Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Summoner |
Level / Exp | 50 / 4050% |
Size | big |
Lifes / Deaths | Killed by Gutha the dragon turtle at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 22:58 0 / 7Killed by Poleba the elven cultist at level 25 on the 36th Regrowth 123rd year of Ascendancy at 05:07 Killed by poison ooze at level 33 on the 19th Dusk 123rd year of Ascendancy at 20:35 Killed by mucus ooze at level 34 on the 20th Dusk 123rd year of Ascendancy at 03:35 Killed by Corrupted Oozemancer at level 34 on the 20th Dusk 123rd year of Ascendancy at 12:23 Killed by unknown at level 45 on the 44th Regrowth 124th year of Ascendancy at 01:51 Killed by snow giant thunderer at level 50 on the 5th Pyre 125th year of Ascendancy at 11:30 |
Antimagic | Follower |
Primary Stats
Strength | 36 (base 12) |
Dexterity | 52 (base 37) |
Constitution | 93 (base 61) |
Magic | 37 (base 14) |
Willpower | 142 (base 63) |
Cunning | 98 (base 60) |
Resources
Life | 1314/1360 |
Equilibrium | 118 |
Stamina | 577/577 |
Psi | 232/232 |
Healing Factor | 1.4733840304186 |
Regeneration | 88.501523467446 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +135% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
See Stealth | 91.818128141002 |
See Invisible | 91.818128141002 |
Offense: Mainhand
Damage | 57 |
Accuracy | 47 |
Crit Chance | 49% |
APR | 75 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 45% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 41 (30%) |
Defense | 40 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 74 |
Spell Save | 80 |
Mental Save | 103 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 59% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 29% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 959 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 293 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 13 turns. While Heroism is active, you will only die when reaching -1250 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1006% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Wild-gift / Antimagic | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Master Summoner |
talent | Through The Crowd |
talent | Psiblades |
talent | Wild Growth |
detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
beneficial effect | A flow of life spins around the target, regenerating 52.92 life per turn. Regeneration |
beneficial effect | You gain 85% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by Nerowe the ghoulking. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Evasion (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3481. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Smolderslicer the pair of voratun boots (0 def, 5 armour) Smolderslicer the pair of voratun boots (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Damage when hit (Melee): 4 acid / 16 fire Changes stats: +10 Str / +6 Wil / +16 Con Changes resistances: +9% acid / +5% arcane / +9% darkness Changes resistances penetration: +15% fire / +8% physical Changes damage: +9% physical Physical save: +15 (+4 eff.) Spell save: +43 (+9 eff.) Mental save: +15 (+3 eff.) Stamina each turn: +0.90 Maximum life: +51.00 Mindpower: +9 (+2 eff.) Movement speed: +10% Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Shinecast ShinecastInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+4 eff.) Effects on melee hit: * 35% chance to blind Changes stats: +7 Wil / +6 Con Changes resistances: +15% blight / +6% lightning Changes resistances penetration: +15% light / +15% all Critical mult.: +19.00% Mental save: +30 (+5 eff.) Life regen: +6.50 Hate when firing a critical mind attack: +1.00 Light radius: +6 See stealth: +25 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Tarruharadan (0 def, 5 armour) Tarruharadan (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +22 Wil Changes resistances: +15% acid / +6% temporal / +6% darkness / +29% blight / +30% cold / +15% lightning / +29% fire Changes resistances penetration: +10% mind Changes damage: +9% mind Mental save: +35 (+6 eff.) Heals friendly targets nearby when you use a nature summon: +30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+4 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 21 power out of 4/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | voratun ring 'Scorchwire' voratun ring 'Scorchwire'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+3 eff.) Damage when hit (Melee): 8 fire Changes resistances: +6% fire Changes resistances penetration: +25% fire Critical mult.: +12.00% Physical save: +30 (+7 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +49% Life regen: +0.40 Stamina each turn: +0.40 Rings can have magical properties. |
On fingers | stralite ring 'Dimmaster' stralite ring 'Dimmaster'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Changes resistances: +12% darkness Changes resistances penetration: +25% darkness / +15% fire Changes damage: +15% fire Maximum encumbrance: +36 Mental save: +48 (+8 eff.) Equilibrium when hit: +0.12 Rings can have magical properties. |
Around waist | Alychik AlychikInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +21 (+7 eff.) Armour: +6 Defense: +27 (+9 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +6 Dex / +6 Cun / +6 Con / +10 Lck Changes resistances: +5% arcane Critical mult.: +15.00% Trap disarming bonus: +29 Stealth bonus: +30 Physical save: +20 (+5 eff.) Mental save: +14 (+3 eff.) Maximum life: +30.00 Mindpower: +6 (+1 eff.) Infravision radius: +6 A belt that goes around your waist. |
In main hand | Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 120 power out of 33/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+3 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Light radius: +1 It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 280.26 arcane damage and stunned), costing 60 power out of 9/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Main armor | Plagueward the elven-silk robe (5 def, 0 armour) Plagueward the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 4 acid Changes stats: +8 Str / +7 Mag / +6 Wil / +17 Cun Changes resistances: +27% lightning / +15% cold / +18% nature / +6% temporal Changes resistances penetration: +10% nature Changes damage: +20% lightning / +13% physical / +20% cold Critical mult.: +38.00% Hate when firing a critical mind attack: +10.00 Psi when firing a critical mind attack: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Neravea (3 def, 13 armour) Neravea (3 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +13 Defense: +3 (+1 eff.) Fatigue: -6% Changes stats: +9 Wil / +6 Cun / +4 Con Changes resistances: +27% cold / +6% fire / +3% temporal Changes resistances penetration: +5% mind Physical save: +15 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +15 (+3 eff.) Only die when reaching: -50.00 life Mental crit. chance: +8% Heals friendly targets nearby when you use a nature summon: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet 'Brightthorn' stralite amulet 'Brightthorn'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 20 fire Changes stats: +9 Wil Changes resistances: +9% temporal / +12% fire Changes damage: +15% temporal / +30% fire Amulets can have magical properties. |
Inventory
healing infusion of the psychic (heal 392) healing infusion of the psychic (heal 392)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 392 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 363) healing infusion of the psychic (heal 363)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 363 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 321) healing infusion of the sneak (heal 321)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 321 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 269) healing infusion of the titan (heal 269)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 269 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+8 for 11 turns, die at -635)heroism infusion (+8 for 11 turns, die at -635) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 11 turns. While Heroism is active, you will only die when reaching -635 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+27 for 11 turns, die at -964) heroism infusion of the psychic (+27 for 11 turns, die at -964)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 11 turns. While Heroism is active, you will only die when reaching -964 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+19 for 10 turns, die at -997) heroism infusion of the titan (+19 for 10 turns, die at -997)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -997 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+18 for 13 turns, die at -1068) heroism infusion of the titan (+18 for 13 turns, die at -1068)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 13 turns. While Heroism is active, you will only die when reaching -1068 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (791% speed; 7 turns) movement infusion of the sneak (791% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 791% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (770% speed; 4 turns) movement infusion of the titan (770% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 770% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 989 over 5 turns) regeneration infusion of the psychic (heal 989 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 989 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 20%; cure magical, mental) wild infusion (resist 20%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 25%; cure mental, magical) wild infusion (resist 25%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 16%; cure mental, physical) wild infusion of the warrior (resist 16%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 19%; cure magical, physical) wild infusion of the warrior (resist 19%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 34%; cure mental, magical) wild infusion of the wizard (resist 34%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 34% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 26%; cure mental, physical) wild infusion of the wizard (resist 26%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the titan (312 acid damage; disarm 5 turns with power 64)acid wave rune of the titan (312 acid damage; disarm 5 turns with power 64) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 311.71 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 64 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Adotha AdothaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 16 acid Changes stats: +4 Dex / +4 Cun / +4 Con Changes resistances: +12% blight / +12% cold / +6% temporal Spell save: +29 (+6 eff.) Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Polilaith the steel amulet Polilaith the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str / +5 Dex Changes resistances: +18% mind Reduces incoming crit damage: 15.00% Confusion immunity: +29% Light radius: +2 Infravision radius: +3 Amulets can have magical properties. |
Pusterror the voratun amulet Pusterror the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +3 Wil Changes resistances: +26% nature Changes damage: +10% physical / +3% nature / +3% light Grants telepathy: All See invisible: +21 Combat speed: +10% Amulets can have magical properties. |
Ragistir RagistirInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun / +7 Con Talent masteries: +0.40 Wild-gift / Mindstar mastery +0.40 Wild-gift / Summoning (melee) Mental save: +3 (+1 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum hate: +4.00 Mindpower: +4 (+1 eff.) Amulets can have magical properties. |
Serpentbloom SerpentbloomInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +11 Effects on melee hit: * Slows global speed by 15% Changes resistances: +15% lightning / +3% nature Changes resistances penetration: +15% fire Changes damage: +9% nature Talent mastery: +0.18 Wild-gift / Call of the wild Critical mult.: +12.00% Stun/Freeze immunity: +26% Amulets can have magical properties. |
Xerimina the gold amulet Xerimina the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +3 Cun Changes resistances: +12% blight Changes damage: +12% mind / +8% physical Grants telepathy: Demon/Minor Demon/Major Equilibrium when hit: +0.44 Psi when hit: +0.12 Maximum psi: +30.00 Combat speed: +10% Amulets can have magical properties. |
Yvudhemira the stralite amulet Yvudhemira the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 16 blight Changes stats: +2 Mag Grants telepathy: Dragon Talent masteries: +0.33 Wild-gift / Summoning (augmentation) +0.33 Wild-gift / Summoning (distance) Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +8 (+1 eff.) Spell crit. chance: +2% Amulets can have magical properties. |
clarifying stralite amulet of healing clarifying stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +20% mind Cut immunity: +60% Confusion immunity: +30% Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 434 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
clarifying voratun amulet of mastery (0.32 Technique / Combat training) clarifying voratun amulet of mastery (0.32 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% mind Talent mastery: +0.32 Technique / Combat training Confusion immunity: +48% Amulets can have magical properties. |
clarifying voratun amulet of strength (+7) clarifying voratun amulet of strength (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str Changes resistances: +21% mind Confusion immunity: +33% Amulets can have magical properties. |
cleansing stralite amulet of mastery (0.32 Wild-gift / Fungus) cleansing stralite amulet of mastery (0.32 Wild-gift / Fungus)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +12% nature / +18% blight Talent mastery: +0.32 Wild-gift / Fungus Poison immunity: +40% Disease immunity: +34% Amulets can have magical properties. |
insulating stralite amulet of mastery (0.22 Cunning / Survival) insulating stralite amulet of mastery (0.22 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +17% fire / +11% cold Talent mastery: +0.22 Cunning / Survival Amulets can have magical properties. |
mindweaver's stralite amulet mindweaver's stralite amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Mental save: +11 (+2 eff.) Confusion immunity: +22% Mindpower: +9 (+2 eff.) Amulets can have magical properties. |
protective voratun amulet protective voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Changes resistances cap: +5% all Physical save: +13 (+3 eff.) Amulets can have magical properties. |
restful voratun amulet of strength (+7) restful voratun amulet of strength (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Str Life regen: +1.50 Amulets can have magical properties. |
stabilizing stralite amulet of constitution (+6) stabilizing stralite amulet of constitution (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +19% temporal Pinning immunity: +33% Knockback immunity: +42% Amulets can have magical properties. |
stabilizing stralite amulet of mastery (0.34 Wild-gift / Harmony) stabilizing stralite amulet of mastery (0.34 Wild-gift / Harmony)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +20% temporal Talent mastery: +0.34 Wild-gift / Harmony Pinning immunity: +34% Knockback immunity: +36% Amulets can have magical properties. |
stabilizing stralite amulet of mastery (0.29 Wild-gift / Call of the wild) stabilizing stralite amulet of mastery (0.29 Wild-gift / Call of the wild)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% temporal Talent mastery: +0.29 Wild-gift / Call of the wild Pinning immunity: +36% Knockback immunity: +35% Amulets can have magical properties. |
stabilizing voratun amulet of cunning (+8) stabilizing voratun amulet of cunning (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Cun Changes resistances: +22% temporal Pinning immunity: +50% Knockback immunity: +42% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Erelerek' voratun amulet 'Erelerek'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Damage when hit (Melee): 12 blight / 8 arcane Changes resistances cap: +7% all Changes resistances penetration: +15% mind Critical mult.: +15.00% Physical save: +51 (+11 eff.) Spell save: +21 (+4 eff.) Mental save: +34 (+6 eff.) Blindness immunity: +29% Vim when firing critical spell: +2.00 Infravision radius: +7 Sight radius: +2 See invisible: +15 Damage Shield penetration: +10% Amulets can have magical properties. |
voratun amulet 'Mayuwen' voratun amulet 'Mayuwen'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +6 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +9 Dex Changes damage: +12% physical Maximum vim: +50.00 Spellpower: +16 (+2 eff.) Amulets can have magical properties. |
voratun amulet 'Plaguereeve' voratun amulet 'Plaguereeve'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Wil Changes resistances: +26% lightning / +25% darkness / +5% arcane / +26% light Changes damage: +3% nature Talent mastery: +0.30 Wild-gift / Antimagic Mental save: +3 (+1 eff.) Blindness immunity: +44% Stun/Freeze immunity: +30% Maximum psi: +30.00 Amulets can have magical properties. |
voratun amulet of vision voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Blindness immunity: +32% Infravision radius: +5 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
wanderer's steel amulet of dexterity (+7) wanderer's steel amulet of dexterity (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +5 Cun / +3 Con Life regen: +0.60 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
warrior's voratun amulet of healing warrior's voratun amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +10% physical Cut immunity: +80% Stamina each turn: +0.70 Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 434 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arisemira the voratun ring Arisemira the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 39% chance to corrode armour by 30% Changes stats: +5 Wil / +4 Mag Changes resistances: +17% mind Changes damage: +15% blight / +17% mind / +9% arcane Spell save: +23 (+5 eff.) Mana when firing critical spell: +3.00 Maximum mana: +40.00 Maximum vim: +30.00 Spell crit. chance: +5% Rings can have magical properties. |
Armosin the Bolttrencher Armosin the BolttrencherCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% mind Changes resistances penetration: +15% lightning Changes damage: +21% mind / +12% lightning Stun/Freeze immunity: +38% Life regen: +2.90 Rings can have magical properties. |
Bleakrain BleakrainCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 16 mind Changes stats: +1 Wil Changes resistances: +12% darkness Changes resistances penetration: +25% arcane Changes damage: +9% mind Grants telepathy: All Maximum encumbrance: +32 Maximum psi: +10.00 Mental crit. chance: +4% Rings can have magical properties. |
Brodylar the stralite ring Brodylar the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +8 Changes stats: +4 Dex / +2 Wil Changes damage: +9% physical Critical mult.: +18.00% Physical save: +6 (+1 eff.) Stun/Freeze immunity: +36% Life regen: +4.20 Rings can have magical properties. |
Dagedenik DagedenikInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Dex Changes resistances: +6% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +45 (+8 eff.) Blindness immunity: +10% Confusion immunity: +58% Stun/Freeze immunity: +30% Only die when reaching: -40.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
Duvalin the gold ring Duvalin the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +4 Changes resistances: +9% temporal / +9% nature / +5% arcane Changes resistances penetration: +20% physical Physical save: +14 (+3 eff.) Spell save: +32 (+7 eff.) Mental save: +14 (+3 eff.) Life regen: +0.80 Rings can have magical properties. |
Ebonywolf EbonywolfCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+6 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction Changes stats: +9 Cun Changes resistances: +12% darkness Changes resistances penetration: +10% acid Changes damage: +21% acid / +18% darkness Rings can have magical properties. |
Emelyldaldalaith the Cleansewish Emelyldaldalaith the CleansewishCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +9% mind / +1% physical Changes damage: +6% nature Poison immunity: +5% Stun/Freeze immunity: +15% Rings can have magical properties. |
Emulrawen EmulrawenInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +4 Str Changes resistances: +26% cold Changes damage: +13% cold Life regen: +0.80 Only die when reaching: -80.00 life Maximum life: +30.00 Rings can have magical properties. |
Erelulen the Phoenixonslaught Erelulen the PhoenixonslaughtCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 fire Changes resistances: +18% fire Changes resistances penetration: +25% fire / +20% light / +10% mind Changes damage: +6% mind / +6% fire Disarm immunity: +32% Pinning immunity: +27% Knockback immunity: +32% Maximum life: +30.00 Rings can have magical properties. |
Falidurach FalidurachInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +7.0% Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +4 Str Changes resistances: +30% acid / +9% fire Changes damage: +15% acid Rings can have magical properties. |
Fogquencher the steel ring Fogquencher the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +10 (+4 eff.) Damage when hit (Melee): 8 mind Changes resistances: +15% mind / +15% darkness Changes resistances penetration: +10% mind Changes damage: +6% darkness / +6% all Spellpower: +10 (+1 eff.) Mindpower: +11 (+3 eff.) Rings can have magical properties. |
Glatha GlathaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +5 Dex Changes resistances: +12% fire / +4% physical / +9% light / +15% cold Spell save: +20 (+4 eff.) Teleport immunity: +10% Rings can have magical properties. |
Gunilaleblek the Arcbloom Gunilaleblek the ArcbloomCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Effects on melee hit: * 31% chance to corrode armour by 30% Damage when hit (Melee): 4 lightning / 16 mind Changes stats: +10 Cun Changes resistances: +9% acid / +15% mind Changes resistances penetration: +20% lightning Changes damage: +3% acid Rings can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Poloyann PoloyannInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 acid Changes stats: +9 Cun / +6 Wil Changes resistances penetration: +25% acid Changes damage: +6% acid Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Mindpower: +7 (+2 eff.) Rings can have magical properties. |
Samodan SamodanInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +9 Wil Changes resistances: +9% fire / +15% light / +9% darkness Reduces incoming crit damage: 15.00% Mental save: +18 (+3 eff.) Poison immunity: +30% Disease immunity: +20% Pinning immunity: +15% Rings can have magical properties. |
Shineclamor ShineclamorInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Damage when hit (Melee): 20 light Changes stats: +8 Cun / +8 Wil Changes resistances: +9% temporal / +5% arcane / +15% nature Physical save: +30 (+7 eff.) Disarm immunity: +15% Mindpower: +13 (+3 eff.) Rings can have magical properties. |
Shocksmash the stralite ring Shocksmash the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +28 (+11 eff.) Armour penetration: +18 Physical power: +2 (+1 eff.) Defense: +18 (+6 eff.) Changes stats: +4 Str Changes resistances: +13% blight / +12% nature / +12% lightning Changes damage: +6% physical Poison immunity: +21% Disease immunity: +18% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 1.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Skyroar SkyroarInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +10 Wil Changes resistances: +32% nature / +9% fire Changes damage: +16% nature Physical save: +30 (+7 eff.) Blindness immunity: +25% See invisible: +12 Rings can have magical properties. |
Strikewrecker StrikewreckerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+8 eff.) Damage when hit (Melee): 21 mind Changes stats: +10 Dex Changes resistances: +9% lightning Changes damage: +12% mind Maximum psi: +40.00 Mindpower: +21 (+5 eff.) Mental crit. chance: +2% Rings can have magical properties. |
Toraharatar ToraharatarInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +4.0% Armour: +4 Changes stats: +5 Str / +5 Wil / +2 Cun Grants telepathy: Dragon Physical save: +30 (+7 eff.) Mental save: +10 (+2 eff.) Light radius: +3 Rings can have magical properties. |
Torchlace the gold ring Torchlace the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +10 Str Changes resistances: +21% fire Disarm immunity: +36% Pinning immunity: +38% Knockback immunity: +35% Maximum life: +38.00 See invisible: +12 Rings can have magical properties. |
Treetrencher TreetrencherCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+7 eff.) Armour penetration: +23 Defense: +11 (+4 eff.) Effects on melee hit: * Slows global speed by 31% Damage when hit (Melee): 8 nature / 16 fire Changes stats: +3 Str Changes resistances penetration: +10% physical Physical save: +18 (+4 eff.) Stamina each turn: +0.40 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 1.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Xanutira XanutiraInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 16 mind Changes resistances: +41% nature / +13% blight Changes damage: +14% nature Spell save: +16 (+3 eff.) Poison immunity: +19% Disease immunity: +10% Life regen: +0.60 Maximum life: +66.00 Maximum vim: +20.00 Spellpower: +6 (+1 eff.) Healing mod.: +20% Damage Shield penetration: +20% Rings can have magical properties. |
Zerilegar ZerilegarInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Mag Changes resistances penetration: +25% blight Spell save: +9 (+2 eff.) Mental save: +9 (+2 eff.) Confusion immunity: +37% Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Rings can have magical properties. |
gold ring 'Gloragavena' gold ring 'Gloragavena'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% mind / +36% cold / +12% nature / +5% arcane Changes damage: +15% cold Blindness immunity: +25% Poison immunity: +15% Silence immunity: +10% Confusion immunity: +10% Rings can have magical properties. |
gold ring 'Mardyreblek' gold ring 'Mardyreblek'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Str / +2 Wil / +3 Con Changes resistances: +15% light Physical save: +30 (+7 eff.) Disease immunity: +15% Life regen: +1.20 Maximum life: +64.00 Light radius: +2 Healing mod.: +22% Rings can have magical properties. |
marksman's stralite ring of lightning (+30%) marksman's stralite ring of lightning (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+6 eff.) Changes stats: +7 Dex Changes resistances: +30% lightning Changes damage: +15% lightning Rings can have magical properties. |
mule's gold ring of lightning (+24%) mule's gold ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +24% lightning Changes damage: +12% lightning Maximum encumbrance: +26 Rings can have magical properties. |
mule's stralite ring of fire (+20%) mule's stralite ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Changes resistances: +20% fire Changes damage: +10% fire Maximum encumbrance: +29 Rings can have magical properties. |
mule's voratun ring of perseverance mule's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +39 Stun/Freeze immunity: +42% Life regen: +4.80 Rings can have magical properties. |
psionicist's voratun ring of perseverance psionicist's voratun ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Wil Mental save: +20 (+4 eff.) Stun/Freeze immunity: +40% Life regen: +3.70 Rings can have magical properties. |
psionicist's voratun ring of the mountain (+15%) psionicist's voratun ring of the mountain (+15%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% physical Changes damage: +15% physical Mental save: +16 (+3 eff.) Rings can have magical properties. |
savage's voratun ring of pilfering savage's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +13 Defense: +12 (+4 eff.) Changes stats: +4 Con Spell save: +17 (+4 eff.) Maximum stamina: +20.00 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 1.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
solipsist's steel ring of life solipsist's steel ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +0.50 Maximum life: +40.00 Mindpower: +9 (+2 eff.) Healing mod.: +12% Rings can have magical properties. |
solipsist's voratun ring of frost (+38%) solipsist's voratun ring of frost (+38%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +38% cold Changes damage: +19% cold Mindpower: +13 (+3 eff.) Rings can have magical properties. |
steel ring 'Firegash' steel ring 'Firegash'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 16 fire Changes stats: +3 Dex / +4 Mag Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +24% Life regen: +2.20 Rings can have magical properties. |
steel ring 'Galegasher' steel ring 'Galegasher'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Dex / +9 Mag / +6 Wil / +3 Cun / +3 Con Changes resistances: +28% cold Changes resistances penetration: +25% lightning Changes damage: +14% cold Rings can have magical properties. |
steel ring 'Grineharafast' steel ring 'Grineharafast'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Fatigue: -6% Changes resistances: +9% fire / +15% nature / +5% arcane Maximum encumbrance: +28 Physical save: +20 (+5 eff.) Cut immunity: +10% Pinning immunity: +10% Rings can have magical properties. |
stralite ring 'Toxinbreacher' stralite ring 'Toxinbreacher'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +9 Cun Changes resistances: +15% temporal / +12% blight / +15% fire / +6% nature / +5% arcane Changes damage: +12% acid Rings can have magical properties. |
titan's stralite ring titan's stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Con Physical save: +18 (+4 eff.) Rings can have magical properties. |
titan's stralite ring of clarity titan's stralite ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+3 eff.) Mental save: +11 (+2 eff.) Confusion immunity: +31% Rings can have magical properties. |
titan's stralite ring of clarity titan's stralite ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+3 eff.) Mental save: +12 (+2 eff.) Confusion immunity: +38% Rings can have magical properties. |
titan's stralite ring of the mountain (+14%) titan's stralite ring of the mountain (+14%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +14% physical Changes damage: +14% physical Physical save: +12 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ringvoratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Erevor' voratun ring 'Erevor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 20 mind Changes stats: +6 Cun Changes damage: +15% mind Maximum encumbrance: +40 Mindpower: +10 (+2 eff.) Mental crit. chance: +10% Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
voratun ring 'Gowe' voratun ring 'Gowe'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +8 Dex / +8 Wil / +17 Cun Changes resistances: +6% blight / +9% lightning / +9% light / +6% darkness Physical save: +15 (+4 eff.) Spell save: +19 (+4 eff.) Mental save: +16 (+3 eff.) Mindpower: +13 (+3 eff.) Rings can have magical properties. |
voratun ring 'Unlightslice' voratun ring 'Unlightslice'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 20 mind Changes resistances: +38% fire Changes damage: +19% fire / +15% darkness / +9% light Mental save: +12 (+2 eff.) Psi when hit: +0.32 Mental crit. chance: +9% Rings can have magical properties. |
warrior's gold ring warrior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 Changes stats: +7 Str Rings can have magical properties. |
warrior's steel ring of corrosion (+28%) warrior's steel ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
warrior's stralite ring warrior's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +6 Str Rings can have magical properties. |
warrior's voratun ring of nature (+40%) warrior's voratun ring of nature (+40%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Changes stats: +9 Str Changes resistances: +40% nature Changes damage: +20% nature Rings can have magical properties. |
warrior's voratun ring of nature (+34%) warrior's voratun ring of nature (+34%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Changes stats: +9 Str Changes resistances: +34% nature Changes damage: +17% nature Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe (166% power, 4 apr)elemental voratun battleaxe (166% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +21% acid / +24% fire / +23% lightning / +24% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite dagger (134% power, 9 apr)acidic stralite dagger (134% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +11 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced steel dagger (102% power, 6 apr)balanced steel dagger (102% power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 102% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +8 (+3 eff.) Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger (147% power, 9 apr)elemental voratun dagger (147% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +14% acid / +14% fire / +14% lightning / +14% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Glimmerbane the voratun greatmaul (177% power, 4 apr)Glimmerbane the voratun greatmaul (177% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 177% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * 41% chance to corrode armour by 30% Burst (radius 2) on crit: +8 light When wielded/worn: Accuracy: +42 (+15 eff.) Defense: +21 (+7 eff.) Damage when hit (Melee): 12 light Changes stats: +14 Dex / +2 Mag / +3 Wil Changes resistances penetration: +21% acid Reduces incoming crit damage: 10.00% Disarm immunity: +70% Life regen: +4.00 Infravision radius: +4 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Thunderdeath' (182% power, 4 apr)voratun greatmaul 'Thunderdeath' (182% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 54% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +20 lightning Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +12 fire When wielded/worn: Armour penetration: +21 Physical crit. chance: +20.0% Changes resistances: +18% lightning / +6% temporal Changes resistances penetration: +15% lightning Critical mult.: +28.00% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of shearing (173% power, 4 apr)plaguebringer's voratun greatsword of shearing (173% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease Damage (Melee): +23 blight When wielded/worn: Armour penetration: +21 Changes resistances penetration: +21% physical Changes damage: +17% physical Disease immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. EmelayalleEmelayalle Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 acid Burst (radius 2) on crit: +4 physical When wielded/worn: Armour penetration: +1 Physical power: +23 (+8 eff.) Changes stats: +11 Str Changes resistances: +3% fire / +9% light / +6% temporal Changes resistances penetration: +66% physical Changes damage: +33% physical Critical mult.: +5.00% Physical save: +3 (+1 eff.) Maximum stamina: +5.00 Damage Shield penetration: +90% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. balanced voratun mace of torment (158% power, 6 apr)balanced voratun mace of torment (158% power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +15 (+5 eff.) Changes resistances penetration: +14% mind / +15% darkness Disarm immunity: +50% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. insidious voratun mace of the leech (158% power, 6 apr)insidious voratun mace of the leech (158% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 159% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * leeches stamina from the target Damage (Melee): +54 insidious poison When wielded/worn: Damage when hit (Melee): 20 nature slow Blunt and deadly. |
Bloomsoul (94% power, 13 apr, nature damage) Bloomsoul (94% power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 95% Range: 1.1x Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 36 power out of 60/60) : Effective talent level: 1.0 Power cost: 36 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 78 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cuthegund (113% power, 40 apr, nature damage) Cuthegund (113% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +7 Cun / +3 Con Changes damage: +25% lightning / +25% fire / +3% mind / +24% cold Grants telepathy: Humanoid/Orc Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Critical mult.: +35.00% Reduces incoming crit damage: 17.00% Mindpower: +22 (+5 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative living mindstar of balance (115% power, 40 apr, nature damage)creative living mindstar of balance (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun Critical mult.: +25.00% Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative mossy mindstar of balance (72% power, 12 apr, mind damage)creative mossy mindstar of balance (72% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Critical mult.: +9.00% Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.90 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of storms (115% power, 40 apr, mind damage)horrifying living mindstar of storms (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 lightning / 10 mind / 10 darkness Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +14% lightning Changes resistances penetration: +15% lightning Changes damage: +20% lightning / +9% mind / +8% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of storms (116% power, 40 apr, mind damage)hungering living mindstar of storms (116% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +19% lightning Changes resistances penetration: +20% lightning Changes damage: +16% lightning Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +4.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to inflict 177.60 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 12 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Destruction (120% power, 4 apr, fire element) Staff of Destruction (120% power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+1 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
dragonbone starstaff (136% power, 6 apr, temporal element) dragonbone starstaff (136% power, 6 apr, temporal element)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging dragonbone magestaff of illumination (136% power, 6 apr, fire element)surging dragonbone magestaff of illumination (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +8 (+3 eff.) Effects on melee hit: * 20% chance to blind Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 49.03 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of daylight (141% power, 5 apr)balanced stralite waraxe of daylight (141% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 light Damage against: +21% Undead When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +13 (+4 eff.) Disarm immunity: +40% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of ruin (118% power, 4 apr)dwarven-steel waraxe of ruin (118% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Critical mult.: +16.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of evisceration (148% power, 6 apr)elemental voratun waraxe of evisceration (148% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 14 bleeding, 54% reduced healing When wielded/worn: Physical crit. chance: +15.0% Physical power: +12 (+4 eff.) Changes resistances penetration: +14% acid / +17% fire / +16% lightning / +16% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of crippling (150% power, 6 apr)truestriking voratun waraxe of crippling (150% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +15 (+6 eff.) Armour penetration: +13 Physical crit. chance: +15.0% Changes resistances penetration: +15% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun waraxe of evisceration (150% power, 6 apr)truestriking voratun waraxe of evisceration (150% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 14 bleeding, 54% reduced healing When wielded/worn: Accuracy: +14 (+6 eff.) Armour penetration: +14 Physical crit. chance: +15.0% Physical power: +15 (+5 eff.) Changes resistances penetration: +15% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Sootgrind' (150% power, 6 apr)voratun waraxe 'Sootgrind' (150% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 54% chance to inflict 15% damage reduction * 54% chance to gain 10% of a turn (3/turn limit) On weapon crit: * wounds the target for 7 turns: 14 bleeding, 54% reduced healing Damage (Melee): +12 temporal / +16 blight / +16 mind Burst (radius 1) on hit: +12 darkness When wielded/worn: Physical crit. chance: +15.0% Physical power: +13 (+5 eff.) Damage when hit (Melee): 8 blight Changes resistances: +6% darkness Changes damage: +6% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of erosion (148% power, 6 apr)voratun waraxe of erosion (148% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +17 nature / +20 temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Chargebearer the drakeskin leather beltChargebearer the drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +13 Str / +10 Dex / +3 Wil / +6 Con Changes resistances: +9% temporal / +14% cold / +15% fire Changes damage: +15% lightning Spell save: +30 (+6 eff.) Mental save: +30 (+5 eff.) A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. Plaguebreak the drakeskin leather beltPlaguebreak the drakeskin leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +13 Wil Changes resistances: +6% mind Changes resistances penetration: +15% nature Changes damage: +21% mind Reduces incoming crit damage: 10.00% Maximum encumbrance: +45 Infravision radius: +3 See invisible: +15 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather belt of lifecleansing drakeskin leather belt of life Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +15% acid / +13% blight Life regen: +3.60 Healing mod.: +29% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 71 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
elven-silk cloak 'Mayorianne' (9 def, 0 armour) elven-silk cloak 'Mayorianne' (9 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+13 eff.) Defense: +9 (+3 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 12 blight Changes stats: +10 Str / +6 Dex / +10 Con Changes resistances: +5% arcane / +6% lightning Talent mastery: +0.40 Technique / Combat training Spell save: -27 (-6 eff.) Cut immunity: +20% Confusion immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +15% Stamina each turn: +1.50 Mana each turn: -0.59 Only die when reaching: -40.00 life Maximum life: +81.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Cyramina the Glimmerrot (5 def, 0 armour)Cyramina the Glimmerrot (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Fatigue: -8% Effects on melee hit: * 27 arcane resource burn * Slows global speed by 40% Changes stats: +2 Dex / +11 Wil Changes resistances: +36% lightning Changes resistances penetration: +15% light / +15% darkness Changes damage: +20% lightning Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of life (2 def, 0 armour)cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +14% blight Life regen: +3.90 Maximum life: +64.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere robe (2 def, 0 armour)fearwoven cashmere robe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances penetration: +14% darkness / +14% physical Changes damage: +14% darkness / +11% physical Maximum hate: +11.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of darkness (+24%) (2 def, 0 armour)spellwoven cashmere robe of darkness (+24%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +24% darkness Changes damage: +16% darkness Spell save: +24 (+5 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe (5 def, 0 armour)stargazer's elven-silk robe (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Cun Changes damage: +20% light / +16% darkness Spellpower: +9 (+1 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airraven (6 def, 5 armour) Airraven (6 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -4% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +8% physical Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Maximum encumbrance: +43 Physical save: +14 (+3 eff.) Spell save: +9 (+2 eff.) Mindpower: +8 (+2 eff.) Light radius: +2 It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of drakeskin leather boots of void walking (0 def, 15 armour)miner's pair of drakeskin leather boots of void walking (0 def, 15 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Changes resistances: +30% darkness / +30% temporal Changes resistances penetration: +20% darkness / +20% temporal Infravision radius: +3 Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour)scholar's pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +5% Spellpower: +6 (+1 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets (0 def, 9 armour)heroic voratun gauntlets (0 def, 9 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Mental save: +12 (+2 eff.) Maximum life: +80.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. temporal voratun gauntlets of strength (+6) (0 def, 3 armour)temporal voratun gauntlets of strength (+6) (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +14 (+5 eff.) Armour: +3 Damage (Melee): 18 temporal Damage (Ranged): 13 temporal Changes stats: +6 Str Changes resistances: +11% temporal Changes damage: +11% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Isatta' (9 def, 21 armour)voratun gauntlets 'Isatta' (9 def, 21 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +21 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Damage (Melee): 15 physical Changes stats: +4 Mag Changes damage: +11% physical Mana each turn: +0.20 Vim when firing critical spell: +3.00 Maximum life: +50.00 Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather cap 'Dawnlady' (0 def, 5 armour) drakeskin leather cap 'Dawnlady' (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light / 8 fire Changes resistances: +18% cold Changes resistances penetration: +10% fire Changes damage: +6% fire Allows you to breathe in: water Light radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of absorption (0 def, 5 armour)drakeskin leather cap of absorption (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Stamina when hit: +2.90 Equilibrium when hit: +3.00 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating voratun helm of knowledge (0 def, 5 armour)insulating voratun helm of knowledge (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Wil Changes resistances: +13% fire / +15% cold Mindpower: +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm of the depths (0 def, 5 armour)voratun helm of the depths (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +23% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Ebonystriker (5 def, 29 armour)Ebonystriker (5 def, 29 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +29 Defense: +5 (+2 eff.) Fatigue: +16% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 16 acid / 16 fire Changes stats: +2 Dex / +7 Mag / +9 Wil / +10 Cun Changes resistances: +29% acid / +30% fire / +12% darkness Changes damage: +9% darkness Reduces incoming crit damage: 10.00% Mental save: +22 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour of implacability (5 def, 20 armour)fearforged voratun mail armour of implacability (5 def, 20 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +18% Changes stats: +10 Con Changes resistances: +15% fire / -20% light / +13% darkness Physical save: +24 (+6 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of delving (5 def, 8 armour)drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes stats: +10 Str Changes resistances: +19% darkness / +14% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 9 power out of 25/25) : Effective talent level: 2.0 Power cost: 9 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 21 Armour, 30 Defense and your attacks will gain 52% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of acid resistance (9 def, 16 armour)enlightening voratun plate armour of acid resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +9 Cun / +9 Wil Changes resistances: +29% acid Mental save: +24 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Gevea the voratun shield (24 def, 24 armour, 216.5 block)Gevea the voratun shield (24 def, 24 armour, 216.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +24 Armour Hardiness: +9% Defense: +24 (+8 eff.) Ranged Defense: +24 (+8 eff.) Fatigue: +14% Changes stats: +7 Str / +6 Mag / +4 Con Changes resistances: +20% physical Talent granted: +5 Block Physical save: +9 (+2 eff.) Mental save: +15 (+3 eff.) Poison immunity: +15% Stun/Freeze immunity: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of resilience (12 def, 3 armour, 198 block)flaming voratun shield of resilience (12 def, 3 armour, 198 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 13 fire Talent granted: +5 Block Maximum life: +92.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield (12 def, 15 armour, 323.5 block)impervious voratun shield (12 def, 15 armour, 323.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +7 Con Talent granted: +5 Block Physical save: +15 (+4 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of crushing (12 def, 14 armour, 330.5 block)impervious voratun shield of crushing (12 def, 14 armour, 330.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+4 eff.) Armour: +14 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +6 Con Talent granted: +5 Block Physical save: +13 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. barbed quiver of dragonbone arrows of vileness (21/21, 165% power, 18 apr)barbed quiver of dragonbone arrows of vileness (21/21, 165% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 30% chance to disease On weapon crit: * wounds the target for 7 turns: 14 bleeding, 54% reduced healing Damage (Ranged): +27 blight / +30 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Eclipsestrike' (21/21, 165% power, 18 apr)quiver of dragonbone arrows 'Eclipsestrike' (21/21, 165% power, 18 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 54% chance to inflict 15% damage reduction * 10% chance to knock the target back Damage (Ranged): +47 physical / +20 temporal / +8 mind Burst (radius 1) on hit: +8 darkness / +24 temporal Burst (radius 2) on crit: +24 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of dragonbone arrows 'Growthriver' (21/21, 162% power, 18 apr)quiver of dragonbone arrows 'Growthriver' (21/21, 162% power, 18 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * Slows global speed by 54% * 54% chance to corrode armour by 30% Damage (Ranged): +50 fire / +8 nature / +24 mind Burst (radius 1) on hit: +4 nature / +36 acid Burst (radius 2) on crit: +8 acid / +23 fire / +12 mind Arrows are used with bows to pierce your foes to death. |
624 alchemist agate 624 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Gilondil the voratun pickaxe (dig speed 9 turns) Gilondil the voratun pickaxe (dig speed 9 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +16 (+6 eff.) Changes stats: +3 Str / +3 Dex Changes resistances: +9% darkness / +9% blight / +6% fire / +5% arcane / +12% nature Changes damage: +7% nature Critical mult.: +16.00% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. miner's voratun pickaxe (dig speed 19 turns)miner's voratun pickaxe (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of endurance (dig speed 22 turns)voratun pickaxe of endurance (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +7 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 48 power out of 32/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 315.18 darkness damage (based on Mindpower and charge), costing 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
19 bloodstone 19 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 fire opal 21 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 354.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Darksting the voratun torque of kinetic psionic shield [power 173] (12 cooldown) Darksting the voratun torque of kinetic psionic shield [power 173] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +6% darkness Changes damage: +21% arcane Talent cooldown: Silence (-1 turn) Talents granted: +10 Telekinetic Blast +5 Silence Critical mult.: +5.00% Mana each turn: +0.08 Mana when firing critical spell: +1.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 173 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation [power 27] (18 cooldown) steel torque of psychoportation [power 27] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
18 diamond 18 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 moonstone 22 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 pearl 23 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Reclaima the Cornac Summoner level 44
15th Regrowth 124th year of Ascendancy at 22:12 see stats
By Reclaima the Cornac Summoner level 23
15th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Reclaima the Cornac Summoner level 44
1st Decay 123rd year of Ascendancy at 20:51 see stats
By Reclaima the Cornac Summoner level 19
5th Haze 122nd year of Ascendancy at 10:22 see stats
By Reclaima the Cornac Summoner level 50
39th Pyre 124th year of Ascendancy at 18:45 see stats
By Reclaima the Cornac Summoner level 50
50th Pyre 124th year of Ascendancy at 16:23 see stats
By Reclaima the Cornac Summoner level 50
39th Regrowth 125th year of Ascendancy at 18:39 see stats
By Reclaima the Cornac Summoner level 50
8th Dusk 124th year of Ascendancy at 23:32 see stats
By Reclaima the Cornac Summoner level 49
34th Pyre 124th year of Ascendancy at 06:30 see stats
By Reclaima the Cornac Summoner level 30
1st Mirth 123rd year of Ascendancy at 11:00 see stats
By Reclaima the Cornac Summoner level 29
23rd Pyre 123rd year of Ascendancy at 07:44 see stats
By Reclaima the Cornac Summoner level 50
29th Haze 124th year of Ascendancy at 04:45 see stats
By Reclaima the Cornac Summoner level 7
5th Dusk 122nd year of Ascendancy at 01:01 see stats
By Reclaima the Cornac Summoner level 50
13rd Haze 124th year of Ascendancy at 12:14 see stats
By Reclaima the Cornac Summoner level 50
15th Regrowth 125th year of Ascendancy at 18:54 see stats
By Reclaima the Cornac Summoner level 46
49th Regrowth 124th year of Ascendancy at 04:45 see stats
By Reclaima the Cornac Summoner level 50
64th Haze 124th year of Ascendancy at 18:05 see stats
By Reclaima the Cornac Summoner level 35
43rd Dusk 123rd year of Ascendancy at 19:32 see stats
By Reclaima the Cornac Summoner level 24
32nd Regrowth 123rd year of Ascendancy at 09:20 see stats
By Reclaima the Cornac Summoner level 23
31st Regrowth 123rd year of Ascendancy at 13:32 see stats
By Reclaima the Cornac Summoner level 50
64th Regrowth 125th year of Ascendancy at 01:33 see stats
By Reclaima the Cornac Summoner level 50
15th Regrowth 125th year of Ascendancy at 12:09 see stats
By Reclaima the Cornac Summoner level 50
25th Regrowth 125th year of Ascendancy at 22:28 see stats
By Reclaima the Cornac Summoner level 50
51st Dusk 124th year of Ascendancy at 06:17 see stats
By Reclaima the Cornac Summoner level 23
15th Regrowth 123rd year of Ascendancy at 06:59 see stats
By Reclaima the Cornac Summoner level 50
50th Pyre 124th year of Ascendancy at 20:56 see stats
By Reclaima the Cornac Summoner level 50
39th Regrowth 125th year of Ascendancy at 08:15 see stats
By Reclaima the Cornac Summoner level 10
13rd Dusk 122nd year of Ascendancy at 05:19 see stats
By Reclaima the Cornac Summoner level 20
21st Haze 122nd year of Ascendancy at 18:18 see stats
By Reclaima the Cornac Summoner level 30
24th Pyre 123rd year of Ascendancy at 01:00 see stats
By Reclaima the Cornac Summoner level 40
59th Haze 123rd year of Ascendancy at 21:47 see stats
By Reclaima the Cornac Summoner level 50
35th Pyre 124th year of Ascendancy at 22:10 see stats
By Reclaima the Cornac Summoner level 30
74th Pyre 123rd year of Ascendancy at 21:56 see stats
By Reclaima the Cornac Summoner level 48
8th Pyre 124th year of Ascendancy at 02:40 see stats
By Reclaima the Cornac Summoner level 50
49th Regrowth 125th year of Ascendancy at 12:22 see stats
By Reclaima the Cornac Summoner level 50
9th Decay 124th year of Ascendancy at 09:24 see stats
By Reclaima the Cornac Summoner level 19
76th Dusk 122nd year of Ascendancy at 17:39 see stats
By Reclaima the Cornac Summoner level 32
10th Flare 123rd year of Ascendancy at 05:51 see stats
By Reclaima the Cornac Summoner level 50
4th Dusk 124th year of Ascendancy at 22:58 see stats
By Reclaima the Cornac Summoner level 20
21st Haze 122nd year of Ascendancy at 18:29 see stats
By Reclaima the Cornac Summoner level 48
29th Pyre 124th year of Ascendancy at 16:35 see stats
By Reclaima the Cornac Summoner level 23
15th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Reclaima the Cornac Summoner level 10
13rd Dusk 122nd year of Ascendancy at 22:41 see stats
By Reclaima the Cornac Summoner level 23
15th Regrowth 123rd year of Ascendancy at 06:36 see stats
By Reclaima the Cornac Summoner level 30
79th Pyre 123rd year of Ascendancy at 03:17 see stats
By Reclaima the Cornac Summoner level 34
29th Dusk 123rd year of Ascendancy at 01:01 see stats
By Reclaima the Cornac Summoner level 50
40th Regrowth 125th year of Ascendancy at 12:43 see stats
By Reclaima the Cornac Summoner level 2
77th Pyre 122nd year of Ascendancy at 04:40 see stats
By Reclaima the Cornac Summoner level 47
57th Regrowth 124th year of Ascendancy at 08:01 see stats
By Reclaima the Cornac Summoner level 50
70th Pyre 124th year of Ascendancy at 18:08 see stats
By Reclaima the Cornac Summoner level 27
57th Regrowth 123rd year of Ascendancy at 02:58 see stats
By Reclaima the Cornac Summoner level 17
43rd Dusk 122nd year of Ascendancy at 18:24 see stats
By Reclaima the Cornac Summoner level 43
1st Decay 123rd year of Ascendancy at 02:26 see stats
Log
Fire drake's devouring flames area effect hits Black jelly for 42 fire damage.
Fire drake's devouring flames area effect hits Reclaima for 46 fire damage.
Fire drake's devouring flames area effect hits Turtle for 46 fire damage.
Fire drake's devouring flames area effect hits Fire drake hatchling for 46 fire damage.
Fire drake's devouring flames area effect hits Stone Guardian for 46 fire damage.
Fire drake's devouring flames area effect hits Fire drake hatchling for 46 fire damage.
Reclaima's poison area effect hits Argoniel for 3 nature damage.
Argoniel killed Ritch flamespitter!
Argoniel receives 1459 healing.
Something misses Argoniel.
Fire drake hatchling misses Argoniel.
Your summoned fire drake hatchling disappears.
Black jelly deactivates Through The Crowd.
War hound is free from the acid.
War hound deactivates Through The Crowd.
Fire drake hatchling deactivates Through The Crowd.
Turtle leaves the cover of its shell.
Turtle deactivates Through The Crowd.
3-headed hydra deactivates Through The Crowd.
Reclaima stops regenerating health quickly.
Reclaima deactivates Master Summoner.
Reclaima is no longer attuned.
Reclaima deactivates Wild Growth.
Reclaima deactivates Through The Crowd.
Reclaima is not silenced anymore.
Reclaima deactivates Psiblades.
Stone Guardian is no longer toxic to arcane users.
Stone Guardian is no longer attuned.
Stone Guardian deactivates Through The Crowd.