Dekar the level 16 Dwarf Necromancer by Dekar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsStone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassNecromancer
Level / Exp16 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity12 (base 10)
Constitution35 (base 32)
Magic39 (base 41)
Willpower19 (base 13)
Cunning14 (base 11)

Resources

Life369/369
Mana220/220
Positive0/95
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy24
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower39
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.9
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense16.7
Ranged Defense16.7
Fatigue0
Physical Save23.812
Spell Save22.887
Mental Save17.024

Defense: Resistances

Blight+ 25%( 70%)
Nature+ 25%( 70%)
Cold+ 34%( 70%)
All+ 6%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Disarm Resistance20%
Poison Resistance30%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Nightfall1.30
5/5
5/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
5/5
0/5
0/5
Spell / Ice1.20
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
1/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
5/5
5/5
0/5
Technique / Combat training1.00
2/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
failed
done
failed
active
done
active
active
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Dekar the Dwarf Necromancer level 10
28th Profit 122nd year of Ascendancy at 17:56
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Dekar the Dwarf Necromancer level 8
9th Profit 122nd year of Ascendancy at 10:59
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Dekar the Dwarf Necromancer level 6
20th Voratun 122nd year of Ascendancy at 02:15
see stats
The Arena Unlocked Arena mode.
By Dekar the Dwarf Necromancer level 10
28th Profit 122nd year of Ascendancy at 17:58
see stats

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Dekar wears:
Eel-skin armour (10 def, 1 armour).

You gain 0.35 gold from the transmogrification of
quick steel torque of kinetic psionic shield [power 23] (15 cooldown).
You gain 0.25 gold from the transmogrification of
pouch of steel shots (17/17, 18.5-22.2 power, 2 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (8/8, 9.5-13.3 power, 5 apr).
You gain 2.97 gold from the transmogrification of
huntsman's quiver of ash arrows of erosion (12/12, 18.5-25.9 power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.64 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 2.44 gold from the transmogrification of
psychic's rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.03 gold from the transmogrification of
grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.49 gold from the transmogrification of
linen cloak of clarity (1 def, 0 armour).
You gain 2.64 gold from the transmogrification of
hateful steel waraxe of crippling (12-16.8 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight damage).
You gain 1.35 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, fire damage).
You gain 2.45 gold from the transmogrification of
cruel elm vilestaff of might (10-12 power, 2 apr, fire damage).
You gain 3.88 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, physical damage).
You gain 1.41 gold from the transmogrification of
acidic steel mace of massacre (20-28 power, 3 apr).
You gain 4.70 gold from the transmogrification of
Tonarichik (14.5-20.3 power, 3 apr).
You gain 2.42 gold from the transmogrification of
arcing iron longsword of phasing (7.5-10.5 power, 8 apr).
You gain 0.70 gold from the transmogrification of
steel greatmaul of massacre (36-54 power, 2 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 9; power 24; dur 4).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.