changes stats: +0(-3) Str / +0(-3) Cun / +0(-7) Con Changes resistances: +0%(-9%) temporal / +6% light / +0%(-5%) arcane Physical save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +0 (+0 eff.) (-18 (-9 eff.)) Life regen: +2.90 Light radius: +2 Healing mod.: +15% A pair of boots made of leather. |
[vs. pair of voratun boots 'Aeronn' (6 def, 5 armour) (On feet)] miner's pair of iron boots (0 def, 7 armour)miner's pair of iron boots (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 (+2) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-3 eff.)) Fatigue: +2% (-2%) Damage (Melee): 0(-20) item manaburn arcane / 0(-30) item acid corrode Changes stats: +0(-3) Str / +0(-3) Cun / +0(-7) Con Changes resistances: +0%(-5%) arcane / +0%(-9%) temporal Physical save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +0 (+0 eff.) (-18 (-9 eff.)) Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of voratun boots 'Aeronn' (6 def, 5 armour) (On feet)] pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-2) Defense: +0 (+0 eff.) (-6 (-3 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-3 eff.)) Fatigue: +2% (-2%) Damage (Melee): 0(-20) item manaburn arcane / 0(-30) item acid corrode Changes stats: +0(-3) Str / +0(-3) Cun / +0(-7) Con Changes resistances: +0%(-5%) arcane / +0%(-9%) temporal Physical save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +0 (+0 eff.) (-18 (-9 eff.)) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Festerwolf (0 def, 2 armour) (On hands)] cinder iron gauntlets (0 def, 1 armour)cinder iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-1) Damage (Melee): 0(-40) item nature slow / 6 fire Changes stats: +0(-3) Str / +0(-3) Dex / +0(-3) Cun Changes resistances: +5% fire Changes damage: +0%(-3%) acid / +3% fire Talent cooldown: Double Strike ((+0(+1) turn) Talent granted: +0(+-2) Project Saw Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Festerwolf (0 def, 2 armour) (On hands)] hardened leather gloves 'Emeloldavea' (4 def, 2 armour)hardened leather gloves 'Emeloldavea' (4 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 (-) Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Damage (Melee): 0(-40) item nature slow Changes stats: +3(-) Str / +0(-3) Dex / +0(-3) Cun Changes resistances: +6% cold Changes damage: +0%(-3%) acid Talent cooldown: Double Strike ((+0(+1) turn) Talent granted: +0(+-2) Project Saw Physical save: +25 (+9 eff.) (+19 (+6 eff.)) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Festerwolf (0 def, 2 armour) (On hands)] iron gauntlets (0 def, 1 armour)iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-1) Damage (Melee): 0(-40) item nature slow Changes stats: +0(-3) Str / +0(-3) Dex / +0(-3) Cun Changes damage: +0%(-3%) acid Talent cooldown: Double Strike ((+0(+1) turn) Talent granted: +0(+-2) Project Saw Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. dwarven-steel helm 'Viperknight' (0 def, 4 armour) (On head)] insulating hardened leather cap of the depths (0 def, 3 armour)insulating hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-1) Fatigue: +3% (-1%) Damage (Melee): 0(-40) item nature slow Changes stats: +0(-5) Dex Changes resistances: +6% cold / +6% fire Allows you to breathe in: water Spell save: +0 (+0 eff.) (-25 (-16 eff.)) Infravision radius: +0 (-6) Sight radius: +0 (-1) See stealth: +0 (-10) See invisible: +0 (-10) A cap made of leather. |
[vs. dwarven-steel helm 'Viperknight' (0 def, 4 armour) (On head)] rough leather hat of constitution (+3) (0 def, 1 armour)rough leather hat of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-3) Fatigue: +1% (-3%) Damage (Melee): 0(-40) item nature slow Changes stats: +0(-5) Dex / +3 Con Spell save: +0 (+0 eff.) (-25 (-16 eff.)) Infravision radius: +0 (-6) Sight radius: +0 (-1) See stealth: +0 (-10) See invisible: +0 (-10) A hat made of leather. Very stylish. |
[vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] Flashspiker the stralite mail armour (4 def, 8 armour)This item will automatically be transmogrified when you leave the level. Flashspiker the stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 (-10) Armour Hardiness: +0% (-20%) Defense: +4 (+2 eff.) (-5 (-3 eff.)) Fatigue: +16% (-15%) Damage when hit (Melee): 12 lightning Changes resistances: +0%(-24%) acid / +21% cold / +0%(-11%) light / +0%(-13%) darkness Changes resistances penetration: +0%(-5%) mind / +15% light / +0%(-10%) nature Changes damage: +9% light / +6% lightning Life regen: +0.00 (-3.00) Maximum life: +0.00 (-96.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: +0% (-21%) A suit of armour made of mail. |
[vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] impenetrable steel mail armour (2 def, 16 armour)impenetrable steel mail armour (2 def, 16 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 (-2) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) (-7 (-4 eff.)) Fatigue: +14% (-17%) Changes resistances: +0%(-24%) acid / +0%(-11%) light / +0%(-13%) darkness Changes resistances penetration: +0%(-10%) nature / +0%(-5%) mind Life regen: +0.00 (-3.00) Maximum life: +0.00 (-96.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: +0% (-21%) A suit of armour made of mail. |
[vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] spiked steel mail armour (2 def, 6 armour)spiked steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-12) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) (-7 (-4 eff.)) Fatigue: +14% (-17%) Damage when hit (Melee): 11 physical Changes resistances: +0%(-24%) acid / +0%(-11%) light / +0%(-13%) darkness Changes resistances penetration: +0%(-10%) nature / +0%(-5%) mind Life regen: +0.00 (-3.00) Maximum life: +0.00 (-96.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: +0% (-21%) A suit of armour made of mail. |
[vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] stralite mail armour 'Sootwilter' (12 def, 13 armour)stralite mail armour 'Sootwilter' (12 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 (-5) Armour Hardiness: +0% (-20%) Defense: +12 (+6 eff.) (+3 (+1 eff.)) Fatigue: +16% (-15%) Damage when hit (Melee): 4 arcane / 12 darkness Changes stats: +3 Cun Changes resistances: +0%(-24%) acid / +6% physical / +0%(-11%) light / +0%(-13%) darkness Changes resistances penetration: +0%(-10%) nature / +0%(-5%) mind Changes damage: +12% arcane / +3% darkness Physical save: +13 (+4 eff.) Mental save: +14 (+7 eff.) Life regen: +2.40 (-0.60) Stamina each turn: +0.90 Maximum life: +0.00 (-96.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: +0% (-21%) A suit of armour made of mail. |
[vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] Balinarichik the Ebonygasher (4 def, 9 armour)Balinarichik the Ebonygasher (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-9) Armour Hardiness: +0% (-20%) Defense: +4 (+2 eff.) (-5 (-3 eff.)) Fatigue: +22% (-9%) Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 6 light Changes stats: +1 Str / +2 Wil / +2 Con Changes resistances: +5% lightning / +14%(+1%) darkness / +6% fire / +6%(-18%) acid / +7% physical / +12% blight / +6% cold / +5% arcane / +0%(-11%) light Changes resistances penetration: +0%(-10%) nature / +0%(-5%) mind Changes damage: +6% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +20% Knockback immunity: +24% Life regen: +0.00 (-3.00) Maximum life: +20.00 (-76.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-5%) Light radius: +1 Healing mod.: +0% (-21%) A suit of armour made of metal plates. |
[vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] Revenant (8 def, 20 armour)This item will automatically be transmogrified when you leave the level. Revenant (8 def, 20 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 (+2) Armour Hardiness: +0% (-20%) Defense: +8 (+4 eff.) (-1 (-1 eff.)) Fatigue: +12% (-19%) Changes stats: +5 Con / +5 Mag Changes resistances: +0%(-24%) acid / +0%(-11%) light / +0%(-13%) darkness Changes resistances penetration: +0%(-10%) nature / +0%(-5%) mind Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Life regen: +0.00 (-3.00) Maximum life: +0.00 (-96.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: +0% (-21%) Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
[vs. Beliriwyn the Scorpionmalice (9 def, 18 armour) (Main armor)] rejuvenating steel plate armour of stability (4 def, 9 armour)rejuvenating steel plate armour of stability (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-9) Armour Hardiness: +0% (-20%) Defense: +4 (+2 eff.) (-5 (-3 eff.)) Fatigue: +22% (-9%) Changes resistances: +0%(-24%) acid / +6% physical / +0%(-11%) light / +0%(-13%) darkness Changes resistances penetration: +0%(-10%) nature / +0%(-5%) mind Physical save: +16 (+5 eff.) Life regen: +3.20 (+0.20) Stamina each turn: +0.50 Maximum life: +0.00 (-96.00) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-5%) Healing mod.: +0% (-21%) A suit of armour made of metal plates. |
25 onyx 25 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 aquamarine 57 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli 27 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
69 opal 69 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
47 topaz 47 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of psychoportation [power 28] (29/30 cooldown) (Tool)] dwarven-steel pickaxe of predation (dig speed 24 turns)This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of predation (dig speed 24 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
22 emerald 22 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. steel torque of psychoportation [power 28] (29/30 cooldown) (Tool)] Korbek's SpyglassKorbek's Spyglass Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Yeti's Muscle Tissue (Behemoth) Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch) Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
21 garnet 21 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 131, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
57 amethyst 57 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. steel torque of psychoportation [power 28] (29/30 cooldown) (Tool)] overpowered elven-wood wand of clairvoyance [power 18] (29/9 cooldown)This item will automatically be transmogrified when you leave the level. overpowered elven-wood wand of clairvoyance [power 18] (29/9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you, dispelling darkness (radius 18, power 43 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
17 quartz 17 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Vorovena the Kruk Yeti Sawbutcher level 4
12nd Retaking 124th year of Ascendancy at 18:56 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Vorovena the Kruk Yeti Sawbutcher level 11
36th Retaking 124th year of Ascendancy at 21:15 see stats
Level 10
Got a character to level 10.By Vorovena the Kruk Yeti Sawbutcher level 10
34th Retaking 124th year of Ascendancy at 07:35 see stats
Level 20
Got a character to level 20.By Vorovena the Kruk Yeti Sawbutcher level 20
28th Revenge 124th year of Ascendancy at 01:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Vorovena the Kruk Yeti Sawbutcher level 24
36th Revenge 124th year of Ascendancy at 20:53 see stats
Log
Steam giant blood carver hits Eilinarialrawen the steam giant gunslinger for 121 blight damage.
Steam giant blood carver hits Vorovena for 123 blight damage.
Steam giant guard uses Shield Pummel.
Steam giant guard misses Vorovena.
Vorovena hits Steam giant guard for 13 nature damage.
Steam giant guard hits Vorovena for , 7 acid (7 total damage).
Vorovena hits Shadow for 14 nature damage.
Vorovena hits Shadow for 14 nature damage.
Burning from Eilinarialrawen the steam giant gunslinger hits Vorovena for 69 fire damage.
Eilinarialrawen the steam giant gunslinger's Beyond the Flesh hits Vorovena for 19 blight, , 20 physical (39 total damage).
Insidious Poison from Steam giant guard hits Vorovena for 1 nature damage.
Burning from Vorovena hits Steam giant guard for 20 fire damage.
Vorovena hits Eilinarialrawen the steam giant gunslinger for (8 to psi shield), 5 nature (5 total damage).
Bleeding from Vorovena hits Steam giant guard for 17 physical damage.
Steam giant blood carver casts Blood Spray.
Vorovena is afflicted by a decrepitude disease!
Eilinarialrawen the steam giant gunslinger is afflicted by a rotting disease!
Steam giant blood carver hits Vorovena for 109 blight damage.
Steam giant blood carver hits Eilinarialrawen the steam giant gunslinger for 107 blight damage.
Vorovena uses steel torque of psychoportation!
Shadow casts Phase Door.
Burning from Eilinarialrawen the steam giant gunslinger hits Vorovena for 69 fire damage.
Insidious Poison from Steam giant guard hits Vorovena for 1 nature damage.
Burning from Vorovena hits Steam giant guard for 20 fire damage.
Bleeding from Vorovena hits Steam giant guard for 17 physical damage.
Decrepitude Disease from Steam giant blood carver hits Vorovena for 21 blight damage.
Rotting Disease from Steam giant blood carver hits Eilinarialrawen the steam giant gunslinger for 21 blight damage.
Steam giant blood carver casts Blood Grasp.
Saving game...
