Max the level 11 Drem Brawler by psywombats

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassBrawler
Level / Exp11 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 14)
Dexterity32 (base 29)
Constitution20 (base 12)
Magic12 (base 10)
Willpower9 (base 10)
Cunning28 (base 27)

Resources

Life337/337
Stamina128/128
Healing Factor1.0789473684211
Regeneration4.3074535047465

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.549391208114
See Invisible25.549391208114

Offense: Barehand

Damage43
Accuracy41
Crit Chance13%
APR8
Speed1.00

Offense: Spell

Spellpower12
Crit Chance8%
Speed1

Offense: Mind

Mindpower17
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+6%
Physical+3%
Darkness+12%
Nature+3%

Offense: Damage Penetration

Light+15%

Defense: Base

Armour (hardiness)13 (36.618610747051%)
Defense28
Ranged Defense28
Fatigue6.5475638051044
Physical Save15
Spell Save8
Mental Save13

Defense: Resistances

Lightning+ 24%( 70%)
Light+ 6%( 70%)
Temporal+ 6%( 70%)
Nature+ 5%( 70%)
Cold+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Pugilism1.30
2/5
1/5
3/5
0/5
Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Technique / Finishing moves1.30
2/5
1/5
1/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Grappling1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
3/5
1/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done
done
active
done
active
done
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
Cloak

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Max the Drem Brawler level 10
9th Profit 122nd year of Ascendancy at 05:11
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Max the Drem Brawler level 9
5th Profit 122nd year of Ascendancy at 20:33
see stats

Log


You gain 9.91 gold from the transmogrification of
Gorelazor the brass lantern.
You gain 0.76 gold from the transmogrification of
iron shield of fire resistance (+15%) (4 def, 2 armour, 19 block).
You gain 0.77 gold from the transmogrification of
iron shield of cold resistance (+16%) (4 def, 2 armour, 21 block).
You gain 1.45 gold from the transmogrification of
icy iron shield (4 def, 2 armour, 19 block).
You gain 7.60 gold from the transmogrification of
iron plate armour 'Aeribrenor' (3 def, 7 armour).
You gain 6.88 gold from the transmogrification of
rough leather cap 'Salanne' (0 def, 1 armour).
You gain 9.04 gold from the transmogrification of
linen wizard hat 'Gessra' (1 def, 0 armour).
You gain 1.70 gold from the transmogrification of
iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 7.99 gold from the transmogrification of
Delenik (0 def, 1 armour).
You gain 2.70 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.04 gold from the transmogrification of
shimmering woollen robe (0 def, 0 armour).
You gain 1.11 gold from the transmogrification of
mindwoven woollen robe of frost (+15%) (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.78 gold from the transmogrification of
shimmering elm magestaff of projection (10-12 power, 2 apr, fire element).
You gain 4.05 gold from the transmogrification of
shimmering ash vilestaff of warding (15-18 power, 3 apr, blight element).
You gain 1.70 gold from the transmogrification of
potent elm magestaff of might (12-14.4 power, 2 apr, arcane element).
You gain 1.72 gold from the transmogrification of
elm vilestaff of projection (10-12 power, 2 apr, blight element).
You gain 1.62 gold from the transmogrification of
horrifying mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You gain 1.73 gold from the transmogrification of
horrifying mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (27-40.5 power, 1 apr).
You gain 0.89 gold from the transmogrification of
acidic iron dagger (11-14.3 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 6; power 19; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (610% regen over 10 turns; 30 instant mana).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Max deactivates Striking Stance.